Kuat Drive Yards - Armada Custom Card/Dial Maker

By ThatRobHuman, in Star Wars: Armada

Cynan, if I could trouble you for an IPV-1 Squadron silhouette when you get a chance.

Done.

Awesome thank you!

No problem. Sorry it took so long. I'm currently clearing out the #Needs Silhouette tags.

Pretty good at that ey Cynan. I was particularly impressed when I saw you found my art for Radec. That really threw me threw a loop.

Just so you know though, if there is anything you need from me asset wise just ask :)

Edited by Lurtz

Looking for some thoughts, so here's a bit of a straw poll for you folks.

I've just added a new keyword (and edited one that already exists).

Elite Pilot : When defending, you may choose one of the attacker's dice to reroll.

Elite Gunner : (Formally Elite ) When attacking, you may reroll 1 die.

Now, I'm cool with these, but I think I kind of want to stay away from the 'elite' titles for the keywords. While an "elite" keyword would be pretty cool, I think that these two sets of keywords would be better of with alternate titles.

For example: "Precision" and "Jammer" - the reason for this is because I think it would encourage more non-elite squadrons to have these abilities while not giving them the flavour of being an "Elite" pilot.

So here's my question: Would you rather have

A) "Elite Pilot" and "Elite Gunner"

or

B) change the above effects to "Precision" and "Jammer" and find a new effect for "Elite" (I'd also like to shift the icons around a bit, use the crosshairs for Precision instead of Strike and change Strike's icon).

Edited by FoaS

Also, I have changed "Heavy Bomber" to "Volley" because I wanted to move it away from it sounding like it was a hybrid of Heavy and Bomber.

For the record I'm voting for version 'B'. I have also changed the icon on Strike just in case.

Edited by FoaS

I'll vote for b as well.

One last thing. In the next month, I'm probably going to start working on a large update to KDY - here are some of the features I want to add.

  • Fleet/List Builder
  • Batch Editing (add or remove a keyword to a bunch of your squadrons all in one go, for example)
  • Contributors can tag other people's cards without editing said card
  • Overhauling some of the back-end stuff to support bulk re-rendering when verbiage on the card would change.
  • Expanded symbols input options for text fields
  • API for other sites/apps to access data (possibly, this is a realm that I am unfamiliar with)
  • Tournament Tracker Utility (including the ability to list upcoming Tournaments; MAYBE allow you to drill down by region)
  • Artist accounts (to allow users with this role to add art to images to items that have a 'allow new art' flag, even if they aren't the card's owner)

EDIT: added a few new features that I want to add

Edited by FoaS

B to the poll, and sounds amazing to the site updates.

As I get time, I will be going through doing silhouette audits, and addind any that I can locate an image for.

If someone decides to create from scratch, if you can give me a ship it is similar to in the description, I will create a unique silhouette for it.

I agree it would be nice to have the new symbols in the text options further increasing the use of those new abilities in pilot talents and upgrade cards. I vote option A however, but it does not really matter.

More so a fleet builder that let you use the sites content would be awesome.

Edited by Wes Janson

Wouldn't Targeting Computer be a better name for Elite Gunner?

I just think jammers could be another keyword all on their own.... but I vote B anyway...

The update sounds good! I can actually Contribute by helping people now!

I thought about "Targeting Computer" but I don't like how lengthy the name would be. "Precision" or "Precise" is more pithy, I think.

How about Deadeye?

That works for me :)

Also of note, I am thinking after about 3 months of playtesting the boarding rules as is they are a poor mechanic. They either don't work at all, or end up taking over Star Destroyers in single turns. Either case I am going to suggest the following revision, and forget the idea of it actually taking over ships during a game. Although cool it is generally unrealistic and rather silly in a 6 turn game.

Board: When attacking a ship, you may spend a die with a [critical] result to flip a random face down damage card face up and resolve the effect immediatly. In addition, for each die result of [damage] spent, force the defender to discard a command token.

Shorter, simpler, more effective in general use, and less game breaking. Forget the need to worry about shields up or down. Generally a ship with damage cards will have very little shields anyway.

Edited by Wes Janson

This also works for me - particularly given that you've tested it significant deal. I can make that change in a little while.

Its been a hot bed test subject at my end with the guys. It got to the point where we were using nothing but boarding craft in an effort to get them into the fight with sometimes over the top results. When it came to the ATR-6 we found them generally better at killing squadrons then most squadrons with their cheap cost and good firepower. The idea of giving them counter only in a squadron fight is a new concept, although probably flawed.

"Boarding Clamps" revised to match. A very elegant mechanic. Thanks Wes!

I have changed the wording of the Board keyword and re-rendered all the squadrons that have it.

Also, I've changed my Green die to Yellow - Green is going to be re-added later tonight as something cool, but I have to add a few new graphics for it.

Edited by FoaS

Alright folks,

Elite Gunner and Elite Pilot are gone and have been replaced with "Precise" and "Jammer" (Deadeye didn't do it for me, as that feels more like a pilot quality than a ship quality). Sorry Wes!

As far as the "Elite" keyword. I'm not opposed to it, but I feel like it actually detracts from all the unique pilots we're seeing. The unique ability is what makes a real "Elite" pilot stand out, not an umbrella catch-all keyword, but this is my own two cents.

We have another defense token coming in soon.

I've thrown on an additional die color (this one is a long-range-only ouch-blast). There is one last die color coming as soon as I get a list of the icons from the creator.

Edited by FoaS

I am offended sir. Not really, you are the guy making it, I am just using it. If you want to call it precise and jammer be my guest.

Do you bite your thumb at me sir!? :P

Am new member to FFG Community and new Armada player.

Thanks for posting the Kuat Drive Yards--registered for that site too and is most interesting. Am looking forward to trying out the DS1 turbolaser card as a flak battery.

Mark

Great! Thanks very much Foa! I will be changing my Zann Blastboats to include this (btw, did you get the name and/or idea from looking one of my blastboats? :) Just wondering....)

Actualy, I seem to remember you and I discussing an "Agile" keyword, which did the same thing.

Looking forward to the new token!

New token is up, but probably incomplete: it is waiting on word from Green Knight with regards to his wanted purple dice.

I thought about calling it agile, but I think it would be weird to see a ship with, say, heavy also have agile where a ship with heavy could have jammer, as could a particularly nimble ship.