Formation Flying With Multi-Skilled Pilots

By timbungeroth, in X-Wing Rules Questions

Quick question needed for clarification.

I'm running 3 Black Squadron Pilots plus Howlrunner in a pinwheel formation which generally works great for the most part.

However, let's say we all hard turn one left movement two turns in a row (In lieu of a K-Turn). This now puts Howlrunner at the front of the pinwheel formation. All is well except we can't as a group all hard turn one left again without one the Black Squadron pilots crashing into Howlrunner.

Are there any formations that permanently keep your high PS pilots in the back? Four Black Squadron pilots can accomplish this manuever without a problem and yet three can't pull it off with a pilot universally recognized as better. It just seems, dare I say, illogical.

Should there be a way to let higher skilled pilots fly in formation with others by choosing to activate their movement along with the lowest skilled pilot in the group?

It seems like something that could have been worked into Swarm Tactics. The formation flies at the lowest skill and shoots at the highest skill.

Thoughts?

Edited by timbungeroth

Formation flying is a skill that only comes with a lot of practice.

Well, yes, of course.

I certainly understand that sentiment but theoretically speaking, in regards to game design, electing to move higher skilled pilots early is a tactical decision that grants a benefit but only at a specific cost.

Logically speaking, this seems different from crashing into an enemy since your pilots are obviously communicating with each other as they fly.

Anyway, these are just my thoughts on the matter. I'll just go about my business. Move along!

Are there any formations the permanently keep your high PS pilots in the back?

From a mathematical/geometric perspective, no, absolutely not.

Though you could technically do something like a block formation and spend a turn where the pilots DON'T all do the same maneuver to restore your high PS pilot to his position in the back. E.G. Howlrunner does a 2-forward while the TIE behind her does a 4-forward to leapfrog her. That's not really practical, though, and only works with very specific spacing. It definitely is not compatible with the pinwheel.

Edited by EdgeOfDreams

Interesting.

Having a ship with Inertial Dampeners might help facilitate that.

Thanks.

Interesting.

Having a ship with Inertial Dampeners might help facilitate that.

Thanks.

Good luck getting that on a TIE Fighter. ;)

When I'm flying ships in formation, they very rarely turn with the same maneuver. If you space them carefully and turn the inside ships tight than the outside ships, you can keep the formation. With Howlie at the back, you just have to plan carefully. And it doesn't matter if she overlaps a friendly in front if you don't mind losing an action.

It's the piqsid maneuver if you look it up. A box where the far edges are exactly range 1 from each other. Banks and hard turns always clear each other. It doesn't keep howl in the back but it does make it so if you hard 1 with howl in the front, the back will still clear.

But formation flying is practice practice practice.

Formation flying is a skill that only comes with a lot of practice.

^Amen to that!

Should there be a way to let higher skilled pilots fly in formation with others by choosing to activate their movement along with the lowest skilled pilot in the group?

It seems like something that could have been worked into Swarm Tactics. The formation flies at the lowest skill and shoots at the highest skill.

Thoughts?

I would like to see EPTs or pilot abilities that let you manipulate PS during the Activation phase. I think that's currently some fairly unexplored design space that could lead to some interesting play.

Edited by WWHSD

Should there be a way to let higher skilled pilots fly in formation with others by choosing to activate their movement along with the lowest skilled pilot in the group?

It seems like something that could have been worked into Swarm Tactics. The formation flies at the lowest skill and shoots at the highest skill.

Thoughts?

I would like to see EPTs or pilot abilities that let you manipulate PS during the Activation phase. I think that's currently some fairly unexplored design space that could lead to some interesting play.

I agree. These pilots need to be more adaptable!

Should there be a way to let higher skilled pilots fly in formation with others by choosing to activate their movement along with the lowest skilled pilot in the group?

It seems like something that could have been worked into Swarm Tactics. The formation flies at the lowest skill and shoots at the highest skill.

Thoughts?

I would like to see EPTs or pilot abilities that let you manipulate PS during the Activation phase. I think that's currently some fairly unexplored design space that could lead to some interesting play.

I agree. These pilots need to be more adaptable!

ISEE.gif