Which is better 4 Scum tlt Y's or 4 Rebs tlt Y's?

By Fuzzywookie, in X-Wing

It's a poll.

Rebels can get an ace-counter into YYYY
Scum can take Aggromechs

so

In pure theory
in aceless meta THE GLORIOUS SPACE PIRATE MERCENARY FACTION wins

in real life ace counter is a must, because ACES, ACES EVERYWHERE and Ptl is like everywhere

so in real life Rebel Scum win.

This isn't even a contest, the Unhinged Astromech adds to much value to the Y-wing dial, scum all the way.

Edited by Rojek

Scum. While R2's add more green, the unhinged gives you more range control to stay out of range 1.

With scum you could also make a case for the R4 (dropping a ship) to add modifiers to your dice.

Stressbot

The Real SCUM...Always!

Ghostly_Skull.gif60SA.gif :wub:

SCUM%252520Y-WING.png SCUM%252520Y-WING.png SCUM%252520Y-WING.png

Scum

Scum because seven green moves trumps anything rebels offer, so much harder to pin down a y-wing that can cover a large area.

Scum because seven green moves trumps anything rebels offer

R2 Astromech gives you eight. Rebel Y-Wing

Scum has Torkil, who can fly with 3 Y's. Give him RecSpec and you're ready to sink an ace before it even gets a shot.

Scum has Torkil, who can fly with 3 Y's. Give him RecSpec and you're ready to sink an ace before it even gets a shot.

this. since tlt-day1. :D

also: no whiny skywalker around, just 4 cutthroat bast*rds having fun ;)

[still, very boring to fly (and shoot!) IMO. a competitive list non the less)

[still, very boring to fly (and shoot!) IMO. a competitive list non the less)

Indeed. Sometimes you get lucky and they just fly right into it. I've played it a few times and it did what it was supposed to do. It's not my thing, overall, but if I HAD to take a 4 TLT list to an event, that would be the list.

I wonder if you can make this work for arc dodging when the Mist Hunter comes out:

Torkhil Mux (28)

HWK-290 (19), Twin Laser Turret (6), Intelligence Agent (1), Cloaking Device (2)

Spice Runner (24) x 3
HWK-290 (16), Twin Laser Turret (6), Cloaking Device (2)

Would be funny to try to arc dodge everywhere with cloaking. Probably not competitive but 4 cloaked TLTs out of nowhere sounds funny from a fluff perspective.

Neither. They just bump doughnuts all day.

Scum because seven green moves trumps anything rebels offer

R2 Astromech gives you eight. Rebel Y-Wing

Shows I'm an imp, but the rebel ship is easier to predict as its speed two with no boost or broll.

Every TLT should have R4 Agromech. Therefore,

My favorite quad Ywing List is:

Syndicate Thug

++Twin Laser Turret

++R4 Agromech

x2

Syndicate Thug

++Ion Cannon Turret

++Unhinged Astromech

++BTL-A4 Y-wing

x2

Same number of attacks. Your TLTs are reinforced to punch through Autothrusters. You have some control thrown in.

Love this list. Took me to top 4 of a 43 player Store Championship. With practice, I think I can grab a win with it.

I wonder if you can make this work for arc dodging when the Mist Hunter comes out:

Torkhil Mux (28)

HWK-290 (19), Twin Laser Turret (6), Intelligence Agent (1), Cloaking Device (2)

Spice Runner (24) x 3

HWK-290 (16), Twin Laser Turret (6), Cloaking Device (2)

Would be funny to try to arc dodge everywhere with cloaking. Probably not competitive but 4 cloaked TLTs out of nowhere sounds funny from a fluff perspective.

the cloak is unique, so sadly you can't do that ;)

Don't forget about how cool and very ****-good Kavil is... and Mux!

SCUM%252520KAVI.L.png SCUM%252520DROID%252520UA.png REB%252520Y-WING%252520GOLD.png SCUM%252520TORKIL.png SCUM%252520K-7M%252520DROID.pngSCUM%252520TORKIL%252520HWK.png

Both of these rascals are just fun and stand tall among the better mid-range heroes in the whole **** game.

HILARIOUSNESS & DARK-GLORY!

Ghostly_Skull.gif

[still, very boring to fly (and shoot!) IMO. a competitive list non the less)

Indeed. Sometimes you get lucky and they just fly right into it. I've played it a few times and it did what it was supposed to do. It's not my thing, overall, but if I HAD to take a 4 TLT list to an event, that would be the list.

even when they don't.. the planning/moving part is okay, but rolling dice part... so dull. I'd rather play dicemasters for that :D

The scum Ys win because after a hard day's laserin' they go back to their space-biker-bar, drink blue milk, and make hard love to sexy twi'leks. The Rebels go to some hidden base and cry about the empire.

The scum Ys win because after a hard day's laserin' they go back to their space-biker-bar, drink blue milk, and make hard love to sexy twi'leks. The Rebels go to some hidden base and cry about the empire.

:lol:60SA.gifGhostly_Skull.gif

This isn't even a contest, the Unhinged Astromech adds to much value to the Y-wing dial, scum all the way.

This. As someone who basically has the word "stressbot " tattooed to thier arm I can't speak enough about how hard it is to pin down ships that can 3 in any direction and turret. Agasint aces just use two of them to block and setup shots.

I don't think this is even that subjective, 4 scum has had more high level sucess, a rebel list did sneak into worlds top 16 but scum is what's making noise.

The scum Ys win because after a hard day's laserin' they go back to their space-biker-bar, drink blue milk, and make hard love to sexy twi'leks. The Rebels go to some hidden base and cry about the empire.

Blue Milk is for Children. Those who who are of age to enter the Catina drink Juri juice.

But yeah the winner is Rebel Scum lol :P

Edited by Marinealver