Police : Are you classified as human?
Korben Dallas : Negative, I am a meat popsicle.
So I'm finally going to officially unveil the list I've been practicing with for store championships. I've flown Rebels and Imperials thrice each at tournaments, so it was finally time to try out Scum. Since they came out, I've been wanting to fly what have come to be known as "Brobots". The most common variety lately is HLC/Crack Shot/Glitterstim on top of the usual FCS/Autothrusters. Well, I tried that can I wasn't very good at flying it. So I kept tweaking it until I arrived at the following, which fits my playstyle better and I'm actually pretty good with (when I'm not screwing up).
IG-88B/C (36)
+ Ion Cannon (3)
+ Autothrusters (2)
+ Fire-Control Systems (2)
+ Flechette Cannon (2)
+ Glitterstims (2)
+ Ion Bombs (2)
+ Adrenaline Rush (1)
+ IG-2000 (0)
Why in the world would a robot be taking adrenaline or glitterstim? Unless they were secretly organic beings... hence the Fifth Element reference for a squad name.
After doing a bit of testing on Vassal, I got the chance to take it to a store championship today. Two particular mistakes all day cost me a spot in the top 4 (22 players), but here are my matches:
Round 1 vs:
Boba/Kath each with Engine, K4, VI, Dampeners, and bombs (Proximity on Kath, Seismic on Boba)
We set up rocks and I put 2 of my 3 in my corners so I can easily get around them with 3-straights right off the bat. I do so down the right side, while he turns to come at me from the middle. I am able to start ionizing ships right away due to their 2 Agility, though I do start losing shields in return. Here's where I make mistake #1. I forget to drop an Ion Bomb after the opening joust, which would have put both Firesprays off the board in a couple turns. Instead, I have to use the Cannons and can only force Kath off. Boba manages to take down C, but B continues to control Boba's actions and movement until I win without taking any damage on B. 1-0.
Round 2 vs:
IG-88B/D in the HLC setup mentioned above.
Similar rock placement as game 1, also with 3 large rocks from my opponent to my 3 small rocks. We joust, with him naturally coming out ahead in the damage race. I'm 100% aware of this being the outcome against an HLC Brobot list, though, and I use the joust to set up control. C takes a beating, including a Weapons Failure crit which unfortunately leaves him with 2-dice Cannons for a few turns. However, once I start remembering to drop bombs and maintain control, I easily remove one IG then the other from the table. C luckily survives at 1 Hull. 2-0.
Round 3 vs:
IG-88A/B in the HLC setup mentioned above.
Like round 2, this is a matchup I know I can win once I establish control. However, I've seen my opponent fly Brobots a few times and he's very good. Our opening moves don't go quite as he planned, though. He faced parallel to his board edge, away from the corner I chose. Instead of chasing each other around the board, I do hard left turns first round to meet him somewhere. I go into the rocks first, which gives me the edge when I have clear space to fly into and he has to worry about obstacles. I end up ioning one of my IG's at the same time I get one of his, but it's OK because they are locked down with stress as well and end up not getting a lot of shots. The key moment was probably me barely missing a rock my opponent thought I would hit. Both my IG's survive with at least 1 shield, so he gets no points. He does, however, manage to do so well in his other games that he gets into the top 4 (only 24 MOV points separated us). 3-0
Round 4 vs:
4x Y-Wings, 4 with TLT, 3 with BTL-A4, one of those with R3-A2, the other 2 with R2's, and the last with no droid.
All small rocks this time! He starts parallel to his edge, which is fine with me. Rather than doing the same and meeting him in the corner where I might not be able to control range as well, I speed after him, because I will certainly catch him at some point. He K-turns to bring his arcs back toward me, but I am able to get a favorable exchange at range 3 of only 2 of them. I ion them both (one is the stress hog). I continue plinking away with Ions, forcing Y after Y onto the same rock in his corner. I only take a couple damage in return, though he manages to take only one damage from the rock after about 6 rolls. Then, mistake #2. We're in the corner of the board and depending on which order he moves his two ioned Y's, my IG-88C's 3-straight might not clear. So I dial in a 3 bank. And fly off the board by a millimeter. Bumping earlier threw my angle off and I narrowly misjudged it, though C was down to 3 Hull and I had already removed the stress hog. The remaining Y's haven't take much if any hull damage, and he has more than enough health left to eventually get through with all his guns (he was consistent with 2 hits per shot most of the game, but my defense matched most of the time). 3-1
Overall I'm extremely pleased with the list and extremely upset with myself. In either game 1 or 4, key decisions cost me just enough MOV points to knock me out of the cut.
The top 4 were my round 3 and 4 opponents, a 2KY stress list, and 2Y Poe. All matchups I felt good about, had I made it. Maybe next time.
Edited by ObiWonka