How is your community holding up?

By Mikael Hasselstein, in Star Wars: Armada

*Upon seeing above post*

Look at the size of that thing!

that-s-no-moon-that-s-a-space-station-1.

*Upon seeing above post*

Look at the size of that thing!

that-s-no-moon-that-s-a-space-station-1.

You sir just destroyed it like Alderaan.

You sir just destroyed it like Alderaan.

907a2a8bc8f9f0ee722c3e1ab3873242.jpg

*Upon seeing above post*

Look at the size of that thing!

that-s-no-moon-that-s-a-space-station-1.

That's no comment, that's a rant.

I feel like I should try to read that wall of word vomit, but I decided a better use of my time was to go buy a 3rd Assault Frigate.

I feel like I should try to read that wall of word vomit, but I decided a better use of my time was to go buy a 3rd Assault Frigate.

I'm painting one actually.

I feel like I should try to read that wall of word vomit, but I decided a better use of my time was to go buy a 3rd Assault Frigate.

I'm painting one actually.

As soon as we get the all clear to move in to the new place, everything is getting a paint job.

Dem panels are a ***** ti airbrush fyi.

People seem to be answering the question of why Armada has a tough time taking off in some communities by addressing what might be right or wrong with Armada. But since there are plenty of communities where it has taken off, those answers are unsatisfactory.

The questions should be: why has Armada had a tough time taking off in those communities? What factors within the communities make Armada a hard sell, compared to those communities where it is thriving?

My guess is that it has more to do with the adequacy of a community's LGSs.

People seem to be answering the question of why Armada has a tough time taking off in some communities by addressing what might be right or wrong with Armada. But since there are plenty of communities where it has taken off, those answers are unsatisfactory.

The questions should be: why has Armada had a tough time taking off in those communities? What factors within the communities make Armada a hard sell, compared to those communities where it is thriving?

My guess is that it has more to do with the adequacy of a community's LGSs.

I would suggest the other point (perhaps I see this because I am in NYC) is space.

Not like space as in the space Star Wars occurs in, but the literal physical tabletop space where Star Wars Armada occurs in. You need that. To play.

People seem to be answering the question of why Armada has a tough time taking off in some communities by addressing what might be right or wrong with Armada. But since there are plenty of communities where it has taken off, those answers are unsatisfactory.

The questions should be: why has Armada had a tough time taking off in those communities? What factors within the communities make Armada a hard sell, compared to those communities where it is thriving?

My guess is that it has more to do with the adequacy of a community's LGSs.

I would suggest the other point (perhaps I see this because I am in NYC) is space.

Not like space as in the space Star Wars occurs in, but the literal physical tabletop space where Star Wars Armada occurs in. You need that. To play.

Well, that's related to what I'm saying. FLGSs are a place, which provide a space. To play.

The fact FFG doesn't have a dedicated mat soley for Armada hurts things a bit...but then again I see they are playing safe before they add a costly product into the mix.

Maybe we should be asking: what went right in the communities where Armada took off, and adapting them to the communities that have a harder time.

Edited by Gottmituns205

Also I feel the LGS has a big thing to do with the game, if they stock it...they want to sell it...it's in their best interest to push the game and support those who want to come in and want to demo the game.

I'm in a area where about 5 of us own it, and I'm the only one at the FLGS who wants to play. Oh well.

I'm not really sure about the state of my playgroup, partially because I'm one of those people who doesn't like to leave his apartment or play with new people. The Facebook group has...(tabs over)...thirteen people including myself now. Last tournament was a group of...four I think. I see requests for pickup games usually once a week or so. There's nothing happening monday nights at the LGS, but they close early then. Every other day is dominated by Magic (and MTG players are some of the most obnoxious players I know), Warmahordes (Personal Bias) and Warhammer/40k/Sigmar.

I'm told our X-wing tournaments are pretty big, around thirty players or so. Usually someone playing a game of that anytime I go down, which is rarely anymore.

I'm not expecting any special effort from the LGS or other players because I'm not willing to put that work in myself. So I have no idea if we'll keep slowly growing, or bleed out just as slowly.

Edit: Also the Canadian dollar being very weak means buying Armada can be even harder to justify.

Edited by Cuthawolf

Yup, growing your community takes effort, either your own or someone else's.

Our FLGSs (with a few exceptions) largely leave us to our own devices. If we want tournaments, they'll happily order the kits, but one of us has to step forward to volunteer. Demo games are also on us to make happen.

These FLGSs do more for MtG, but I can't blame them. That's where the money is.

But that means that growing our communities is on our own shoulders, and not those of the FLGS.

A 2042-word essay with 1000-word paragraphs on who knows what because I can't be assed to read that.

Holy ****.

We had no Sullust events

There will be no Store Championship

(local game store appear not to care)

Difficult to get players to meet up for game nights/tournaments

(Armada sells well - and I know quite a few players, but they seem content not to play too much)

Pretty much like it's been from the start...

(Vassal ÖSTERSUND, here I come)

Fixed for you, mr Knight.

Looking forward to seeing you March 20th! ;-)

(Or at the SC in Sundsvall March 6th)

Yup, growing your community takes effort, either your own or someone else's.

Our FLGSs (with a few exceptions) largely leave us to our own devices. If we want tournaments, they'll happily order the kits, but one of us has to step forward to volunteer. Demo games are also on us to make happen.

These FLGSs do more for MtG, but I can't blame them. That's where the money is.

But that means that growing our communities is on our own shoulders, and not those of the FLGS.

I put a lot of effort into my community. . . It is time consuming but I get great benefits for doing so. . . Which is great because I get to build my community by playing games

I've kinda gotten to the point where I'm ready to roll into the LGS, throw down the game mat and play with my buddy on popular nights. I feel like we're being actively discouraged because there is a huge magic crowd and we may perhaps "rock the boat."

Rock.

The.

Boat.

Rock.

The.

Boat.

Rock.

The.

Boat.

I have this odd conversations where the guy sits there acts confused and can't really give me a straight answer, tells me to avoid magic nights and tries to get me to do the starwars night that has clearly failed...

I have this odd conversations where the guy sits there acts confused and can't really give me a straight answer, tells me to avoid magic nights and tries to get me to do the starwars night that has clearly failed...

If you show up with a game that takes up 2 to 3 game's worth of space during your LGS's most popular and profitable night, he's going to tell you to get lost and not pull that BS again. It might be better to choose a night that's less likely to get you thrown out. All the nerd cheering on a forum won't make up for a completely stillborn scene at your LGS.

I have this odd conversations where the guy sits there acts confused and can't really give me a straight answer, tells me to avoid magic nights and tries to get me to do the starwars night that has clearly failed...

If you show up with a game that takes up 2 to 3 game's worth of space during your LGS's most popular and profitable night, he's going to tell you to get lost and not pull that BS again. It might be better to choose a night that's less likely to get you thrown out. All the nerd cheering on a forum won't make up for a completely stillborn scene at your LGS.

I've been to their magic nights, there is plenty of space.