Destiny Points are one of the system cornerstones and, IMHO, it's shouldn't be touched at alll.
Oh, I agree wholeheartedly. And I never said it was a *good* idea
The best solution remains learning how to use DPs seamlessly, but if that's not going to happen, maybe there are alternatives. To whit, alternative #2:
At the beginning of the session, the pool starts with one Destiny Point per player. Then, have each player roll 2 Force dice. The number of white pips generated equals the number of Destiny Points added to the pool. These DPs are only available for the session, and once used they are discarded.