What would the game be like if we just went back to wave3.5?

By Blail Blerg, in X-Wing

Knowing what we know how, how fun do you think the game would be with only up to rebel aces still?

It seems like a few of us think that wave3 was the previous golden point for diversity. How much would player skill, meta evolution have changed what we could do?

At that point, bombers were still a thing. Soontir and interceptors were known, but not well flown yet. 3 Bounty Hunter was a real thing. we have Han Shoots First: Han with c3Po but with 2 X wings.

Fixless Vader + tie swarm

XXBB

Panic Attack I think would be pretty ruthless in this meta. Ion cannon Turrets and R3A2... But no Tactician, since that's from the Phantom!!

---

Haha, ... this sounds fun actually. Hey, maybe I should do this for fun.

I think I know what I'd run. 6 dice TL F. =)

Not as much fun as it is now.

But, if you want to check, you should scroll back 400 pages in this forum and relive your best moments.

Edited by TezzasGames

A little ode to Para para paradise.

Boba Fett (39)

Veteran Instincts (1)
Rebel Captive (3)
Engine Upgrade (4)
Slave I (0)
Darth Vader (29)
Veteran Instincts (1)
Proton Rockets (3)
Engine Upgrade (4)
"Backstabber" (16)
Total: 100

Not as much fun as it is now.

But, if you want to check, you should scroll back 100 pages in this forum and relive your best moments.

Actually, to be honest.. It looks pretty fun.

I mean, this current point wave7.5 is probably the best diversity we've ever had ever. But its nice to nostalgize.

Only if we could take the S&V ships with us

I'd love to see Kihraxez and YVs in a world where aces don't spoil the fun with repositioning

Only if we could take the S&V ships with us

I'd love to see Kihraxez and YVs in a world where aces don't spoil the fun with repositioning

Much as I love SV, I don't its possible. They were simply designed with a much bigger game pool.

Guys, I'm just saying for fun.

--

Also Warpman, the repositioning stuff existed, Interceptors were very good back then. Just not that many good players with interceptors. Also Han Shoots First has EU. And the Boba I showed also has EU. A-wings are full force in wave3.5 with Rebel Aces.

Different game pool?
no, really, slap M3A into wave 1, Kihraxz into wave 2, YV into wave 3, add Most wanted to the top, and there you have it: 6 ships, 2 of them big ones, 2 of them small turrety ones, 2 small jousters of different flavours

Starviper and Brobot are off the table because REASONS

And I think that would have been the greatest FUN ever.

The gamebreaking things didn't yet come out, the PS race didn't even start, PS9 josuters like Wedge or Cobra can still put a dent in the enemy, the turrets aren't rampart, the aces didn't break the life cycle.

Nonono, Things were different back then.
There was a boosting Han, but guess what? no C3PO nor R2D2! So he was countered by joust lists!

Ceptors? yep, Soontir existed back then, but suddenly there were no autothrusters, no extra modifications

(or the 3.5 means ace packs?)

he could be hit by an Ion cannon, he really feared the PWT, and now? he laughs at them all, covered in 4 dice, autothrusting so even his dice can't catch space cancer if they want to!

EU boba? In those great days the triple-Firespray was a thing, and it was good.

The glorious days of low-PS gunlines when joust beat turret and turret beat arcdodges, who in turn beat jousters

Proton Rockets (3)

Isn't that from Rebel Aces?

A-wings are full force in wave3.5 with Rebel Aces.

Oh, you mentioned that expansion. You're wrong though; Rebel Aces is wave 4.5.

A-wings are full force in wave3.5 with Rebel Aces.

Oh, you mentioned that expansion. You're wrong though; Rebel Aces is wave 4.5.

...

I definitely don't think so. Rebel Aces was released before Wave4.

I recall it being wave3.5 because I had a fix for wave3.5 ordnance in my campaign system.

Also here, it states that Rebel Aces was Feb and Wave4 was June. Although, I really cannot remember for certain... I feel like this is the case.

Maybe I'm wrong, but this is what I remember so far.

http://starwars.wikia.com/wiki/X-Wing_Miniatures_Game

Edit: Okay. I can't quite tell. Imdaar Alpha was apparently in May.

It seems Rebel Aces was released in Sept.

Although I don't know the street release date for Wave4.

Edited by Blail Blerg

A lot of bumping and cluster furball in the center, so it would look more like a Warhammer table. Boba Fet would just be outflanked by A-wings and TIE Interceptors. Oh and Wave 3.5 had Han Solo and C-3PO.

