So.. Tell Me If This Is Legit.

By FTS Gecko, in X-Wing

I imagine this has probably been talked about before, but just wanted to check...

Trandoshan Slaver - Flechette Cannon, Tactician, Bossk, Gunner (40 points)

  1. Slaver fires at range 2 target with Flechette Cannon. If it hits, deal one damage and one stress token.
  2. Tactician kicks in. Target takes a second stress token.
  3. If Flechette Cannon missed, Bossk kicks in. Slaver acquires Target Lock and Focus on target (and stress).
  4. Gunner kicks in. Slaver attacks again, fully modifying dice as necessary. Target takes up to three damage and (if still alive) takes a second stress token.
  5. Either way, unless Tycho, target resigns itself to never taking actions again.

Edit: fixed.

Edited by FTS Gecko

Flechette Cannon needs to land the hit to deal stress :\ but the two Tactician tokens are fine! And probably still devastating!

Aha, of course - I knew I was missing something there. Thank God for that!

That said - it guarantees two stress. Do you spend tokens to avoid the Flechette stress, and trigger a gunner shot? I think not. So you're still left with a damage and 2 stress.

Target will just resign themselves to 2 stress whether they let the first hit or not. That's not nothing, but unless it's Moralo the arc problem makes it a bit lame.

And Tactician works with the Slaver's auxiliary arcs as well, yikes.

Ion Cannon instead of Flechette? That would give the target a serious incentive to try and avoid the first attack. A ship with Ion and Stress is essentially double stressed anyway, as it'll take two turns to clear it.

Edited by FTS Gecko

Tactician gunner is my standard starting point for every yv. You could sell me on Moralo ion cannon. I don't even think you need Bossk. Feedback for those 2 points. There's nothing like forcing an ace to choose the best of those two options:

Take 1 stress, 1 ion, 1 damage and 1 guaranteed damage next round.

Or

Take 2 stress and probably never get unstressed again. *

* Choosing option 2 is probably the same as just choosing option 1 next round

Edited by TasteTheRainbow

If my understanding is correct you won't get the flechette cannon stress since the target will already have stress

If my understanding is correct you won't get the flechette cannon stress since the target will already have stress

Flechette Cannon stress is applied first, during the attack; Tactician stress is applied after the attack.

If my understanding is correct you won't get the flechette cannon stress since the target will already have stress

Flechette Cannon stress is applied first, during the attack; Tactician stress is applied after the attack.

I imagine this has probably been talked about before, but just wanted to check...

Trandoshan Slaver - Flechette Cannon, Tactician, Bossk, Gunner (40 points)

  1. Slaver fires at range 2 target with Flechette Cannon. Does not modify attack dice. Target successfully avoids damage, but takes a stress token.
  2. Tactician kicks in. Target takes a second stress token.
  3. Bossk kicks in. Slaver acquires Target Lock and Focus on target (and stress).
  4. Gunner kicks in. Slaver attacks again, fully modifying dice as necessary. Target (if still alive) takes a third stress token.
  5. Unless Tycho, target resigns itself to never taking actions again.

1. if it hits, you stress and deal 1 damage, if it does not, you deal no stress and no damage

2. tactician kicks in, kicking the enemyt in the face for stress

3. bossk kicks in

4. gunner attack, with all the goodies

5. stress for tactician

Flechette cannon was unlucky to have Scyk printed on it, iut sucks harder than we could have imagined...

If you want an ace hunter troll,

Bossk+VI+K4(extra good - you get to MEASURE THE DISTANCE before you even boost!) +tactician+gunner+Inertial dampeners

he really murders aces, with passion...

or Amoral Eval (unrelased)

HLK+K4+4Lom+Zuckuss

Come heeere, filthy ace! TASTE THE RAINBOW LASER CANNON!

Right but if the first attack misses flechette cannon doesn't apply a stress and tactician does

Which is when Gunner kicks in, fully modified, and the target gets a second stress from Tactician. Basically whether the Flechette Cannon hits or misses, the target is eating two stress tokens.

And Tactician works with the Slaver's auxiliary arcs as well, yikes.

Yes, it's a very nice pairing. Even without double-stressing, stressing an opponent messes with their manoeuvrability, which helps mitigate the problems with the YV-666's dial.

I've seen it do well with engine upgrade, gunner, tactician and daredevil. Pulling a sweeping 180' turn, using your 'broadside' to double stress an opponent so they can't koiogran turn and suddenly finding the unwieldy large ship on the tail of the snubfighter rather than the other way around is kind of disconcerting.

Right but if the first attack misses flechette cannon doesn't apply a stress and tactician does

Which is when Gunner kicks in, fully modified, and the target gets a second stress from Tactician. Basically whether the Flechette Cannon hits or misses, the target is eating two stress tokens.

Agreed. Recommend Moralo Eval for bonus points, as then the Flechette cannon covers the full 180' arc too.

Edited by Magnus Grendel

Man that's a lot of points in a ship though...

I'm a huge fan of Bossk w/ K4, Gunner, etc. He just ruins people's day in the best way. Engine Upgrade makes him much more survivable. I played with him over the weekend. One shot Soontir, then tangoed with VI Vader for 4 turns until support got there. Vader never got a shot off on him.

Imperials can pull this trick too, on a Lambda Shuttle (which seems almost equally suited to the task, since most YV-666s can only do this trick out of the primary arc). The ship is slightly less good, but it's quite a bit cheaper.

The cost will range between 30pts and 33pts, depending on your choice of SysUpgrade (None,Baffler,FCS) and Cannon (Flechette,Ion)

Now I'm really tempted to try it with Moralo Eval, but a Ion Cannon. I think that the Ion+stress scenario is even worst than the double stress, so Aces will do everything to dodge that first shot, allowing you to shoot them again with a F+TL+second stress. Add Inertial Dampeners to stay in place if needed even if stressed.

Moralo Eval with Ion Cannon, Bossk, Gunner, Tactician, Inertial Dampeners: 47 pts.

A lot of points, but it will scare every Aces away. Highly vulnerable against swarm though.

Ion would be more painful. The prevalence of the stresshog is pushing people towards lists that are stress resistant. Either through upgrades like Predator or just not caring about it at all.

I totally misread the original post my bad. That said I'd agree that I'd prefer ion. In fact, if I had a target lock I'd use it to deliberately miss the first attack to go for the double stress ion

I totally misread the original post my bad. That said I'd agree that I'd prefer ion. In fact, if I had a target lock I'd use it to deliberately miss the first attack to go for the double stress ion

Gunner can't make you shoot again with the Cannon though, so if you miss the first shot, you shoot again with your Primary. So no Double Stress with Ion.

I'm trying to find the reference for tactician working in auxiliary firing arcs - I thought I had seen it in the FAQ but looked in FAQ v4 and couldn't see it.

Am I right in thinking that Tactician works in the YV666 full 180 arc (and the Firespray rear arc)?

I'm trying to find the reference for tactician working in auxiliary firing arcs - I thought I had seen it in the FAQ but looked in FAQ v4 and couldn't see it.

Am I right in thinking that Tactician works in the YV666 full 180 arc (and the Firespray rear arc)?

If it doesn't specify primary arc, it works in the auxiliary arc as well.

I love using tactician with ion cannon combo it's one of my staples. For a budget build I think the gunner/tactician/ion combo is excellent.

However I wonder if ships like eval would be better off just going for sheer hitting power to remove targets quicker.. like hlc with zuckuss/4LOM/k4 for example.

I finally picked up a hounds tooth so I'm just delving into this ship btw.

Rebels can do all this, without the range 2 restrictions and added damage, for 26 pts. :wub: