Zs in wave 2, eh?
What have I been missing?
Zs in wave 2, eh?
What have I been missing?
You might have missed a whole thread where people can't separate S&V ships
that came in wave 7
and ships&upgrades rebels got that truly messed the meta with a SPLASH
What are we actually discussing the uniques where spending points for stuff like Glitterstim and crackshot are worthwhile or the generics?
Talonbane needs to be at range 1 to be effective yet it has no repositional ability. The same reason the T-65 is not well regarded anymore. So you have to take engine upgrade making him a 32 point investment before your even bother with the other upgrades that will be used putting him at the same cost bracket as other aces. So he's an ok T-65 ace but he can't ensure he uses his ability without help from your opponent which is bad.
The generics, sure I'll give you all that they may be better heads up against the T-65 rookies but how often are those flown anymore? How often do they make it to cuts in tournaments? Just because the Khiraxz can beat a list that hasn't been competitive since the B-wing was released doesn't make a good ship. It simply makes it less bad than a T-65 rookie.
Wedge, Luke, Biggs all still have their place in the game because of their pilot abilities. Talonbane has no role in the game at the moment a natural boost or barrell roll would have made that ship much more capable but it doesn't so it's not.
Edited by Shinwakin
I find it hard to argue that the Kihraxz is a worse ship then the T-65, the biggest difference is the T-65 has more pilots so more options to play with. The Kihraxz traded a shield for a hull. With out being able to take a droid to regen shields it's not really a big deal. Now having said that The kihraxz can more then hold it's own when it comes down a one on one compression with the T-65. I have flown this ship several times and it always seems to do better then any x-wing it fights one on one. Even when you bring the dials in to compare they have the same number of reds and greens. The kihraxz trades the 3 hard for one hards and the 3 k turn for a 5 k turn the longer helps to reset for a pass the the 1 hard help if you want to stay in close. So please tell me again how the Kihraxz is the worst of the two.
Kihraxz has less shields (aces hate crits)
Kihraxz lacks 1-forward that's GOD SENT for jousters
Kihraxz has no Astromech slot, so Cobra won't get fixed like Wedge did-through upgrade combos
andf t-65 never was the meat in the first place.
e
I find it hard to argue that the Kihraxz is a worse ship then the T-65, the biggest difference is the T-65 has more pilots so more options to play with. The Kihraxz traded a shield for a hull. With out being able to take a droid to regen shields it's not really a big deal. Now having said that The kihraxz can more then hold it's own when it comes down a one on one compression with the T-65. I have flown this ship several times and it always seems to do better then any x-wing it fights one on one. Even when you bring the dials in to compare they have the same number of reds and greens. The kihraxz trades the 3 hard for one hards and the 3 k turn for a 5 k turn the longer helps to reset for a pass the the 1 hard help if you want to stay in close. So please tell me again how the Kihraxz is the worst of the two.
Kihraxz has less shields (aces hate crits)
Kihraxz lacks 1-forward that's GOD SENT for jousters
Kihraxz has no Astromech slot, so Cobra won't get fixed like Wedge did-through upgrade combos
andf t-65 never was the meat in the first place.
enough?
I did in fact mention That the Kihraxz had one less shield and figuring in the fact on a 3 die you're looking at an average of two hits rolled and most likely only one getting thur to the ship. Not really a huge problem.
A one forward is a god send for jouster but so is have two k-turns pic of dials so you can compare
I also mention the lack of Astromech slot but The Kihraxz has an Illicit slot so I would say even dice and with more illicits coming out it will continue to compare
as for the x-wing was never the meat? It was at the start of it's faction and was the first jousting ship in this game.
So if you have more please let me know. This is solid ship that can compare directly to the T-65. I do not think there is enough of a difference to say one is worst then the other but if I had to choose to fly one I'll take the Kihraxz. in a one on one joust, knowing I can reliably cripple an x-wing in the first pass then turn and bring it to heel.
As a note I realized I had given the x-wing in my first post a 3-k turn it doesn't have I will be fixing that now.
I find it hard to argue that the Kihraxz is a worse ship then the T-65, the biggest difference is the T-65 has more pilots so more options to play with. The Kihraxz traded a shield for a hull. With out being able to take a droid to regen shields it's not really a big deal. Now having said that The kihraxz can more then hold it's own when it comes down a one on one compression with the T-65. I have flown this ship several times and it always seems to do better then any x-wing it fights one on one. Even when you bring the dials in to compare they have the same number of reds and greens. The kihraxz trades the 3 hard for one hards and the 3 k turn for a 5 k turn the longer helps to reset for a pass the the 1 hard help if you want to stay in close. So please tell me again how the Kihraxz is the worst of the two.