Rebel Aces was released before Wave 5 not before Wave 4. Wave 4 was released before rebel aces because I used Nera and Horton against Echo when it came out. I started right before Imidar Alpha. Rebel Aces was not even spoiled then.

Edited by Marinealver

Different game pool?

no, really, slap M3A into wave 1, Kihraxz into wave 2, YV into wave 3, add Most wanted to the top, and there you have it: 6 ships, 2 of them big ones, 2 of them small turrety ones, 2 small jousters of different flavours

Starviper and Brobot are off the table because REASONS

And I think that would have been the greatest FUN ever.

The gamebreaking things didn't yet come out, the PS race didn't even start, PS9 josuters like Wedge or Cobra can still put a dent in the enemy, the turrets aren't rampart, the aces didn't break the life cycle.

Nonono, Things were different back then.

There was a boosting Han, but guess what? no C3PO nor R2D2! So he was countered by joust lists!

Ceptors? yep, Soontir existed back then, but suddenly there were no autothrusters, no extra modifications

(or the 3.5 means ace packs?)

he could be hit by an Ion cannon, he really feared the PWT, and now? he laughs at them all, covered in 4 dice, autothrusting so even his dice can't catch space cancer if they want to!

EU boba? In those great days the triple-Firespray was a thing, and it was good.

The glorious days of low-PS gunlines when joust beat turret and turret beat arcdodges, who in turn beat jousters

You really don't have convincing REASONS.

3.5 means both ace packs as far as I remember. PTL, Hull, Stealth.

If you want to know how to fight Soontir vs Han, all you need to do is look at US NATional Champion 2014, Whisper, Soontir YORR vs double turrets. Soontir with only PTL too.

There was no C3PO... but Han Shoots First was a serious serious meta contender. You can read all about it immediately even now by simply Googling it. Metal Bikini, tons of threads on this forum, a few that even pop up from that simple search.

(There's no C3PO, it seems Tantive came out after Wave4.)

You are simplifying the game too hard, and are also ignoring the meta builds of those days, which do not run in conjunction with what you think the game was.

You don't listen very well so here I present to you these articles from FFG news. You may want to check the dates to see which comes first.

Tantive-IV Release

Assault at Imdaar Alpha

Rebel Aces Spoiler

Edited by Marinealver

Lol okay. You got it.

Bombers were never a thing, just a fad. They weren't used anymore when C3PO came out. You can discount Imperial Aces existing before wave 6.

A-wings were bad, Advanceds were bad, Firesprays were meh, Interceptors would die too quickly, Bombers were all or nothing, and you would get a 50% at nothing if you chose to use them.. It was either Han shoots first or swarms. Or 3 B-wings HLC. Oh, the diversity...

Bombers were never a thing, just a fad. They weren't used anymore when C3PO came out. You can discount Imperial Aces existing before wave 6.

A-wings were bad, Advanceds were bad, Firesprays were meh, Interceptors would die too quickly, Bombers were all or nothing, and you would get a 50% at nothing if you chose to use them.. It was either Han shoots first or swarms. Or 3 B-wings HLC. Oh, the diversity...

Although I really dunno about the 3 BH being meh. Some of the older writers at Team Covenant used them as a standard back then.

Also I've never even heard of 3 B HLC.

Though I will say that XXBB and Howl swarm were definitely big.

How much of Interceptors being too squishy is really about them and how little time people had to play them during wave3?

Anyone want to pull up when Imperial Aces was released then?

Review for Imp Aces: Mar 2014. Before Wav4

https://boardgamegeek.com/thread/1133988/review-x-wing-miniatres-game-imperial-aces-expansi

Edited by Blail Blerg

Bombers were never a thing, just a fad. They weren't used anymore when C3PO came out. You can discount Imperial Aces existing before wave 6.

A-wings were bad, Advanceds were bad, Firesprays were meh, Interceptors would die too quickly, Bombers were all or nothing, and you would get a 50% at nothing if you chose to use them.. It was either Han shoots first or swarms. Or 3 B-wings HLC. Oh, the diversity...

Although I really dunno about the 3 BH being meh. Some of the older writers at Team Covenant used them as a standard back then.

Also I've never even heard of 3 B HLC.

Though I will say that XXBB and Howl swarm were definitely big.

How much of Interceptors being too squishy is really about them and how little time people had to play them during wave3?

Anyone want to pull up when Imperial Aces was released then?

