Defender List Help For Store Tournie (non veterans)

By JamieSpace, in X-Wing Squad Lists

Hi All,

I have been running the following list for a bit and have been doing ok. It has one issue though, Vessery is numero Uno target and we all know how easily he can disappear:

Colonel Vessery (35)
Veteran Instincts (1)
Heavy Laser Cannon (7)
Twin Ion Engine Mk. II (1)

"Omega Leader" (21)
Juke (2)
Comm Relay (3)

Epsilon Squadron Pilot (15)

Epsilon Squadron Pilot (15)

Total: 100

But I have been thinking lately of dropping the HLC (thanks to Asa) to get some more threats on the board such as Zeta leader. Now Wampa would fit well in here to but alas my funds wont stretch to the Gozanti,

Colonel Vessery (35)
Veteran Instincts (1)
Twin Ion Engine Mk. II (1)

"Omega Leader" (21)
Juke (2)
Comm Relay (3)

"Zeta Leader" (20)
Wired (1)
Comm Relay (3)

Obsidian Squadron Pilot (13)

Total: 100

The other Option is to drop the HLC and upgrade the Epsilons to Omegas with crackshot.

What do people think? where is Biophysical when you need him haha

Hmmm. I've used the list too, but only casually, and I kinda prefer keeping the HLC on vessery since you know its gonna hit hard. An alternative that I've considered is dropping one Epsilon to an Academy to fit a hull or shield upgrade onto Vessery.

With your 2nd list, all you are doing is moving 1 red die from Vessery over to Zeta Leader (well, Zeta is also getting PS7 and comm relay). I don't think its going to change the fact that Vess is still #1 target (since he doesn't get the evade like his wingmates). Sure it means you have slightly more firepower after Vess bites it, but will it make a difference? I guess you'd have to try it and see ;)

Edited by blade_mercurial

My opinion: consider dropping HLC and the Epsilons.

Vader w/ ATC, VI, EU and Title is 35 points, and his target lock ability plays nicely with Vess. ALSO puts another major threat on the board, and one that can stand on its own (for a bit) when Vess goes down.

BUT I'm not a fan of non-aces in general (I have a problem), so feel free to take my comment with a grain of salt.

Hmmm. I've used the list too, but only casually, and I kinda prefer keeping the HLC on vessery since you know its gonna hit hard. An alternative that I've considered is dropping one Epsilon to an Academy to fit a hull or shield upgrade onto Vessery.

With your 2nd list, all you are doing is moving 1 red die from Vessery over to Zeta Leader (well, Zeta is also getting PS7 and comm relay). I don't think its going to change the fact that Vess is still #1 target (since he doesn't get the evade like his wingmates). Sure it means you have slightly more firepower after Vess bites it, but will it make a difference? I guess you'd have to try it and see ;)

Ooo that might work, can get a Zeta in there aswell for the PS kills on most generics

Hmmm maybe I should just stick with Palp/Vader/Juno list but a part of me wants to try something different with the defender and OL. Also I feel Vessery doesn't suffer as much with stress (just K turn behind the Y wing!)

So current thinking is this:

Colonel Vessery (35)
Veteran Instincts (1)
Heavy Laser Cannon (7)
Hull Upgrade (3)

"Omega Leader" (21)
Juke (2)
Comm Relay (3)

Zeta Squadron Pilot (16)

Academy Pilot (12)

Total: 100

anymore for anymore before I try to commit...

I'm inspired by this chain of thought. But I think the hull upgrade could be traded for something better:

Colonel Vessery (35)

-Veteran Instincts (1)

-Heavly Laser Cannon (7)

-Twin Ion Engine Mk. II (1)

"Omega Leader" (21)
-Juke (2)
-Comm Relay (3)

Omega Squadron Pilot (18)

-Crack Shot (1)

Academy Pilot (12)

Total: 100

I'm just too addicted to Crack Shot to build a list without at least one.

Edited by Democratus

There's a lot of good suggestions already, but I'll throw this one out:

Vessery 35

VI 1

HLC 7

43

Omega Leader 21

Comm Relay 3

Juke 2

26

Epsilon Ace 17

Academy Pilot 12

2 points left for Mk2 engines or Initiative or Weapon Guidance on Epsilon Ace.

EpsAce guarantees a first turn Target Lock on someone so Vessery can open up a can of pain as soon as possible. That should help keeping him alive. Epsilon can be targeted to reduce his PS and become a less effective support ship for Vessery, but then he's keeping Vessery alive in a different way. With one of your two spare points, you could upgrade VI to Lone Wolf. If you deployed split, that could give you some extra defense through the re-rolls. It won't be active all game, but it doesn't have to be. I'd love to get a Hull Upgrade on him, but I don't think it's worth dropping Lone Wolf or VI to do it.

There's a lot of good suggestions already, but I'll throw this one out:

Vessery 35

VI 1

HLC 7

43

Omega Leader 21

Comm Relay 3

Juke 2

26

Epsilon Ace 17

Academy Pilot 12

2 points left for Mk2 engines or Initiative or Weapon Guidance on Epsilon Ace.

EpsAce guarantees a first turn Target Lock on someone so Vessery can open up a can of pain as soon as possible. That should help keeping him alive. Epsilon can be targeted to reduce his PS and become a less effective support ship for Vessery, but then he's keeping Vessery alive in a different way. With one of your two spare points, you could upgrade VI to Lone Wolf. If you deployed split, that could give you some extra defense through the re-rolls. It won't be active all game, but it doesn't have to be. I'd love to get a Hull Upgrade on him, but I don't think it's worth dropping Lone Wolf or VI to do it.

I really like this. That PS12 is gonna be annoying for all those aces, I also like that its spreading the threat across the squad. I also like the Omega with crack shot hmmm.

I might just keep VI as I have had bad luck with LW in the past (never getting to trigger) and the PS interchange with OL is helpful. MKIIs are handy aswell when you need to do that hard turn then bug out later!