add Kanan as pilot and Rec specialist, slap a turret onto it, EM emmitter to obstruct attacks and watch the world burn as biggs gets shot through the fat ghost arse and has 3-4 dice every time and the enemy has -1 die on 2 attacks
I can see Biggs becoming the Ghost's favourite wingman. Add R2-F2 and that is 28 points which still leaves you plenty for Ghost + Phantom. Keep the 2 docked for a round or two until Biggs bites the dust then deploy the Phantom and mop up whatever is left.I think the Ghost is sort of a trap - yes it has a lot of great options and AC+AB unstoppable 4hits at R1 is scary BUT:
Once you start loading up on those upgrades (+docked shuttle) you get into 70+points territory quite fast. And then its still 16hp with 0 agility and not a lot of defensive options. You're really putting all your eggs in one basket.
Muahahaha...ahem...
And recon specialist stacks, so you cab trigger Kanan multiple times and still have a focus for your attack! I think you mean Tactical Jammer btw. EM Emitter is huge only.
oops, sorry, Tactical jammer then
(With sensor jammer around and EM emmitters I messed them all together)
it stacks, but you pay 3 points for every extra focus token, maybe there'll be better options?
TACTICIAN? Oh the murder....

