Just some speculation.
Wave 1 had a few cards where I think the points were off. I put this down to the game being very early and a lot of things either not having a full effect or the designers being conservative (or taking a much longer view of where the future balance will be).
But Wave 2 also seems to have some "oddly" costed cards, but nowhere near as much (in my opinion).
Examples - Wave 1
- Basic TIE fighters - I think these were actually costed OK for Wave 1, but I almost think they are a bit over now. Maybe 6 or 7?
- Xwings - on the other hand, I thought these were well over costed in Wave 1, but they really seem to have undergone a resurgence in Wave 2.
- Demolisher - for such a game changing card, should this be more?
- Warlord - 8 points has always seemed a bit high for this title. Still seems high. (TLRCs are less and better).
Examples - Wave 2
- Assault Torps - at 5 points these are an awesome upgrade. Either they are undercosted or assault concussion missiles are overcosted?
- Anti squadron ship upgrades - cluster bombs and quad lasers - I like both of these, I'd love to take them, but I cant see either of them being more than 3 points. Especially clusters, which take a vital slot.
- Devastator - 10 points?
- TLRCs - Another awesome upgrade for ships that can use it. Basically the ACMs of red dice. Not sure but I think 8 points seems a bit better for this - same as H9s, which are lot more specific in effect.
- Nav/Wing commander/Eng captain/tactics expert - 6 points? Would 4 see these used more considering the slot they compete for and the other available options for 6 points?