So I just got back from placing 6th, out of 50-something players, with a non TLT, non Brobots, Scum list. It was an interesting tournament.
I thew my list together the day before the tournament- I'd played with the various elements separately before, but the particular combination was actually a compromise based on the number of cards I had available after lending out all but 1 of my crackshots. In retrospect, however, I seem to have caught the lightning in a bottle, so to speak.
Drea Renthal, R4B11, Ion Turret, Proton Torp, Extra Munitions, (this space reserved for Guidance chip)
-The ship I had the most practice with, Drea is a torpedo boat who is downright lethal with a dorsal turret if you try to avoid her arc. Without the Ghost, I made do with an Ion turret, and drea was more than capable of forcing ion tokens through even against 3 agility aces. The torps consistantly did 3 damage a shot (sometimes 4, once only 1), which would have been perfect with Guidance Chips. (her ability had two different players calling over a judge- three target locks a turn is apparently "too much" for a pilot they hadnt heard of)
Black Sun Ace, Predator, Hotshot Blaster, Munition Failsafe.
-A brainstorm I got the day before the tournament- dude, with all the arcdodgers in the meta, a failsafed hotshot can strip tokens and stick around! I was sufficently convinced to put 2 hotshots in the list- and nothing is quite like the look in an arcdodger's face when he puts himself someplace safe, you point to your jouster, and say "Hotshot Blaster." The predator, originally put in because I was out of crack shots, was quite effective, giveing my modified attacks on bumps and Kturns- that reroll pushed through several extra damage a match. (including the out-of-nowhere hotshot attacks)
Kaa'to Leachos, Crack Shot, Hotshot Blaster, Munition Failsafe
Binare Pirate, Glitterstim
-The two Z's fly in extremely close formation- a are milimeter apart, but offset by about half a base so they dont bump on 45 degree turns. Leachos's ability is something of a headscratcher- stealing your OWN tokens? but he's PS5 with an EPT, so the idea was that the binar would be his focus-caddy, letting him get focus/TL shots (and hotshots). While I did use that combo to great effect, the ability to have "The ship with Crack shot" double focused and his caddy Glitterstimmed when under the entire enemy list's guns had it's own uses. :3
With 3 pilot skill 5 ships, I was clearly positioned to alpha down crackswarm pilots- so of course I never saw one.
however, the maneuvering advantage of having same PS pilots is not to be understated, as it let me weave ships through each other's starting positions to get the positions and shots I wanted.
Round 1: Juke Vader, Howlrunner, Mauler Mithal, Scourge, and Academy pilot.
-I messed this one up hard. I had a good enveloping position, but Drea ended up just outside TL range, and had to turn away from the battle to avoid debris the next turn. (drea doesnt need to worry about debris AFTER she has a TL.) Combined with a failure of focus fire, neither the 1 health vader, the 1 health academy, nor the wounded Howlrunner actually died. 0/100
Round 2: Naked luke, naked Wedge, naked biggs, naked Prototype. (not even chardan refit)
-Apparently I drew the worst of the 0-100 opponents. Not much to say- Biggs ate a missile+Kilrax guns, Wedge ate a missile and Krax guns, the Awing got hotshotted to death on a bump, and luke took out the Pirate before he died. 100-14
Round 3: Brobots (B+C)
-Got a good initiation on IggyB, dropped him in reatively short order, though not before loosing both Zs and crippling the Kilraxz (despite the double-focus trick, 2 HLC vs 2 defence is rough). However, I screwed up, and forget to shift Drea's target lock to the other brobot, leaving her with a pile of stress and none of her cool tricks. Despite this she gets on the remaining brobot's tail, and threatens him with the ion turret as IggyC kept trying to boost around, getting his evade but not getting a shot. there was one point where, if I had gotten an ion shot in, it would have been a second token to put him where he has no choice but fly off the board, but unfortunately it failed. When Drea was finally caught and killed, she'd cleared all but 1 of her stress and was 1 shield short of earning a 75/100 loss. That left me at 50/100
Round 4: Whisper, Fell, Zeta Leader.
I have to feel sorry for this buy- Whisper got gimped. after circling around half the board to get a good flanking position (while my list chases a soontier), she clips a debris field, loses a shield, takes the stress so she fails to auto-cloak, and gets hit with a maxxed hotshot blaster, and her 1 evade gets crackshotted. When Zeta leader ate a missile next turn, followed by an ion shot to finish him, the player scoop'd. 100-0
Round 5: R2D2 Poe, Homing missile Miranda, Prototype.
Drea got hammered early, getting a torp off that took off 2 of poe's shields but taking 6 back from a hming missile and Poe. An unexpected short range Kilrazx shot got a direct hit though poe's green dice and shields, however, just barely taking him out. Drea lost her TL, but she was no good to me there, so she booked it for the far table edge, surviving a turret trade with Miranda, ionizing her going the other way in exchange for leaving drea at 1 health. Not content with 1 rebel ace, the Black Sun Ace proceded to hunt miranda down, dodging TLT shots and beating through her regenerating shields. She really needed bombs, but she didnt have any. 100-0
Round 6: Palpshuttle, VI Vader, Omega Leader, Wampa
Palp ate the first torp, Vader the second. I had some solid focus fire, blockign Vader and taking him out by turn 3. (and I successfully shifted my TLT to the shuttle- Omega leader is a trap!) This late in the tournament, I think my opponent was running on autopilot, because Omega Leader barrel rolled out of my Ywing's foreward arc, inside range 1- right where I could ion her into a rock. :/ Also where another ship could hotshot her. Wampa took out the Zs before he died, leaving Palpatine on his own agains an angry black sun ace, and Drea (who lost her TL on wampa, but still had an ion turret) It took a few turns, but the outcome was inevitable. 100-34
This put me at the very top of he 4/2 bracket, and with one player rocking 3 modified wins, I got into the winners bracket at 6th place.
Elimination round: Miranda, TLT Stresshog, TLT Y, bandit.
I had this game, and I threw it all away. after focusing down the stresshog before it could do more than wound and inconvenience my Predator Kilhraxz, I started in on miranda. the Kilhraxz died somewhere in here. But with 1 hull left on miranda, I shifted my TL away from her to the bandit. (the TLT Y having moved away from the battle) I had a hotshot with a shot on miranda, but because the Pirate had a range 1 on the ionized Miranda, (and no other shots), I made the mistake of joining drea in bandit hunting. Then the pirate missed. Out of position, I couldnt stop miranda and the TLT Y from killing the bandit and recovering a shield. Taking out the bandit left it as Drea with no TL and a wounded PS5 Z (hotshot/crackshot spent) vs a fullhealth Y and Miranda shooting first. the outcome was inevitable. Elimination.
I had fun, and my distinctly non-meta list through several of my opponents for loops. I had some good luck, I made some bad play errors, and I won a promo 3PO, an acrillic range ruler (in 3 starter sets, I was down to 1 range ruler) and a $25 gift card. Overall, well worth it.
Still looking foreward to the new scum and guidance chips.
"Never Tell Me the Meta"
-Drea Renthal, Renthal's Hotshots