VCX-100 with Unstoppable Autoblaster Turret?

By Wraithdt, in X-Wing

What are you talking about fickle...

Firstly, can't it take EU just like all the other turrets?

2. It even has better ps than crack brobots, and brobots will have a harder time being out of arc with a big base.

3. it has zeb to kill things that try and block it anyway. THIS SUCKS!

4. It has kanan to go anywhere it wants!

Also, 5, isn't it weird that they make this ship apparently good against aces and not swarms?

I don't think a swarm will be its weakness either. With Zeb and 4 dice to really blow up things one by one, i think itll do just fine.

Sky is falling. It has been falling. Let's go back to wave3.

Arcdodging Brobots?

Even ghost can arcdodge better with it's PS7, adv sensors and ability to shoot not only from front arc :D

You're such a funny troll. Not.

In all seriousness, you should go give the Ghost a try. Brobots feel nimble and agile compared to it. They're alot more mobile with their native boost and 3options (of which 2 are s-loops) to turn the ship around.

yeah i was thinking 4 dice primary, i wouldn't worry about spending more points on "luxury" items, Everyone knows statistically, red dice are better then green, and no many ships are rocking around with 4 green dice, so you have the advantage already. Not factoring in, TL and focus

Arcdodging Brobots?

Even ghost can arcdodge better with it's PS7, adv sensors and ability to shoot not only from front arc :D

You're such a funny troll. Not.

In all seriousness, you should go give the Ghost a try. Brobots feel nimble and agile compared to it. They're alot more mobile with their native boost and 3options (of which 2 are s-loops) to turn the ship around.

Sure thing, it's SO easy to dodge arcs being PS6 BIG base ship

all you can do is loop-green-loop. it's not arcdodge, because you can't correct your course like some beastly soontir does, you can't go slow, you don't BR around.

You can ddoge arcs by unpredictable maneuvers and pre-move boost with Crab, but you're not shooting anything then.

Ghost has better PS and it DOES shoot, because it has

1) Butt-arc

2) Turret slot

Trollphobia is a pretty usual thing

Chopper Pilot, Zeb crew, AC system, and APL mod

Yeah the ghost can't arc dodge aces so EU loses its attractiveness, those points are better spent elsewhere.

Yeah the ghost can't arc dodge aces so EU loses its attractiveness, those points are better spent elsewhere.

the great trick of it is that it's not you who dodges the ace, it's the ace who's TERRIFIED of approaching you.

and EU lets you take away his options.

With zebb you can even try to block him some perfect way.

to survive, he needs to stay at R2-3 to your side.

Got into arc? EAT 4 DICE!

Got into R1 out of arc? EAT AUTOBLASTER

I'd say it's hilarious to see the hunter become hunted thanks to 2 point turret!

Edited by Warpman

Yeah the ghost can't arc dodge aces so EU loses its attractiveness, those points are better spent elsewhere.

the great trick of it is that it's not you who dodges the ace, it's the ace who's TERRIFIED of approaching you.

and EU lets you take away his options.

With zebb you can even try to block him some perfect way.

to survive, he needs to stay at R2-3 to your side.

Got into arc? EAT 4 DICE!

Got into R1 out of arc? EAT AUTOBLASTER

I'd say it's hilarious to see the hunter become hunted thanks to 2 point turret!

4 dice isn't much for a good ace. Not when it's only once. Soontir don't care about your paltry 4 dice.

Yeah the ghost can't arc dodge aces so EU loses its attractiveness, those points are better spent elsewhere.

the great trick of it is that it's not you who dodges the ace, it's the ace who's TERRIFIED of approaching you.

and EU lets you take away his options.

With zebb you can even try to block him some perfect way.

to survive, he needs to stay at R2-3 to your side.

Got into arc? EAT 4 DICE!

Got into R1 out of arc? EAT AUTOBLASTER

I'd say it's hilarious to see the hunter become hunted thanks to 2 point turret!

4 dice isn't much for a good ace. Not when it's only once. Soontir don't care about your paltry 4 dice.

When he has no god-sent Autothrusters working, he suddenly feels bad when a 4-dice attack menacingly looks at him with possible focus+TL (remember the thing has Sensor slot, and is Rebel)

he WILL get nervous because a -damage spike will require him to roll 2 results and spend evade+Palp

(and you don't want to know what will happen to that poor Lambda!)

What are you talking about fickle...

Firstly, can't it take EU just like all the other turrets?

it's not a turret. It can buy a secondary weapon turret; those have actual range limitations. This isn't fat han 2.0. Not even the dial is even remotely as good.

2. It even has better ps than crack brobots, and brobots will have a harder time being out of arc with a big base.

Hera has PS 7; none of the other pilots do.

3. it has zeb to kill things that try and block it anyway. THIS SUCKS!

Not really; Zeb is arc-locked and you get to shoot back

4. It has kanan to go anywhere it wants!

It also only has two crew slots. Kanan + Zeb = golly-gee, I seem to have forgotten my modifiers!

Also, 5, isn't it weird that they make this ship apparently good against aces and not swarms?

I don't think a swarm will be its weakness either. With Zeb and 4 dice to really blow up things one by one, i think itll do just fine.

Blow up 1 Tie (not really likely, no mods = 2 average hits on four dice); die to the remaining 6-7. This thing has 0 agility and a fat ass. If you can kill a B-wing, this will only give you one more round worth of trouble for almost triple the points gained.