Bad Dice Rolls

By Rogue Thirteen, in X-Wing

Individual close games can be swayed by dice. This is true. And I feel terrible when it happens to my opponent. I actually probably feel worse when my opponent gets royally dice screwed than when it happens to me. At least when it happens to me, I can adjust and try to overcome it - but when it happens to my opponent, you still need to tear them apart to ensure the win.

Last weekend at the SC, I had a game where I was rolling 3-4 hits unmodified consistently, versus 0-1 evades (out of 3) modified. Heck - twice in the game, Poe was at R3 w/o a focus token, and rolled 3 eyes. Of course, it later came back to haunt me when 2 A wings were 1 shot in the opening round of combat during the championship game.

What gets me, is when someone takes like 2 shots at you because you outflew them the entire game, and then complain about how they got dice screwed. No good sir - you did not get dice screwed. You got outplayed.

Sorry about that obnoxious turn where I one shot 2 A-Wings in the finals match. Next time I see you we should do a rematch, lol.

I don't really care about dice all that much. Either I god roll and it's great, or I don't and that's to be expected from unmodified dice.

It's facing dice independent crap with dice dependent stuff that I hate, and I'm not talking about Accuracy Corrector. Predator Gunner RAC bull might as well be all hits all of the time, same with Whisper Gunner FCS.

The defensive version of this like Soontir or regen Poe are even more irritating.

Stuff that doesn't care about bad rolls/is immune to them unless you get 100% awful luck while simultaneously benefitting immensely from good luck is the problem.

I know that there is an element that believes that blaming your dice is like a tradesman blaming his tools for shoddy workmanship, but some games the dice gods just fart in your face and laugh at your competitive list and perfect manoeuvring. I had three such games last weekend. A good list with no errors in placement or movement, opportunities to bring down priority targets achieved, followed by all four attack rolls producing only two hits. Two more rounds of good manoeuvrers and another opportunity on the same target. 1 hit out of 17 rolls. Of course by then my list was getting pretty banged up by his unfailing attack rolls and in the subsequent rounds my ships started dropping. Two rounds of combat is all it took. I could not have flown the list any better nor tweaked it to be more ready for the table.

At the end of the day this is a dice game and we are at the mercy of their fallible randomness.

I feel cursed. I really do. I target lock. I focus up. I get everything lined up at range 1 and... 1 focus, 3 blanks. Burn target lock! 1 focus, 3 blanks. Burn focus for 1 hit.

And that's all day long, it seems. It's an uphill battle to land 2 hits on 3 attack dice. Those times when I do score 3 hits, it's like a party but I feel guilty for enjoying it. And then my opponent rolls 3 natural evades, every time.

In reality, I'm sure most of my dice are reasonably well-balanced and roll acceptably average, like nearly everyone else's.

Well, sort of. I did one of those quasi-scientific roll-off tests to see if any of my dice were rolling abnormally, and one of my green dice was rolling just 33% as many focus/evades as the rest. It's in a landfill right now.

from Dave the Direman

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In that instance, the dice are the least of my concerns.

Fact is you can fly perfectly and still lose because the dice go against you, we've all seen the dice defy the odds before.

Nothing is more frustrating than some cold dice costing you the game.

In our little group of 6 we have a "Matt roll". I know you only really remember when the dice rolls go against you and forget how often they meet the averages, but this guy seems to make his evade rolls more often than not. I've forgotten the number times Whisper has de-cloaked and got behind his Corran, only to have a 5 dice with TL either fail spectacularly or get three hits that are expertly evaded!

All this talk about dice rolls and how you can fly perfectly and still lose... I'd just like to remind everyone who our 3 time world champion is... So, there's that. The best flying puts you in a position where you don't have to roll green dice, and you don't need to take ships off the board. I realize obviously you have to kill stuff to win - but I'm sure we've all been there where we left Poe with 1 hull at the end of the turn, and just didn't have a plan to finish him off. Or something of the sort.

Edited by Khyros

Best flying and squad building

Paul used both regen and stress mechanics, lacking only bombs for dice independent tech

The people here are correct, dice can and will lose you games. Just because paul didn't get screwed doesn't mean you won't

Edited by ficklegreendice

I know that there is an element that believes that blaming your dice is like a tradesman blaming his tools for shoddy workmanship, but some games the dice gods just fart in your face and laugh at your competitive list and perfect manoeuvring. I had three such games last weekend. A good list with no errors in placement or movement, opportunities to bring down priority targets achieved, followed by all four attack rolls producing only two hits. Two more rounds of good manoeuvrers and another opportunity on the same target. 1 hit out of 17 rolls. Of course by then my list was getting pretty banged up by his unfailing attack rolls and in the subsequent rounds my ships started dropping. Two rounds of combat is all it took. I could not have flown the list any better nor tweaked it to be more ready for the table.

At the end of the day this is a dice game and we are at the mercy of their fallible randomness.

This has happened to me several times. It's very frustrating.

I feel cursed. I really do. I target lock. I focus up. I get everything lined up at range 1 and... 1 focus, 3 blanks. Burn target lock! 1 focus, 3 blanks. Burn focus for 1 hit.

And that's all day long, it seems. It's an uphill battle to land 2 hits on 3 attack dice. Those times when I do score 3 hits, it's like a party but I feel guilty for enjoying it. And then my opponent rolls 3 natural evades, every time.

In reality, I'm sure most of my dice are reasonably well-balanced and roll acceptably average, like nearly everyone else's.

Well, sort of. I did one of those quasi-scientific roll-off tests to see if any of my dice were rolling abnormally, and one of my green dice was rolling just 33% as many focus/evades as the rest. It's in a landfill right now.

