Here is 2 build I came up with, but I'm not sure about which one to bring to the next tournament (That's if I don't get another idea the day just before).
First one:
Moralo Eval with Ion Cannon, Bossk, Gunner, Tactician, Inertial Dampeners
IG-B with Crack Shot, Fire-Control System, Heavy Laser Cannon, Ion Cannon, Glitterstim, Autothrusters
Both are PS6. Good control with Tactician and Ion Cannons. Both with Gunner abilities with mods for the second shot, I see this team as an Ace killer team. Big weakness is against build with 4-5+ships, the YV can melt down pretty fast versus concentrated fire. I love the tricks they can pull, they feel very scum, but I fear going against a BBBBZ with it.
Second one:
Trandoshan Slaver with Bossk, Gunner
Syndicate Thug with Twin-Laser Turret
Cartel Marauder
Cartel Marauder
More straight forward. All PS2. It should be able to handle itself vs high ship build, and the slaver with Bossk/Gunner is there to help against the arc-dodger Aces. More bodies on the field and 30 health total. More fire power too. But it can't really pull tricks to control the battle field. Might have some trouble against the regen ships. As I said, more straight forward, a build of generic ships.
So I'm not sure, both is tempting, but both have their weaknesses.