Kuat Drive Yards - Armada Custom Card/Dial Maker

By ThatRobHuman, in Star Wars: Armada

By the way, can you guys help me come up with officers for the rebels? It has to do with the battle of Jakku or it,can be one of,the officer cards that aren’t real people like strategic adviser

How does this sound- Pack Tactician- When you attack another ship, you may gain a die of your choice for each other ship within distance 5 of you that also has Pack Tactician. When you are defending, if there is a friendly ship within distance 5 of you that has Pack Tactician, you may gain an evade token for that attack.

25 minutes ago, TheSoberPug said:

How does this sound- Pack Tactician- When you attack another ship, you may gain a die of your choice for each other ship within distance 5 of you that also has Pack Tactician. When you are defending, if there is a friendly ship within distance 5 of you that has Pack Tactician, you may gain an evade token for that attack.

Why not a task force title?

There are 2 reasons. First, this way boarding crews can take away pack Tactician. They can’t take away Titles, right?

also, I want multiple ships to be able to equip pack Tactician. That includes different factions

Never mind they can take away Titles so the second reason is the only one. Also, is it overpowered?

Edited by TheSoberPug
1 hour ago, TheSoberPug said:

There are 2 reasons. First, this way boarding crews can take away pack Tactician. They can’t take away Titles, right?

also, I want multiple ships to be able to equip pack Tactician. That includes different factions

1 Vader can remove titles

2 your idea is over powered.

10 minutes ago, TallGiraffe said:

1 Vader can remove titles

2 your idea is over powered.

What if I made the cost 20? You’ll normally want to use 4 which would cost 80 Points, leaving you with either no squadrons or no bid. This means that squadrons would destroy this fleet

Edited by TheSoberPug
2 hours ago, TheSoberPug said:

What if I made the cost 20? You’ll normally want to use 4 which would cost 80 Points, leaving you with either no squadrons or no bid. This means that squadrons would destroy this fleet

Then it would be unreasonable. And yet still worth it.

Faction: Rebel
Commander: Admiral Ackbar

MC80 Assault Cruiser (114)
• Admiral Ackbar (38)
• Engine Techs (8)
• Early Warning System (7)
• Electronic Countermeasures (7)
• Leading Shots (4)
• XI7 Turbolasers (6)
• Defiance (5)
= 189 Points

GR-75 Medium Transports (18)
= 18 Points

GR-75 Medium Transports (18)
= 18 Points

CR90 Corvette A (44)
• Turbolaser Reroute Circuits (7)
• Jaina's Light (2)
= 53 Points

Squadrons:
• Shara Bey (17)
• Tycho Celchu (16)
= 33 Points

Total Points: 311

So you have a 9 point bid, you throw 6 reds, a blue, 2 blacks at long range with the cruiser and 3 reds, + 4 dice of your choice at long range with the CR-90 with a CF command. It is dumb as ****.

Gaining a die has a huge impacit on the game becuse it increases both the cdiling and the floor of your damage output. Rerolling only increases the floor, so consider that instead.

For the defense token, the current eording would give you an endless evade token, because it's "for the attack". And every shot is a new attack so you would get a new evade. Admonition would by crying of joy being able to discard a dice from every single attack...

Why spam this thread?

6 hours ago, TheSoberPug said:

What if I made the cost 20? You’ll normally want to use 4 which would cost 80 Points, leaving you with either no squadrons or no bid. This means that squadrons would destroy this fleet

To be frank: take some time to get to know the balance. The intricacy of this game’s interactions can’t be overstated. By all means make cards (it’s harmless and fun too!,) but go conservatively . It’s easier to get feedback suggesting a buff than a massive nerf. You’d be amazed at how a little effect can have massive ramifications...

Now, let’s talk about adding dice. It’s a serious buff. Admiral Ackbar? 38 points, fills your commander slot, used to induce countless complaints, one of the best commanders in the game. And the one thing he does is give you two red dice per ship, with a caveat. An officer that can add up to 7 reds to a shot suddenly looks out of control at any cost (and yes, all I would ever take is seven torpedo hammerheads under Dodonna, fly them in a staggered block and spew SSD-crushing death with 9 red dice a shot.) Squadrons can kill one, maybe two hammerheads before getting tabled. One thing you can do to self check an idea is build a fleet that maximizes the ability and ask “is this crazy?” Another option is compare to similar, existing cards. For example, Shriv Suurgav to Moff Jerjerrod. Jerry: gives a point of damage, adds two clicks of yaw to your existing maneuver at a predetermined joint. Shriv for 2 points more provides an extra die out the front, doesn’t do any self damage, and gives an extra speed 3 maneuver with 2 clicks everywhere. No contest. Garm, for contrast at the same price, offers tokens sometimes. My point here is, the closer to balanced your cards are to start, the more people will be interested in engaging, because it seems likelier to result in a balanced card. Hopefully you don’t take my directness for negativity, it really is always great to see someone new enthusiastic about the game.