Kihraxz has less shields (aces hate crits)
Kihraxz lacks 1-forward that's GOD SENT for jousters
Kihraxz has no Astromech slot, so Cobra won't get fixed like Wedge did-through upgrade combos
andf t-65 never was the meat in the first place.
e
I find it hard to argue that the Kihraxz is a worse ship then the T-65, the biggest difference is the T-65 has more pilots so more options to play with. The Kihraxz traded a shield for a hull. With out being able to take a droid to regen shields it's not really a big deal. Now having said that The kihraxz can more then hold it's own when it comes down a one on one compression with the T-65. I have flown this ship several times and it always seems to do better then any x-wing it fights one on one. Even when you bring the dials in to compare they have the same number of reds and greens. The kihraxz trades the 3 hard for one hards and the 3 k turn for a 5 k turn the longer helps to reset for a pass the the 1 hard help if you want to stay in close. So please tell me again how the Kihraxz is the worst of the two.
Kihraxz has less shields (aces hate crits)
Kihraxz lacks 1-forward that's GOD SENT for jousters
Kihraxz has no Astromech slot, so Cobra won't get fixed like Wedge did-through upgrade combos
andf t-65 never was the meat in the first place.
enough?
I did in fact mention That the Kihraxz had one less shield and figuring in the fact on a 3 die you're looking at an average of two hits rolled and most likely only one getting thur to the ship. Not really a huge problem.
A one forward is a god send for jouster but so is have two k-truns pic of dials so you can compare
I also mention the lack of Astromech slot but The Kihraxz has an Illicit slot so I would say even dice and with more illicits coming out it will continue to compare
as for the x-wing was never the meat? It was at the start of it's faction and was the first jousting ship in this game.
So if you have more please let me know. This is solid ship that can compare directly to the T-65. I do not think there is enough of a difference to say one is worst then the other but if I had to choose to fly one I'll take the Kihraxz. in a one on one joust, knowing I can reliably cripple an x-wing in the first pass then turn and bring it to heel.
As a note I realized I had given the x-wing in my first post a 3-k turn it doesn't have I will be fixing that now.
It's not a problem unless you're an ace who costs half of the list. Sorry, Cobra.
The longer K-turn of 5 and 2 forward makes you roughly the same jousting positioning as 1-forward and 4-k, but your attack lane is longer, that's also bad. 4-k and lack of 1-forward makes you shorten your lane, what's BAD for a jouster.
Illicit slot is one-use-only slot. Let me slap BB-8 onto Cobra and I can throw Glitterstims out of the window. Astromech slot gives much much more.
And is god-sent for aces and generics alike.
X-wing was never the meat. Swarm trumped it hard, and the most use it had was Biggs because his ability is worth a lot more than the crappy iron peg he's flying.
"solid ship" is simply not enough to get into tornament level. until you don't understand that it's hard to see the point.
Jousters are dead meat, and have been dead meat since Phantom.
Kihraxz was thrown out of the airlock into this awful meta the moment it was released.
As I already said: it's a beautiful ship that could have been good had it emerged in wave 2.
Now it has nowhere to land.
I made top 16 at the FFG store champ yesterday (87 players) with
Trandoshan Slaver
Bossk
Gunner
Tactician
Guri
Virago
Autothrusters
Wired
Sensor Jammer
2x Binayre Pirates
Wave 7 is just fine.
CM, did you s-loop and hold onto that stress for the game, or use wired situationally only to improve post-s-loop attacks? Interesting Guri build!
Mainly for post sloop attack mods if I wasn't in range 1 though it does give you some nice options for post-sloop movement like a hard 1 and hang onto the stress. I took it to combat stress hog but I didn't run into one all day.
Edited by cmdrsilsThrusters and Sensor Jammer: I'm betting at least one TLT player was an unhappy camper.
why not just take adv sensors and never worry about it?
or the TLTs are such an abundant thing in your meta that jammer is a must?
Thrusters and Sensor Jammer: I'm betting at least one TLT player was an unhappy camper.
That's exactly what I was going for but I only faced 1 TLT list.
why not just take adv sensors and never worry about it?
or the TLTs are such an abundant thing in your meta that jammer is a must?
TLTs are quite popular. It's also great against FCS if they don't have a focus (I do a lot of blocking with this list)
Maybe I'm just an adv sensor addict....
Yeah. What the heck were they thinking with the Kiahkdjfnd? I mean. Isn't it obvious that it would be in bad shape?
And what the heck for the generic. Really I think should have been 22, for PS5 and EPT. Now with Integrated Astro out.
And Cobra probably could have come down a point easily.... if not 2.
Honestly, they should have just had barrel roll or something...
