Not yet, but I will. Im working my way through Mel's squadrons first, so I will try to get to that one tomorrow.
Kuat Drive Yards - Armada Custom Card/Dial Maker
Hey Cynan, I don't suppose you have an Xg-1 Starwing silhouette lying around, do you?
Added, sorry it took so long busy day. Had to wait until the kids were in bed.
Project Update: All of Mel's squadrons are now in (except fot the BSG squadrons). There is still one of Utar's that eludes identification. I will post a picture eventually, as I have some.
Next up, on to the Ships. As always, requests are moved to the front of the line.
I posted this over in the SHipyards thread but I feel I may have come to a compramise on my original idea to represent cloaking, and a keyword to help solidify the function.
Cloak: Squadrons with the Cloak keyword have a unique blue scatter defense token. This token may only be used while this squadron is unactivated. At the start of each status phase, the token is placed in its ready state on the squadron card regardless of its previous state, even if discarded.
Interesting way to go, but it is simple, so, I'm on board.
I keep toying with adding
Large-X: counts as X squadrons for purposes of squadron activation.
Independent: may not be activated by a ship.
These seem necessary if the tiny ships become large squadrons.
I don't mind the Large-X idea. Independent however could simply be combined with Large-X and Rogue. One way to find out I suppose.
I like everything about Large-X except the name, but I can't think of another term "Autonomous X" is too wordy...
btw, going to repost my thoughts on cloak here.
I'm not opposed to the idea of generic squadrons having defense tokens - in fact, I like breaking molds in that way - however, my only concern is table-logistics. We can achieve the same mechanics of a scatter token without using an actual scatter token.
Cloak: Once per turn, if you have not made an attack this turn, you may cancel all attack dice against you from a single attack.
I prefer the non-token version of the Cloak, like FoaS above me. We could also give it Decoy, has that mechanic seen the table to anyone's knowledge? I am very much also a fan of the Large-X and Independent concepts, especially the latter. It's another handicap Keyword and I'm all about mixing it up in both positive and negative directions. Large-X could also be Reinforced-X if we want something with a slightly different sound, though that's all I've got off the top of my head.
As the creator of Decoy, I have played it a few times. It basically pans out as being roughly equal to a brace. I don't know if it will be everyone's cup of tea, but it can be a lot of fun. I'm looking forward to other folks giving it a shot.
Speaking of trying out Decoy, can you make a 5 or 10 group of new tokens so it can be add to the print list. That way we actually can have the tokens to use.
If you go to the Print Queue, there is already a "token sheet", but it does print out one page per token. Let me run some magic tomorrow and see if I can condense it to one page. (Also going to eventually get around to faction tokens, too, because why not)
Cool. then I can print some and glue them on some poster board.
Project Update: Other than my one unidentified fighter, all ships and squadrons available from Mel and Utar are represented.
Next up, Small ship, Large squadron crossover units.
If you need one that isn't there, just let me know.
I like everything about Large-X except the name, but I can't think of another term "Autonomous X" is too wordy...
btw, going to repost my thoughts on cloak here.
I'm not opposed to the idea of generic squadrons having defense tokens - in fact, I like breaking molds in that way - however, my only concern is table-logistics. We can achieve the same mechanics of a scatter token without using an actual scatter token.
Cloak: Once per turn, if you have not made an attack this turn, you may cancel all attack dice against you from a single attack.
We did try the above actually We still felt more ideas were worth trying out. The Phantom seems to really have trouble falling in to place within the standard rules.
As far as table logistics, I just numbered the scatter tokens in the corner 1-4 so all my tokens were on one card, and spare number markers from X-wing to show which token belonged to which squadron. Honestly this has to be close to our 8th or 9th concept now. As a group we decided to try the token concept as we have not explored that route yet. We also had the thought today of making sure while it is un-activated that it can't benefit from the Escort rule.
Anyway, this has been a challenge we did not forsee, and we love it.
Check out DA's thread. You guys challanged me to make a better Cloak.
I really like the new one - it's the direct opposite of Bomber. I'll be adding it to KDY shortly.
Edited by FoaSNew Feature: Default Tags.
Any new pieces of content will have the Tags field pre-filled with your default tags setting, which you can further tweak. You can set your Default Tags field by going to your settings page. Comma-separated, and no special characters allowed.
Edit:
One more thing!
I've changed the way the high-res cards look for titles and commanders. I was thinking about doing something different for officers too, but I decided against it.
Edited by FoaSRather than Large X , it occurred to me that I could just use Size X that way the card would read
Size 2: counts as 2 squadrons for purposes of a (Squadron Command) activation.
This makes me think of slaved systems, which means you may have stumbled on to a good solution for Droid X .
In other KDY-related news. I've added a whole new section for "Miscellaneous Cards". It is intended for free-form cards that don't fit into any other content. I've moved my campaign bonus cards into there.
Edit:
Next feature (to be done tomorrow) is a list of what expansions a given piece of content is in, if any.
Second Edit:
I lied - I took care of the new feature just now - turns out it wasn't that hard.
I recommend that once you add something to an expansion, you take out the redundant tags.
Edited by FoaSFirst time I have tried to print, but in my Firefox browser after hitting the print function I get no images at all. Just prints page numbers and the link.
Edited by Wes JansonAlright figured it out. Have to tell the browser to print background images.
You might want to do a single test page to make sure things aren't scaling weird. Firefox has been temperamental thus far :/
The distance indicated should be 7.25 inches.
I should really just overhaul the rendering to have the system generate a PDF.
Edited by FoaSAlright, I'm going down this rabbit hole... Printing queue is going to be replaced with a PDF generating system that I am currently writing... Wish me luck.
For those interested, I recently picked up a 1.25" hole punch, for the purpose of cutting out the printed squadron dials. The 1.25" is slightly larger than the FFG dials, but is the closest I could find. It just arrived Friday, so Other than some test cuts, I haven't tried it out on printed dials yet. I will post pictures as soon as I do.
So far I have only found this product in one place.
Hold off about an hour before you try printing, I'm almost done with the PDF generation code.
EDIT:
apparently by an hour I mean 15 minutes
I got the PDF generation code working.
REMEMBER: When you print your PDFs, make sure you print as "ACTUAL SIZE" or scale at 100%... I say again, Do NOT "Fit to page"
edit again:
I need to re-make the token printing system, too and while I am at it, I'm going to make faction token rendering a thing, too.
Edited by FoaSCrap, I just realized that the back-side prints are screwy. I forgot to make it so that they are flipped around for proper alignment.