Help me decide on a N'dru load out, I’ve previously posted ( here ) a list looking for suggestion on what to use to fill the final 27 points. I have since tweaked the list to this;
71 points
Kavil (34) Y-Wing (24), Autoblaster Turret (2), Unhinged Astromech (1), Predator (3), Engine Upgrade (4)
Guri (37) StarViper (30), Veteran Instincts (1), Virago (1), Autothrusters (2), Advanced Sensors (3)
I settled on N’dru as my third ship. I like the idea of N’dru in the list as he creates a third key target causing a dilemma when it comes to target priority. Either my opponent hunts kavil or guri, giving N’dru the opportunity to flank for the alpha strike or they hunt down N’dru giving the 2 knife fighters the opportunity to get into range 1 and deal some damage.
I know it’s a big spend on a Z95 so I’ve opted for either a shield upgrade or hull upgrade based on the ept. This gives him similar survivability to an x-wing (2 green, 3 hull, and 2 shields). I also like to set up as a small squadron and then use bumps and actions to cause the range separation. Setting up N’dru separately makes him an easy target especially against higher PS ships.
My issue however is which EPT to take. I know that lonewolf is the go to when it comes to N’dru giving the att and def rerolls, but I also know keeping that r1-2 no fly zone around him can be difficult. The obvious alternative for offensive rerolls is to swap Lw for predator.
Equally getting range/arc to offload missiles against the higher PS ships is problematic VI pushes N’dru to 9 but without the repositioning unless I drop the health upgrade in favour of engine upgrade. So the tree options I’m considering are:
N’Dru Suhlak (29) Z-95 Headhunter (17), Cluster Missiles (4), Glitterstim (2), Lone Wolf (2), Shield Upgrade (4)
N’Dru Suhlak (29) Z-95 Headhunter (17), Cluster Missiles (4), Glitterstim (2), Predator (3), Hull Upgrade (3)
N’Dru Suhlak (28) Z-95 Headhunter (17), Cluster Missiles (4), Glitterstim (2), Veteran Instincts (1), Engine Upgrade (4).