2 T70 & 4 Z95 list what do you think?

By Jodaucon, in X-Wing Squad Lists

I'm planning to play this list for the Store Championship Season:

T70 Blue squadron novice (24)

Autothrusters (1)

T70 Blue squadron novice (24)

Autothrusters (1)

Z95 Bandit squadron (12)

Z95 Bandit squadron (12)

Z95 Bandit squadron (12)

Z95 Bandit squadron (12)

What do you think?

Sorry, I made a mistake. Autothrusters are 2 points each, not 1.

Looks alright. I'd rather have R2 + integrated astro on the x-wings, but autothrusters are decent too.

I am playing 4 PS 2 T70 ( IA + R2 ) and it works fine. So I think your list is OK, skilled players are experts smashing low PS players, but in general it feels OK.

I am playing 4 PS 2 T70 ( IA + R2 ) and it works fine. So I think your list is OK, skilled players are experts smashing low PS players, but in general it feels OK.

Yeah, I don't have that many T-70s, but its definitely a list I would run if I did. R2 is really great on the T-70 because you have 2 T-rolls and k-turn as different turn-around options, and then from there, the R2 means you have all of your 1 + 2 moves to choose from and still get an action (possibly boost if needed). So its really tough for arc-dodgers to get the drop on these guys....

Edited by blade_mercurial

Id say the list looks good as is, especially if you can block effectively with the Zs. Not every expert has an easy time killing low ps ships, for example BBBBZ or Academy swarm. It entirely depends on the player's list and how well they respond, oh, and the dice gods being generous of course!!!

In my first LGS games I selected R5s, but veteran players recomended me R2 instead...and it changed from good to very good. Soontir is a pain but if you are lucky and you can block him...pain

Thanks for the feedback. The other option I considered wars 3 bandits, 2 rookie pilots and 1 blue squad pilot...

I am playing 4 PS 2 T70 ( IA + R2 ) and it works fine. So I think your list is OK, skilled players are experts smashing low PS players, but in general it feels OK.

Yeah, I don't have that many T-70s, but its definitely a list I would run if I did. R2 is really great on the T-70 because you have 2 T-rolls and k-turn as different turn-around options, and then from there, the R2 means you have all of your 1 + 2 moves to choose from and still get an action (possibly boost if needed). So its really tough for arc-dodgers to get the drop on these guys....

That is an incredibly well-rounded list for using only one ship. It's got good offense, good health, and is pretty maneuverable.

I also like the idea of 2 T-65s with R5 + IA, 2 Blue B's, and a Z. It's just like BBBBZ except now two of your B's can go fast.

Agree on the R2's as a better option. I find thrusters are better on higher PS pilots where you can guarantee their use by arc-dodging, etc.