9 hours ago, TallGiraffe said:

So that’s who Jerry is. How about this- you still get the evade token When attack but when you attack, any ships with pack tactician within range 5 of you can execute a maneuver. Also, what do you think of Shriv? I added him because the starhawk are supposed to be super long range artillery peices. You’ll see what I mean when I add their titles.

Edited by TheSoberPug

Alright guys- I think I’m done my Battle of Jakku expansion! I’ll probably add more titles at one point but for now, this is good. I didn’t feel like adding the objectives to Kuat Drive Yards so here they are-

This is a new section I’m adding in. I just thought it would be cool to have more objectives. By the way, distress beacons are a new type of objectives where you can choose distress beacon as a navigation objective and then choose a distress beacon card out of these three.

Distress Beacon-

We Require Immediate Evac!- Put a victory token anywhere on the board except your placement area. Also, the token can not be within 5 distance of any of your ships or squadrons. If you move one of your ships on to the victory token, you may take it. 35 Points

We’re surrounded!- Before any other ships are placed, choose one of your ships (not squadrons) and put them with distance 5 of the enemy’s placement area. Then, the rest of the ships in the game are placed as they would be placed normally. If you get one of your ships within distance 1 of this ship, you may gain a victory token. 65 Points

I’m going to be starting my boarding party expansion soon. Here’s a hint- “AT-ST’s In the Hangar!”

Call In An Orbital Bombardment (This resembles a group of soldiers on the ground that need an orbital bombardment)- Put a victory token anywhere on the board except your placement area or within distance 5 of any of your ships. Once you get one of your ships on the victory token, you may stop that ships activation immediately then skip this ships activation next turn to claim the victory token. 45

Edited by TheSoberPug

Forgive the presumption, but I cleaned up a little bit of the formatting of your cards, specifically using the actual squadron icon instead of the literal text "Squadron token/dial" - the BBCodes are your friend.

For General Tybin, you may want to do something like "Discard this card to prevent the discarding of an upgrade that has [weapons team] and [offensive retrofit]" or some such instead. I'm sure others have better verbiage, but something to ponder.

hmm... the text on the cards aren’t changing when I edit them

2 hours ago, ThatRobHuman said:

Forgive the presumption, but I cleaned up a little bit of the formatting of your cards, specifically using the actual squadron icon instead of the literal text "Squadron token/dial" - the BBCodes are your friend.

For General Tybin, you may want to do something like "Discard this card to prevent the discarding of an upgrade that has [weapons team] and [offensive retrofit]" or some such instead. I'm sure others have better verbiage, but something to ponder.

Thanh by the way

Saw needs a nerf. Ships at speed zero can't spend defense tokens, which makes him a decidedly stronger version of BTAvenger.

57 minutes ago, TheSoberPug said:

hmm... the text on the cards aren’t changing when I edit them

CTRL+SHIFT+R - it's a cached version of the image on your local machine. This will be fixed in KDYv2, but it's still slow goings...

@TheSoberPug out of curiosity, how much experience do you have playing?

Umm... definitely not zero time at all. Im saving up for the core set. The reason I’m so active on here and KDY is because I can’t play the game. That’s also why all of my cards are incredibly overpowered and underpriced.

By the way, how does this sound for saw- “set that ships speed to zero. It may still use defense tokens.” It wasn’t my intention to mitigate the ships ability to defend. I made this card so that weaker ships like GR-75’s and CR-90’s can run circles around larger ships and stay just outside that ships range.

10 minutes ago, TheSoberPug said:

Umm... definitely not zero time at all. Im saving up for the core set. The reason I’m so active on here and KDY is because I can’t play the game. That’s also why all of my cards are incredibly overpowered and underpriced.

Word of advice. Start with what you think is underpowered and buff from there.

Also try familiarizing yourself with the game via YouTube. I recommend stuff @Crabbok has under the same YouTube name.

There is also a table top simulator called Vassal with an active community. You could play a demo or watch games going on there.

I don't know how active the TableTop Simulator community on steam is for Armada right now, but I find it's a better alternative than vassal, even if it is less popular.