Not sure if this list is viable or just a pipe dream. Feedback greatly appreciated. Please and thank you.
392 Points
ISD II
+Vader
+ECM
+Intel Officer
+XI7 Turbolasers
+Gunnery team
VIC I
+Dominator Title
+Expanded Launchers
+XI7 Turbolasers
+Gunnery team
Dengar
Mithel
IG-88
Soontir Fel
2 x Tie Advanced
Objectives: Advanced Gunnery, Hyperspace Assault, Minefields
Battle Plan:
The VIC I is my biggest concern in pulling off this list. Positioning will be key. If it can get a ship into it's firing arc at range 1, it will roll 10 dice (expanded launchers + Dominator), mostly black, with a reroll from Vader. Perhaps it should have an intel officer as well (or move the one on the ISD)? Even if I only get to do this one time, not many ships should be able to walk away from that kind of punishment. Not sure if gunnery teams is worth it on the VIC I either, as I may never get two opposing ships in black dice range, but man, it would be awesome if I could pull that off.
My fighters are aimed at holding off/destroying his fighter fleet, not going after capital ships. That's what the ISD and super beefed up VIC I are for.
I have underbid intentionally because this list really wants to be second player. Objectives will make or break this list. I doubt my opponent will choose advanced gunnery with an ISD II on the board. If he chooses Hyperspace assault, I'm going to drop that very nasty VIC at ramming speed behind his tastiest ship. If he chooses minefields (most likely, I think), I plan to corral him onto one side of the board and make it very painful for him to move in any direction except my kill zone. I'll set up both of my ships right across from him (maybe angled toward his projected path), placing the ISD and maybe some fighters first so I can place that VIC optimally starting at speed 2. I don't really care if either the ISD or the VIC die as long as they do enough damage first. I think my opponent will be hard pressed to decide which one to prioritize, unless he can stay out of range of my VIC. I'm hoping that by placing the VIC on the side nearest the main body of my opponent's fleet and starting at speed 2 I can at least get one or two glorious blasts off. Perhaps I should keep the VIC in front of the ISD, so if they want a shot at the ISD they are going to have to get close to that VIC I.
Concerns:
The VIC is slow and short ranged, so it may not ever get a shot off using its black dice. This list is quite dependent upon the VIC one shotting at least 1 and maybe 2 ships.
Is Vader right for this? Those rerolls sound devasting with an ISD II and a VIC I that throws 10 dice, but would I be better off with Motti's survivability and cheaper cost?
Is the fighter screen sufficient or maybe too hero heavy? If I am just trying to go anti-fighter, would I be better off with Dengar, Howlrunner and interceptors?
What if I set the minefield (most likely scenario), position my ships accordingly and my opponent just chooses to barrel through the mines and flank me anyway?
Officers and gunnery teams: What would be the ideal officer load out for these ships? Is the gunnery team worth it on the VIC I (I expect my opponent to avoid that front arc like the plague)?