I have an idea for a rule concerning the after effects of ship destruction.
"When a ship is destroyed by either a critical hit or its damage exceeds the remaining hull points by 3 or more the ship explodes dealing the following effects at distance 1 and below.
Large ships - 3 blue dice
Medium ships - 2 blue dice
Small ships - 1 blue die
Critical hits count as one damage
"
This rule would create some risk to tactics that swarm capital ships with fighters and medium small ships. It also just makes sense to me that when something as big as a star destroyer or mc 80 dies that it might explode and take some fighters with it.
What are your thoughts?