Corran, Keyan, ProtoA. Potential Store Champ

By RStan, in X-Wing Squad Lists

I've been looking to put together a list for a store championship coming within the next month and a half.

Corran Horn 41 pts

- FCS

- R2-D2

Keyan Farlander 41 pts

- PTL

- HLC

- B-Wing/E2

- Nien Numb

Prototype A-Wing 15 pts

- Chardaan Refit

Total: 97 pts

General design of this list is that the squad will making sweeping strikes across the map dealing massive damage with each pass and stick together after each pass when preparing to turn back around for another one. I like Keyan Farlander in this stress heavy meta as it seems most lists have a way to deal stress to combat the popular action heavy pilots and in case they don't try to stress me, I'll just use PTL. Proto A-Wing helps block enemy fighters when possible, preferably ahead of my sweeping strikes.

I have 3 more points to spend and I'll play with each variation to see what is working best leading up to the tournament, but I had a few general ideas:

-PTL on Corran

-Advanced Sensors on Keyan in case I want to perform a red maneuver

-Autothrusters on ProtoA and potentially gain initiative

Thoughts?

I worry about dumping so many points in keyen. Then again, maybe as they are focusing down the b, corran can take at least one bad guy out.

I'be been thinking about exactly this combination of pilots myself. Here's what I think.

I wouldn't put HLC on the B. It's too many points on a ship that won't survive. Keyan is a super obvious target that is relatively easy to pop with only 1 green and no defensive tricks. Bs are especially vulnerable to TLT fire.

I'd try this:

B-Wing: · Keyan Farlander (29)

Push The Limit (3)

Advanced Sensors (3)

B-Wing/E2 (1)

Intelligence Agent (1)

A-Wing: Prototype Pilot (17)

Chardaan Refit (-2)

E-Wing: · Corran Horn (35)

Push The Limit (3)

Fire Control System (2)

· R2-D2 (4)

Engine Upgrade (4)

-- TOTAL ------- 100/100p. --

I might give that a shot, but I value the damage output the HLC can bring with the B-Wing capable of 4 dice at any range instead of 3 and at range 3 giving away a green dice. If I want a ship more survivable ace, then I'd just go with Poe. The idea is max damage output, focus fire, and sweeping passes to mitigate the amount of time the ships will be shot at. I'm mostly counting on people seeing Corran and with his "reputation," they are likely to focus him first. Plus if they don't focus Corran enough early on and let R2D2 do his thing, he will just comeback around at almost full health again, so it puts pressure on the opponent late game.

Edited by RStan

I'be been thinking about exactly this combination of pilots myself. Here's what I think.

I wouldn't put HLC on the B. It's too many points on a ship that won't survive. Keyan is a super obvious target that is relatively easy to pop with only 1 green and no defensive tricks. Bs are especially vulnerable to TLT fire.

I'd try this:

B-Wing: · Keyan Farlander (29)

Push The Limit (3)

Advanced Sensors (3)

B-Wing/E2 (1)

Intelligence Agent (1)

A-Wing: Prototype Pilot (17)

Chardaan Refit (-2)

E-Wing: · Corran Horn (35)

Push The Limit (3)

Fire Control System (2)

· R2-D2 (4)

Engine Upgrade (4)

-- TOTAL ------- 100/100p. --

I fly the same list, i just swap PTL with stay on target on Mr Farlander.... quite unpredictable.

just remember to choose the wrong manouvre on the dial, so you get stressed.

the only issue i can find is the lack of PS9-10 ships, some barrelrollboost shenigans just run away.

I'm wondering if Hera wouldn't be a better crew option. That way, you're not limited in your maneuvers when you're stressed. The trade-off, of course, is your ability to take actions. I might be tempted to replace PTL with FCS to be able to TL regardless of stress.

My concern would be against his PS ace lists it's quite possible that Keyan may only get one or even no attacks. Also any decent player isn't likely to take a couple shots at Keyan then decide to go for Corran or vice versa. It's likely to be full commitment on one or the other and I'm not sure Keyan could handle it...but I'm often proved wrong!

Keyan with FCS and Hera is an amazing dogfighter. Give him VI and watch lesser pilots burn. And with Corran in the mix you really are going to make the other guy's life miserable as he tries to figure out which ship to focus on first. Hell, the Prototype might even get some shots in as people try and stay in position to shoot at the scary pair. :)

Farlander is one of my favorite pilots and I've tried just about every possible build on him. My most successful build on him had been Stay on Target and FCS. If there are any abundance of high PS aces in your meta then I would add the B2 mod with an intelligence agent to help with maneuvering

Okay, so I remember the days of the two ship builds, and how those ran rampant for a while. I put this list together to try and revisit that time, but maybe you could give it a shot:

Keyan Farlander — B-Wing 29

  • Rage 1
  • Sensor Jammer 4
  • Heavy Laser Cannon 7
  • Jan Ors 2
  • B-Wing/E2 1
Ship Total: 44

Corran Horn — E-Wing 35

  • Push the Limit 3
  • Fire-Control System 2
  • Ion Torpedoes 5
  • R2-D2 4
  • Engine Upgrade 4
Ship Total: 53

Everything should be pretty self-explanatory except maybe the Ion Torps. Those are there to scare swarms (or Ion swarms if they don't heed the warning) into breaking up, as concentrated fire on either of these guys is their major weakness. Everything else is pretty standard fare on Corran.

The more defensive build on Keyan, coupled with Rage + HLC is a very hard hitting foe and surprisingly slippery when not facing concentrated fire. Jan gives him a pseudo-evade action, but allows Rage to be both a massive offensive buff and a defensive one as well. Sensor Jammer does what it does, forcing opponents sometimes into that bad decision between being offensive or defensive with their tokens.

You lose the A-wing with this, but you gain a lot too. It's at least some food for thought about other ways to configure your pilots.

EDIT: So I just looked at the leftover points, and if you drop HLC and the Ion torps, you can squeeze the A-wing back in. Keyan is slightly less potent, but Rage 3 dice attacks with auto focus are still pushing 3 hits often enough.

Edited by Raven19528