Hi,
I am writing an EotE adventure that is a treasure hunt that winds up at an ancient Sith temple on a backwater world. I have posted elsewhere about treasures in Star Wars, and have had some really good advice that I appreciate greatly.
What sort of traps would a Sith temple have? I am going to include 'classic' physical traps (poison darts, hidden pits full of spikes, creatures etc) but would there potentially be 'Dark Side' related traps? If so, how would these work? The main things I can think of are:
A chamber causes PCs to hallucinate demonic guardians - an opposed Discipline check is needed to see through it.
The treasure chamber is cursed somehow. Influence whispers to each PC that their comrades plan to steal all the treasure and kill them.
Would these sort of things work?