VCX-100 with Unstoppable Autoblaster Turret?

By Wraithdt, in X-Wing

I think the Ghost is sort of a trap - yes it has a lot of great options and AC+AB unstoppable 4hits at R1 is scary BUT:

Once you start loading up on those upgrades (+docked shuttle) you get into 70+points territory quite fast. And then its still 16hp with 0 agility and not a lot of defensive options. You're really putting all your eggs in one basket.

I can see Biggs becoming the Ghost's favourite wingman. Add R2-F2 and that is 28 points which still leaves you plenty for Ghost + Phantom. Keep the 2 docked for a round or two until Biggs bites the dust then deploy the Phantom and mop up whatever is left.
add Kanan as pilot and Rec specialist, slap a turret onto it, EM emmitter to obstruct attacks and watch the world burn as biggs gets shot through the fat ghost arse and has 3-4 dice every time and the enemy has -1 die on 2 attacks

Muahahaha...ahem...

And recon specialist stacks, so you cab trigger Kanan multiple times and still have a focus for your attack! I think you mean Tactical Jammer btw. EM Emitter is huge only.

oops, sorry, Tactical jammer then

(With sensor jammer around and EM emmitters I messed them all together)

it stacks, but you pay 3 points for every extra focus token, maybe there'll be better options?

TACTICIAN? Oh the murder....

I think the Ghost is sort of a trap - yes it has a lot of great options and AC+AB unstoppable 4hits at R1 is scary BUT:

Once you start loading up on those upgrades (+docked shuttle) you get into 70+points territory quite fast. And then its still 16hp with 0 agility and not a lot of defensive options. You're really putting all your eggs in one basket.

I think if they become part of the meta it will more likely be cheaper versions.

This has been my experience running it on Vassal so far. By the time you have a workable Ghost build and an attached Phantom that can actually hold its own when you deploy it, you've spent 75 points. Depending on how you do it you can squeeze a stresshog in there, but it's a lot to dump into one ship. Plus, if you run the AB/AC combo, you have to get the Ghost into range 1 of the thing you're trying to kill. Then, congratulations: the Ghost is in range 1 of your opponent's ships, with zero AGI, and it's not really maneuverable enough to make a run for it and still be effective.

Maybe I still need some practice flying it, but the general flow of my games with the Ghost have been:

1) Run it into range 1 and bump something.

2) Make my AB/AC attacks

3) Soak up a bunch of range 1 shots from my opponent, bringing the Ghost down to about half health in one turn.

4) Run away and deploy the Phantom right before the Ghost goes down.

5) Try to chase down the enemy with the Phantom, which moves before almost everything else and doesn't have a great dial.

The AB/AC combo is fun - it really makes your opponent work to stay out of range 1 - but it's too squishy for my tastes. I'd like to try Kanaan with a rec spec and advanced sensors, and maybe some other builds. The system slot is really valuable, and though the AB/AC can theoretically nuke an ace in one turn, any good opponent will stay well out of range 1. The sensor slot gives the ship a lot of potential, and I'm not sure AB/AC is the right build.

Edited by NoDownBooOver

And recon specialist stacks, so you cab trigger Kanan multiple times and still have a focus for your attack!

The AB/AC combo is fun - it really makes your opponent work to stay out of range 1 - but it's too squishy for my tastes. I'd like to try Kanaan with a rec spec and advanced sensors, and maybe some other builds. The system slot is really valuable, and though the AB/AC can theoretically nuke an ace in one turn, any good opponent will stay well out of range 1. The sensor slot gives the ship a lot of potential, and I'm not sure AB/AC is the right build.

Ghost + Phantom + Stresshog will give you a lot of overlapping turrets as well as your primary weapons. You opponent will struggle to evade them all. ABT/AC in a vacuum is easily avoided but if you start piling up multiple threats, you can deny your opponent safe spaces (if he wants to actually shoot at you).

And recon specialist stacks, so you cab trigger Kanan multiple times and still have a focus for your attack!

Do you mean have 2 Recon specialists aboard the Ghost?

I do. It's pricey, but for each Recon Specialist you take, you gain an additional token each time you perform a focus action. 2 tokens for one Recon, 3 for 2, 4 for 3, etc. However, this is the first time I'd ever consider more than one.

problem is Kanan does little v TLTs (just need a hit v him), nothing at range 3, and cannot stack his ability onto the same target

makes me think you'd be better off with a single recon + r2-d2

it stacks, but you pay 3 points for every extra focus token, maybe there'll be better options?

TACTICIAN? Oh the murder....

Aye, my current build for The Ghost:

"Chopper"

Fire-Control System

Dorsal Turret

"Zeb"

Hera

Ion Projector

Hera to open up the dial, especially in conjunction with FCS (also for the Phantom double tap), Zeb for the Arvel-style double tap, and ion projector because "lol, you ran into Chopper now you're super boned".

One change I'd consider is dropping the Dorsal for an Autoturret. As it is, the AT has burned me so many times with it's crap range that I'm gun-shy about tacking it on, while the Dorsal will at least give me a good chance to fire at someone for a cheap price. Not to mention TLT would rob me of being able to fire at the guys Chopper has successfully trolled.

tumblr_nffv0qp8bd1tdkro1o1_500.gif

it stacks, but you pay 3 points for every extra focus token, maybe there'll be better options?

TACTICIAN? Oh the murder....

Tactician was errata'd to have the keyword "limited" so you can only have one per ship.

No problem with that, but take one and enemy aces piss their pants :D

problem is Kanan does little v TLTs (just need a hit v him), nothing at range 3, and cannot stack his ability onto the same target

makes me think you'd be better off with a single recon + r2-d2

Fair points. I'd really view him as solely support in most situations though, because his ability isn't going to prevent damage against him, just might reduce it. But he can protect someone like Corran or Poe like a champ.

it stacks, but you pay 3 points for every extra focus token, maybe there'll be better options?

