how many tokens can you use each turn?

By mithril2098, in X-Wing Rules Questions

recently i ran a force that included Kyle Katarn's HWK-290, with a blaster turret, Recon specialist, and the moldy Crow title. during most of the game he had 2-4 focus tokens on him, thanks to the recon specialist and the title card.

my opponent and I, both rather new to the game, couldn't figure out how many focus tokens the ship could make use of each turn. (especially as the blaster turret used one token each turn it was fired) part of the reason he had so many tokens all the time was that i didn't want to push things rules wise and limited my use of the tokens to a max of one for changing dice results and one for the blaster turret each turn. something my opponent agreed to accept, though we both are now curious as to how the combo was meant to be used.

can you use more than one focus token during the combat phase? and are there limits to how many times it can be used for specific things?

that HWK-290 combo worked fairly well even with the self imposed limits we set, but if it can use it's stockpile of focus tokens without limit i think it would have ended up a lot better. before i use it again i'd like to find out exactly what i can pull off with it.

Edited by mithril2098

There's not really a restriction, other than the "once per opportunity" rule.

That is to say, Kyle Katarn, with the Moldy Crow title, Calculation, and Blaster Turret, encounters the following scenario.

Opportunity 1: He spends a focus token to fire the Blaster Turret
​Opportunity 2: He spends a focus token to change one Eye to a Crit, through Calculation

Opportunity 3: He spends a focus token modifying the remainder of his Eyeball results to Hits.

Opportunity N: He spends a focus token each time he defends in this combat round as well.

If he had an Evade Token as well, he could spend it to modify the same results he had previously Focused as well.

So, yeah. The Once-per-opportunity rule prevents Keyan Farlander from dumping all of his stress tokens when attacking (though he can dump one, even if he rolled no eyeball results), and keeps Garven Dreis from dumping all of his focus tokens onto allies when attacking (although he can dump quite a few through stacking like Kyle did in the top). But other than that...

From a practical standpoint you may be using one each time you are attacked. Right now I'm thinking that the max in a 100 point game is 8 times but I could be wrong there. You could also use one each time you perform an attack and if you have other things you can spend Focus on you could use one for those as well.

With the Crow there is no limit on how many tokens you can hang on to. Sometimes the pile might grow but other times it will disappear fast.

That was what i figured, but since the rulebook and FAQ never really addressed this sort of issue, we were not sure and i hadn't wanted to cause debate and hard feelings if i was wrong. both of us had only really used builds resulting in one token per ship before so it had never really come up.

That was what i figured, but since the rulebook and FAQ never really addressed this sort of issue, we were not sure and i hadn't wanted to cause debate and hard feelings if i was wrong. both of us had only really used builds resulting in one token per ship before so it had never really come up.

Generally* in X-Wing, restrictions to any particular ability are clearly stated either on the upgrade card or in the rules - so if you can't find a restriction then there isn't one.

There's a useful little maxim that I find helpful - "Do what the card (and the rules) says - don't do what they don't say" **

Sounds painfully obvious, but we all seem to have that in-built tendency to insert rules and restrictions we think should, or might, be there - but actually aren't.

* but not quite always :)

** Except when there's a "because rules" ruling :)

Edited by Funkleton

There's not really a restriction, other than the "once per opportunity" rule.

That makes me wonder, can I use Navigator multiple times? Say I am revealing a 2 hard turn to the left with Hera. Can I get to the 1 turn left (red), then rotate to the 1 turn right (because of Hera), then use Navigator to rotate to the 2 hard turn right? Same with 4-LOM crew: can I receive multiple ion tokens to block multiple rvade/focus tokens?

There's not really a restriction, other than the "once per opportunity" rule.

That makes me wonder, can I use Navigator multiple times? Say I am revealing a 2 hard turn to the left with Hera. Can I get to the 1 turn left (red), then rotate to the 1 turn right (because of Hera), then use Navigator to rotate to the 2 hard turn right? Same with 4-LOM crew: can I receive multiple ion tokens to block multiple rvade/focus tokens?

Did you use the ability once? Then you've used it until another trigger comes around.

In your example with Hera you could use Navigator to turn the dial once and Hera to turn the dial if appropriate; you can not do one then the other and then redo the first.

4-LOM crew gets used once so pick either a Focus or an Evade token.

There's not really a restriction, other than the "once per opportunity" rule.

That makes me wonder, can I use Navigator multiple times? Say I am revealing a 2 hard turn to the left with Hera. Can I get to the 1 turn left (red), then rotate to the 1 turn right (because of Hera), then use Navigator to rotate to the 2 hard turn right? Same with 4-LOM crew: can I receive multiple ion tokens to block multiple rvade/focus tokens?

Once per opportunity, and there's only one dial reveal opportunity with Navigator or Hera. You can use both, but only once each. See Boba Fett and Navigator or "Fettigator".

Once per opportunity also applies to 4-LOM. It states you may receive 1 ion token to choose 1 evade or focus token. So the limit is 1. If it was worded that you receive 1 ion token per focus or evade token chosen... then you could use it on multiple tokens.

In a recent escalation tornament i had a palob, moldy, ret spec combo use 4? (Maybe more) tokens in a single combat phase.

1 per each of his own tlt shots then several more on return fire rolls from 2 k's and a y-wing.

As long as you had enough stored you were well within your rights to use one to power the blaster one to modify the rolls and another on a defense roll