Review for Imp Aces: Mar 2014. Before Wav4

https://boardgamegeek.com/thread/1133988/review-x-wing-miniatres-game-imperial-aces-expansi

I personally never like how Firesprays handled. I used to play Krassis HLC miniswarm, for lack of something better. There was no robust ship for the Empire, people didn't yet know how to do anything with the Lambda, so it was basically the only Cannon carrier and the only ship with more than 5 Hull + shields which you could rely on to not get killed immediately. But that was it, and I'm not surprised it vanished in wave 4.

I played interceptors in wave 3, trying to get them to work. You still had moments at range 3 with stealth and shields, but you would still get damage in. Games would drag on if you were defensive, and surprise! At some point the green dice would fail you.

Rebel Aces was released in October/November 2014 btw.

Different game pool?

no, really, slap M3A into wave 1, Kihraxz into wave 2, YV into wave 3, add Most wanted to the top, and there you have it: 6 ships, 2 of them big ones, 2 of them small turrety ones, 2 small jousters of different flavours

Starviper and Brobot are off the table because REASONS

And I think that would have been the greatest FUN ever.

The gamebreaking things didn't yet come out, the PS race didn't even start, PS9 josuters like Wedge or Cobra can still put a dent in the enemy, the turrets aren't rampart, the aces didn't break the life cycle.

Nonono, Things were different back then.

There was a boosting Han, but guess what? no C3PO nor R2D2! So he was countered by joust lists!

Ceptors? yep, Soontir existed back then, but suddenly there were no autothrusters, no extra modifications

(or the 3.5 means ace packs?)

he could be hit by an Ion cannon, he really feared the PWT, and now? he laughs at them all, covered in 4 dice, autothrusting so even his dice can't catch space cancer if they want to!

EU boba? In those great days the triple-Firespray was a thing, and it was good.

The glorious days of low-PS gunlines when joust beat turret and turret beat arcdodges, who in turn beat jousters

You really don't have convincing REASONS.

3.5 means both ace packs as far as I remember. PTL, Hull, Stealth.

If you want to know how to fight Soontir vs Han, all you need to do is look at US NATional Champion 2014, Whisper, Soontir YORR vs double turrets. Soontir with only PTL too.

There was no C3PO... but Han Shoots First was a serious serious meta contender. You can read all about it immediately even now by simply Googling it. Metal Bikini, tons of threads on this forum, a few that even pop up from that simple search.

(There's no C3PO, it seems Tantive came out after Wave4.)

You are simplifying the game too hard, and are also ignoring the meta builds of those days, which do not run in conjunction with what you think the game was.

REASONS being S&V would have had more ships than other factions, and AT in starviper, something akin to the hammer to the defining game principles face

arcdodgers should get owned by turrets, not be a counter to them.

3.5 means you have wave 3 and Imp aces. Dragging Reb aces will only get rebels the best blocker and Jake "I'm a little tankier less damaging soontir" Farrel

US National 2014 is the Phantom Menace era. 4.0+ Meta became a sith one-because it split into absolutes - either you are eaten alive by whispers or you are whisper hardcounter (Han shoots first, Reb Captive\VI Chiraneau, VI Fett)

Serious, but not yet game back-breaking one.

Maybe I'm simplifying, but the great triangle of balance was broken. And wave 3 it was still alive and well.

That's the times I only glimpsed before Phantoms roflstomped the FUN and joy of fielding most things.

A little ode to Para para paradise.

Boba Fett (39)

Veteran Instincts (1)
Rebel Captive (3)
Engine Upgrade (4)
Slave I (0)
Darth Vader (29)
Veteran Instincts (1)
Proton Rockets (3)
Engine Upgrade (4)
"Backstabber" (16)
Total: 100

Dammit that song is stuck in my head now. I have a video of my daughter (at the time 2) singing that song. Adorable.

Boring

Terrible there would be no defenders.

Terrible there would be no defenders.

Barely any in waves 4-8 either. Wave 8.5 will be glorious!

Could we just... Ban... Autothrusters, TLT, and C-3PO? Call it a day of hard work and see what happens for a few months?

I have no problem flying my interceptors with no AT, but I think the for rebels, big ships might be hurting :). No C3P0 is as good as dead.

Edited by Hujoe Bigs

Could we just... Ban... Autothrusters, TLT, and C-3PO? Call it a day of hard work and see what happens for a few months?

Soontirs, Horns, Dashes everywhere.

>_>

Unlikely to see the glory days return