TACTICIAN? Oh the murder....

Tactician was errata'd to have the keyword "limited" so you can only have one per ship.

Though the Ghost can still attack twice, so a poorly placed ship could be dealt a painful two stress a turn.

And it's not hard to squeeze in a Stresshog as an escort for the Ghost if you wanted.

And then you run Chopper and stress anyone you block.

I'm really torn about Gunner on the Ghost. 4 Attack primary wont miss that often, but with FCS you can use the buzzsaw effect. Plus if you load 50+ points on a ship you kind of need to have it do some damage consistently, which gunner helps alot with. Too bad the ship doesnt have 3 crew slots, it could really use them.

problem is Kanan does little v TLTs (just need a hit v him), nothing at range 3, and cannot stack his ability onto the same target

makes me think you'd be better off with a single recon + r2-d2

Fair points. I'd really view him as solely support in most situations though, because his ability isn't going to prevent damage against him, just might reduce it. But he can protect someone like Corran or Poe like a champ.

the support costs more than the one being supported :blink:

problem is Kanan does little v TLTs (just need a hit v him), nothing at range 3, and cannot stack his ability onto the same target

makes me think you'd be better off with a single recon + r2-d2

Fair points. I'd really view him as solely support in most situations though, because his ability isn't going to prevent damage against him, just might reduce it. But he can protect someone like Corran or Poe like a champ.

the support costs more than the one being supported :blink:

Also admitting I am a swarm player and I'll never compete with a large base. Anytime I play my ghost will be only for fun. Loving my asymmetrical Y wings atm.

Edited by Engine25

I honestly think when it comes down to it, Autoblaster + Acc Corrector will be the go to combo for a Ghost with title. Especially Hera. The major point in the game which players have little to no control over is dice rolls. Acc corrector + autoblaster turret totally negates this. Ya, FCS is really good too, and may get you 4 hits in a round a large majority of the time, but it can't guarantee that you will get 4 hits on a ship in a round while accC+ABT can. Having sure knowledge that the Ghost can kill a number of ships in one round is massive. Soontir in range 1? dead. Pesky Tie or Z? Dead. Anything 8 hit points or lower gets stuck in that bubble 2 turns in a row? Dead.

This is an incredibly powerful combo. Just think about this- Hera with title, Engine, intel agent, Acc corrector, Autoblaster turret, and say, Nien Nunb crew. A skilled player will absolutely wreck people with that build.

Edited by Kdubb

problem is Kanan does little v TLTs (just need a hit v him), nothing at range 3, and cannot stack his ability onto the same target

makes me think you'd be better off with a single recon + r2-d2

Fair points. I'd really view him as solely support in most situations though, because his ability isn't going to prevent damage against him, just might reduce it. But he can protect someone like Corran or Poe like a champ.

the support costs more than the one being supported :blink:

Also fair point. But I think I'd rather have my ace on the table last over the Ghost. More maneuverable, still has reliable mitigation, and high damage.

Also admitting I am a swarm player and I'll never compete with a large base. Anytime I play my ghost will be only for fun. Loving my asymmetrical Y wings atm.

I see what you did there :D

Gold_Squadron_Pilot.jpg

problem is Kanan does little v TLTs (just need a hit v him), nothing at range 3, and cannot stack his ability onto the same target

makes me think you'd be better off with a single recon + r2-d2

Fair points. I'd really view him as solely support in most situations though, because his ability isn't going to prevent damage against him, just might reduce it. But he can protect someone like Corran or Poe like a champ.

the support costs more than the one being supported :blink:

Though the support throw out four attack dice of its own plus a possible FCS assisted double tap, meaning it doesn't really need to keep its Focus tokens to itself all that badly.

The real problem will be fitting Kanan + Poe/Corran + Shuttle all in together. Hmmmm....

"Zeb" Orrellios

Kanan Jarrus

FCS

Dorsal Turret

Recon Specialist

Poe Dameron

R5-P9

VI

Integrated Astromech

99pts

If I could find a way to squeeze off another point, could give Poe some thrusters... maybe drop to the auto turret?

eh.. not keen on the ghost myself.. the rules, the implications about future lists.. the whole package looks not "fun enough" tbh (ymmv).

might be the first model I will -not- buy.

I don't know, Trolling Chopper seems fun.

I don't know, Trolling Chopper seems fun.

Nah, Ion Projector. Stressed and Ioned, nothing better.

Omega Leader laughs at your attempts to add two HIT results. Laughs like Vincent Price.

Omega Leader laughs at your attempts to add two HIT results. Laughs like Vincent Price.

Those natural hits still sting him pretty bad! And he's only got 4HP to endure AbTs.

Autoblaster with Accuracy Corrector on the Ghost is going to be scary, but I can't help but feel that the Ghost has such a wealth fof great options for its System slot that I don't think this is the best one. Fire Control Systems are going to be amazing for it because of the number o0f attacks it's chucking per round. Reinforced Deflectors are going to be grand because of its minimal agility. Advanced Sensors could be great because of Hera/Navigator, Sensor Jammer could save it a lot of hits, etc etc etc. This is a great combo, but there are a lot of great combos for it.

I'm also eager to troll this particular one with Omega Leader. What's that, you want to cancel your dice? FIIIIINE. Oh, now you want to add hit results? Lolnope.

I actually played this against Omega leader. You may not be able to AC your dice, but you can still kill him just fine naturally rolled hits ;)

don't rain on omega leader's parade. Lets pretend, just for a minute, that he has twenty health.