"... when attack doesn't hit ..."

By PauloC, in X-Wing Rules Questions

Hello,

When an upgrade card says "... when attack doesn't hit" (eg: Luke Skywalker card), what does this mean?

1) Not a single hit/critic result in the attack dice OR

2) Hits/critics possible however evaded by the defender OR

3) Both

Thanks!

PauloC

The game definition of "hit" is on page 12 of the rulebook (curiosly, it is on page 12 of both rulebooks, the new one and the old one under "compare results").

Basically, an attack "hits" if there are uncancelled "boom" or "kaboom" dice results left after the compare dece results step of the attack sequence.

Some things to note about "hitting"

It is possible for an attack to hit and not do any damage to the target. Cards like Draw their Fire or Xisors ability can move the boom result to another pilot, or Lt. Blount could roll all blanks and his attack is still considered a "hit".

It is also possible to take damage without being hit, or even being attacked. The damage from obstacles, feedback array, Darth Vader (crew) and so on can all damage a ship without the ship being "hit"

this is one of the most common questions from new players.

Edited by Forgottenlore

The symbols on the dice are never called "hits" or "crits" in the rules. They are only ever referred to as symbols, which I call <boom> and <kaboom>. Once you understand that a <boom> symbol is NOT a "hit" in rules terms, cards like Luke become easier to understand. A "hit" in the rules is when there are more <boom> and <kaboom> results than the defender has <squigly> at the end of an attack.

The symbols on the dice are never called "hits" or "crits" in the rules. They are only ever referred to as symbols, which I call <boom> and <kaboom>. Once you understand that a <boom> symbol is NOT a "hit" in rules terms, cards like Luke become easier to understand. A "hit" in the rules is when there are more <boom> and <kaboom> results than the defender has <squigly> at the end of an attack.

Unfortunately, this is no longer true. The rules reference in TFA core set actually assigned names to a bunch of things that were just symbols before, including the boom and kaboom results. It was the one thing the new rulebook did tht cut ally took the game backwards, IMO, as it will no doubt lead to more confusion and arguments in this area.

The symbols on the dice are never called "hits" or "crits" in the rules. They are only ever referred to as symbols, which I call <boom> and <kaboom>. Once you understand that a <boom> symbol is NOT a "hit" in rules terms, cards like Luke become easier to understand. A "hit" in the rules is when there are more <boom> and <kaboom> results than the defender has <squigly> at the end of an attack.

Unfortunately, this is no longer true. The rules reference in TFA core set actually assigned names to a bunch of things that were just symbols before, including the boom and kaboom results. It was the one thing the new rulebook did tht cut ally took the game backwards, IMO, as it will no doubt lead to more confusion and arguments in this area.

Which is also the main reason we still use "boom" and "KABOOM" here. There's usually no confusion with those terms. :)

Edited by Parravon

Hi,

Clear!

Thanks!

PauloC

Hello,

When an upgrade card says "... when attack doesn't hit" (eg: Luke Skywalker card), what does this mean?

1) Not a single hit/critic result in the attack dice OR

2) Hits/critics possible however evaded by the defender OR

3) Both

Thanks!

PauloC

Look at this list I'd say #3 EXCEPT when Lt. Blount is involved. Blount's special ability is that his attack always "hits" although that is NOT the same as always dealing damage.

What #2 really should say are that "good" attack results can be rolled but if they are all cancelled by defense then the attack is a miss. With #1 it appears that you don't get any "good" attack results which basically means that even the worst possible defense is still good enough to stop an attack that isn't happening anyway.