I know exactly how you feel. Went 0 - 4 in my last SC. Would routinely focus fire on a target (6 die minimum at one target) and often scored no hits or one hit. Had prox mines roll a total of 2 hits in 7 deployments (4 games; Firespray with EM). At least my opponent's rolls knew when to go cold!

I'm in the midst of doing a "quasi-scientific roll off test" with my dice . I've had only one red to roll more than 22% blanks (on 164 rolls, which isn't a lot, tbh, it rolled 30% at least). The other 6 reds I've tested rolled at least 39% hits over the same set of rolls.

Funny thing is that for crits and foci (?), both approached their theoretical limit over 164 rolls...crits usually were 11 - 13%, although I have one die that rolled crits 18% on 164 rolls, and focus results were all around 25%. Very interesting.

Conclusion? I was hoping I had badly-made die, but perhaps I just had a bad weekend. Dunno.

Dice are not truly random in the sense that they are thrown from roughly the same height and with similar energy. The "reroll curse" is a result of someone hurriedly picking up a die and then dropping it. The less energy goes into the drop, the lower the number of face changes. D8s also have pointy poles that cause them to roll around instead of flip in a random direction like a D6 would. So if you drop with an energy giving on average 4 face changes you could wind up with a string of repeats above statistical norm.

Basically, use a dice cup :)

Or AC.

Edited by Lampyridae

I did once walk away from a tournament in which I rolled so badly that I downloaded the dice app, and spent 20 minutes rolling dice on it, in some kind of disbelieving stupor. At one point, I maxed the green dice out to twenty, and roll 19 blanks back to back. At that point, I opened the good whiskey, and resolved that RNGesus was just unhappy with me that day.

The Random Number God is fickle and will punish you. He is a cruel diety. Appease him as you wish but always know that eventually, he will turn on you.

I'm running Heroes of the Aturi Cluster with 3 of my friends. We've been playing long enough to get upgraded ships, so I'm in a T-70 X-Wing. I'm also the only one to be shot down in our 8 missions played so far. Usually as soon as one person is near death, they'll just jump to hyperspace and let the rest try to complete the mission, but I really needed to get damage on this Interceptor and I had more than half my health left.

Now it seems that no matter who rolls the AI attack dice against me, it's almost always ALL hits/crits. Sometimes I can handle it. Got enough maneuverability to usually stay out of firing arcs and I've been running R2-D2 the entire campaign. He's regained me over 20 shield points so far.

The one time I couldn't roll with it, I was taking a R3 attack from an Interceptor and two R2 attacks from regular TIEs. All hits/crits from them (I think one of the seven was a modified focus), and a total of 2 evade results on all of my defense dice against those three attacks (including one from autothrusters for the attack from the Interceptor). I was already down to one shield, so even my Integrated Astromech wouldn't have saved me.

Dice are not truly random in the sense that they are thrown from roughly the same height and with similar energy. The "reroll curse" is a result of someone hurriedly picking up a die and then dropping it. The less energy goes into the drop, the lower the number of face changes. D8s also have pointy poles that cause them to roll around instead of flip in a random direction like a D6 would. So if you drop with an energy giving on average 4 face changes you could wind up with a string of repeats above statistical norm.

Basically, use a dice cup :)

Or AC.

Would a dice cup make that much of a difference?

I had a game where multiple times, my cloaked and focused phantom defending at range 3 rolled 5 blanks. I've also launched Plasma Torps from Miranda, without tokens, and rolled natural Hit Hit Hit Crit Crit, twice in one game. (It barely hit, because A-Wing plus Auto Thrusters, PTL Focus + Evade made an Evade Focus Blank into 4 Evades).

Last game I played I said to my mate who had no tokens when attacking with a b-wing boosted by Jan "are you sure you want to use Jan on him that's at best two hits" he rolled three crits and a hit.

Dice ©€&¥ em.

I had such horrendous dice at my last tournament. Final match, at the top table against a great player with a TIE CrackSwarm, and I'm running the unusual trio of Porkins, Asty, and Blue Ace.

Don't get me wrong, I could've flown a heck of a lot better... but I also had three R1, double modified shots result in a total of one damage between them. Entire game my attacks and defenses came up blank while my opponent rocked the natural hits and evades. Just such cold dice... and hot dice on the other side.

Heck, earlier that day? Lost Asty in a round of shooting. Had him at full health with a Focus, Vader and Stele firing through a rock. And wouldn't you guess it, I chunked out six blank dice. Good thing Porkins is such an underrated beast.

I remember a particular round in Heroes of Aturi Cluster, when my 3 HP A-Wing was hit with 3 natural hits from a Decimator. Had some obscene defences, behind asteroids, Stealth Device, yada yada, but no tokens or Autothrusters. I had 5 focus results, remembered that I didn't lose the Stealth Device, because the damage was from an asteroid or something, and rolled one more focus. 6 focus results on 6 dice was definately the weirdest result I've seen :)

Last game I played I said to my mate who had no tokens when attacking with a b-wing boosted by Jan "are you sure you want to use Jan on him that's at best two hits" he rolled three crits and a hit.

Dice ©€&¥ em.

oh fun times

I remember this, aka the last time I ever ran Wes:

it's the dark ages of Wave 5. Whisper is on the prowl. The heroic Wes Jenson with V.I + engine + r3-a2 steps up to oppose her. But first, he must slay a mighty dragon (played by super Dash + Jan Oars)

So he moves, boosts to allign arcs with Dash, slaps off Dash's swanky target-lock and forces him to burn focus to defend.

The dragon is exposed without modifiers!

well except for Jan

but that's just five naked dice, so 2-3 damage on average

nope! five hits

two blanks

bye Wes!