I've gone ahead and added the spoiled cards from wave 3. I won't add the GR-75s until we get a full-card image. Same with the other upgrades.
Kuat Drive Yards - Armada Custom Card/Dial Maker
Cynan if/when youre not to busy can you give all my ships the needs playtesting keyword.
Also I liked your wording of battleship. Much better than mine
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Needs playtesting tag added to all. Glad you liked it, my goal was only to provide a second set of eyes to clean up the wording, while maintaining the intent of the original. Please don't hesitate to call me on it, if I go the wrong direction.
Ok the first deck test print went very well I think. Ace deck first I suppose.
Been adding the Playtested tag to any units that have recieved 20+ games and a no further review required vote.
You might want to use "Playtested by Wes" or something, just to note who has signed off on it
Have a whole group. I used to do some of the larger scale testing for DA with my guys. We have a good size player base with everyone getting 2-3 games a week. Essentially I distribute a little bit to everyone for each custom unit so it can be playtested by the mass instead of just the few who own it.
Edited by Wes JansonJust noticed the Counter keyword is not displaying the corrisponding number beside it any longer on some newer squadrons that were created. The only indication of how many dice they are using is in the actual text description.
*Some old squadrons as well.
Edited by Wes JansonOops... I will fix it on my lunch break.
This has been fixed. If you see a card that does not have a number next to "Counter", "Limited" or "Rare" just force-render the card and refresh the page.
I only had to make a copy of one to fix it. Everything else worked on the force render.
Which one did you have to copy, I'd like to take a look.
It was the TIE Avenger. After I made the copy it rendered fine.
FoaS, could I request one of those cool box set images for the Mining Guild Expansion, like the ones you did for the CSA, & Hapes Consortium.
I'll see what I can do
Thank, no rush.
I've started the great Squadron Upgrade update. For now, I'm mostly focusing on adding upgrades that give keywords, but others will come.
I, personally, subscribe to the one-upgrade-per-individual-squadron and using tokens to denote what uses what. Up to you how you decide to do it.
I have a request for FoaS, and a thought for consideration on the thread, First, FoaS, since my request actually spawned the thought, could I trouble you to add the major Star Trek factions to the faction list? I'll settle for Starfleet, the Klingons, and the Romulans, and maybe the Dominion if you get bored/have time. Amusingly, there is no canon Starfleet ship (and only a couple of each of the others) that would classically be considered Large, and I might amuse myself by creating a whole Wave of the things while I'm traveling over the next couple months and checking in only occasionally.
Second, for community consideration, I have a proposal for cloaking starships. Yes, full starships, from flotilla to large (though I expect the latter to be exceptionally rare.) First, we're going to take a page out of DiabloAzul's book and create a new dedicated cloaking upgrade slot for new starships. Second, we're going to take the principle of cloaking from the X-wing TMG's Phantom. The Phantom can cloak and uncloak on command, and when cloaked gains additional agility dice, not dissimilar in principle to our defense tokens. Together, I think we can make a workable mechanic.
First, ships must equip a cloak upgrade in order to activate a cloak mechanism. Second, during Reveal Command Dials step, a ship may activate its cloak. (Thoughts on spending an Engineering dial/token to do this?) Cloaked ships are treated as having no shields, and gain an additional Evade token, plus another ability depending on the variant of cloak. Current proposals include combinations of Evade affecting two die, another Decoy token, and immunity to Accuracy results (e.g. Flight Cloak, Stealth Cloak, and Battle Cloak). Cloaked starships fly and take fire as normal from starships, and successful hits do not affect the Cloak, though the ship has no shields for purposes of damage. Squadrons cannot, CANNOT, attack cloaked starships, though ramming rules apply as usual. Cloaked ships may not use Squadron Command or fire weapons while cloaked without breaking Cloak. If a starship wishes to decloak, it has two mechanisms: Option A: Decloak in the Reveal Command Dial step, and receive shields up to whatever the current state is; Option B: Decloak by firing weapons or using Squadron Command. If a starship decloaks the second way, its shields are considered still down for that turn and the next turn, although it may recloak the next turn as normal. This is intended to prevent ships with initiative decloaking by firing last, then regaining shields/recloaking immediately next turn with no serious penalty, Demolisher triple tap style. Should this tactic be allowed?
Comments, considerations, suggestions?
EDIT: I am strongly considering expanding accuracy immunity to all Cloak versions and having Battle Cloak negate damage or the like. I'm worried that in its current form the mechanic is underwhelming. Thoughts?
EDIT Again: The Cloak Evade token would be allowed to be spent in addition to the regular Evade if one existed on that ship, but only those two could double up.
Edited by GiledPallaeonStar Trek factions can, in fact, be added - no problem: Federation, Klingon, Romulan, Dominion and Cardassian for a start?
I was actually thinking of doing an "Electronics" upgrade slot - for Sensor and Cloak upgrades, but I could do just a Cloak upgrade slot. Any comments from anyone else?
I was rolling the Cardassian Union under the Dominion, but if you want to break them out go for it. I think Cloak and counter-Cloak sensors should be left as separate upgrades. Ships that need/should use cloak will have stats far different from ships that don't. I'd go so far as to say that the sensors really ought to be rolled up into Fleet Support and the Retrofit slots, unless you had something particular in mind?
Finally got some spare time with the long weekend, so the #Needs Silhouette tag is cleared out.
As always, please tag anything that needs a silhouette, as I am not sure when I will get time to run through a full audit of all existing ships and squadrons. We got quite a few now.
Rumors of my death have been greatly exaggerated.
I'm afraid I had some real-life stuff come up over the last long while, but I'm getting back on the horse now.
I know that there are some outstanding features that folks have requested, and I'll get on them soon. I'll also be adding the new ships to the site some time today.
Additionally, I have some plans to re-write KDY to be more efficient and more feature rich (Batch updating cards, for example).
I'm also considering a re-design of the cards - i've been doing some test prints and things are coming out way too dark. Anyone have any thoughts?
Rumors of my death have been greatly exaggerated.
I'm afraid I had some real-life stuff come up over the last long while, but I'm getting back on the horse now.
I know that there are some outstanding features that folks have requested, and I'll get on them soon. I'll also be adding the new ships to the site some time today.
Additionally, I have some plans to re-write KDY to be more efficient and more feature rich (Batch updating cards, for example).
I'm also considering a re-design of the cards - i've been doing some test prints and things are coming out way too dark. Anyone have any thoughts?
Cards ARE very dark, but it's not I thing I've had a problem with. But perhaps a redesign would make it even more attractive?
Some thoughts:
- card size should be as close to FFG standard as possible.
- the image "window" on the cards should be as close to the FFG standard as possible (to be able to re-use some card images from X-wing/Armada)
- is there a way to improve the way graphics are added?
I can never figure out how an image will appear on the card until after I've added it. Are some dimensions/aspect ratios better for example?
I have a request for FoaS, and a thought for consideration on the thread, First, FoaS, since my request actually spawned the thought, could I trouble you to add the major Star Trek factions to the faction list? I'll settle for Starfleet, the Klingons, and the Romulans, and maybe the Dominion if you get bored/have time. Amusingly, there is no canon Starfleet ship (and only a couple of each of the others) that would classically be considered Large, and I might amuse myself by creating a whole Wave of the things while I'm traveling over the next couple months and checking in only occasionally.
Second, for community consideration, I have a proposal for cloaking starships. Yes, full starships, from flotilla to large (though I expect the latter to be exceptionally rare.) First, we're going to take a page out of DiabloAzul's book and create a new dedicated cloaking upgrade slot for new starships. Second, we're going to take the principle of cloaking from the X-wing TMG's Phantom. The Phantom can cloak and uncloak on command, and when cloaked gains additional agility dice, not dissimilar in principle to our defense tokens. Together, I think we can make a workable mechanic.
First, ships must equip a cloak upgrade in order to activate a cloak mechanism. Second, during Reveal Command Dials step, a ship may activate its cloak. (Thoughts on spending an Engineering dial/token to do this?) Cloaked ships are treated as having no shields, and gain an additional Evade token, plus another ability depending on the variant of cloak. Current proposals include combinations of Evade affecting two die, another Decoy token, and immunity to Accuracy results (e.g. Flight Cloak, Stealth Cloak, and Battle Cloak). Cloaked starships fly and take fire as normal from starships, and successful hits do not affect the Cloak, though the ship has no shields for purposes of damage. Squadrons cannot, CANNOT, attack cloaked starships, though ramming rules apply as usual. Cloaked ships may not use Squadron Command or fire weapons while cloaked without breaking Cloak. If a starship wishes to decloak, it has two mechanisms: Option A: Decloak in the Reveal Command Dial step, and receive shields up to whatever the current state is; Option B: Decloak by firing weapons or using Squadron Command. If a starship decloaks the second way, its shields are considered still down for that turn and the next turn, although it may recloak the next turn as normal. This is intended to prevent ships with initiative decloaking by firing last, then regaining shields/recloaking immediately next turn with no serious penalty, Demolisher triple tap style. Should this tactic be allowed?
Comments, considerations, suggestions?
EDIT: I am strongly considering expanding accuracy immunity to all Cloak versions and having Battle Cloak negate damage or the like. I'm worried that in its current form the mechanic is underwhelming. Thoughts?
EDIT Again: The Cloak Evade token would be allowed to be spent in addition to the regular Evade if one existed on that ship, but only those two could double up.
Cloaking Device Upgrade Slot
C-07 SPECTRE Cloaking Device: This ship gains a SCATTER Defense token at the start of the first round. This Defense Token cannot become readied once it has been spent.
C-09 WRAITH Cloaking Device: Discard this card during the Spend Defense Tokens step of the attack to cancel all spent accuracy results.
Passive Sensor Scan: Discard this card at the start of the round. You cannot be targeted by enemy ships this round. You cannot attack this round.
Cards ARE very dark, but it's not I thing I've had a problem with. But perhaps a redesign would make it even more attractive?
Some thoughts:
- card size should be as close to FFG standard as possible.
- the image "window" on the cards should be as close to the FFG standard as possible (to be able to re-use some card images from X-wing/Armada)
- is there a way to improve the way graphics are added?
I can never figure out how an image will appear on the card until after I've added it. Are some dimensions/aspect ratios better for example?
um...
Those dimensions are different for each kind of card.
Tada! Wave 3 and 4 stuff are up.