Sorry was working on a post and sent in a blank one
Edited by Shinwakin
I find it hard to argue that the Kihraxz is a worse ship then the T-65, the biggest difference is the T-65 has more pilots so more options to play with. The Kihraxz traded a shield for a hull. With out being able to take a droid to regen shields it's not really a big deal. Now having said that The kihraxz can more then hold it's own when it comes down a one on one compression with the T-65. I have flown this ship several times and it always seems to do better then any x-wing it fights one on one. Even when you bring the dials in to compare they have the same number of reds and greens. The kihraxz trades the 3 hard for one hards and the 3 k turn for a 5 k turn the longer helps to reset for a pass the the 1 hard help if you want to stay in close. So please tell me again how the Kihraxz is the worst of the two.
Kihraxz has less shields (aces hate crits)
Kihraxz lacks 1-forward that's GOD SENT for jousters
Kihraxz has no Astromech slot, so Cobra won't get fixed like Wedge did-through upgrade combos
andf t-65 never was the meat in the first place.
e
I find it hard to argue that the Kihraxz is a worse ship then the T-65, the biggest difference is the T-65 has more pilots so more options to play with. The Kihraxz traded a shield for a hull. With out being able to take a droid to regen shields it's not really a big deal. Now having said that The kihraxz can more then hold it's own when it comes down a one on one compression with the T-65. I have flown this ship several times and it always seems to do better then any x-wing it fights one on one. Even when you bring the dials in to compare they have the same number of reds and greens. The kihraxz trades the 3 hard for one hards and the 3 k turn for a 5 k turn the longer helps to reset for a pass the the 1 hard help if you want to stay in close. So please tell me again how the Kihraxz is the worst of the two.
Kihraxz has less shields (aces hate crits)
Kihraxz lacks 1-forward that's GOD SENT for jousters
Kihraxz has no Astromech slot, so Cobra won't get fixed like Wedge did-through upgrade combos
andf t-65 never was the meat in the first place.
enough?
I did in fact mention That the Kihraxz had one less shield and figuring in the fact on a 3 die you're looking at an average of two hits rolled and most likely only one getting thur to the ship. Not really a huge problem.
A one forward is a god send for jouster but so is have two k-truns pic of dials so you can compare
I also mention the lack of Astromech slot but The Kihraxz has an Illicit slot so I would say even dice and with more illicits coming out it will continue to compare
as for the x-wing was never the meat? It was at the start of it's faction and was the first jousting ship in this game.
So if you have more please let me know. This is solid ship that can compare directly to the T-65. I do not think there is enough of a difference to say one is worst then the other but if I had to choose to fly one I'll take the Kihraxz. in a one on one joust, knowing I can reliably cripple an x-wing in the first pass then turn and bring it to heel.
As a note I realized I had given the x-wing in my first post a 3-k turn it doesn't have I will be fixing that now.
It's not a problem unless you're an ace who costs half of the list. Sorry, Cobra.
The longer K-turn of 5 and 2 forward makes you roughly the same jousting positioning as 1-forward and 4-k, but your attack lane is longer, that's also bad. 4-k and lack of 1-forward makes you shorten your lane, what's BAD for a jouster.
Illicit slot is one-use-only slot. Let me slap BB-8 onto Cobra and I can throw Glitterstims out of the window. Astromech slot gives much much more.
And is god-sent for aces and generics alike.
X-wing was never the meat. Swarm trumped it hard, and the most use it had was Biggs because his ability is worth a lot more than the crappy iron peg he's flying.
"solid ship" is simply not enough to get into tornament level. until you don't understand that it's hard to see the point.
Jousters are dead meat, and have been dead meat since Phantom.
Kihraxz was thrown out of the airlock into this awful meta the moment it was released.
As I already said: it's a beautiful ship that could have been good had it emerged in wave 2.
Now it has nowhere to land.
I can agree with you that The Kihraxz would have been better to release much earlier even at the start of the Scum faction would have been best. I am comparing it to the X-wing to which it is on equal footing. Personally it is a ship scum needed, a solid medium fighter.As for the cost it's the same as x-wings a little less over all but mostly the same.The Illicit slot will only continue to get better so not to worried about it. Besides with Glitterstim I can and have reliably gotten off one two punches killing other ships meaning a large amount of their points were wasted.I think it landed where it was needed a filler ship that can be the backbone of a list when it's needed

The generics, sure I'll give you all that they may be better heads up against the T-65 rookies but how often are those flown anymore? How often do they make it to cuts in tournaments? Just because the Khiraxz can beat a list that hasn't been competitive since the B-wing was released doesn't make a good ship. It simply makes it less bad than a T-65 rookie.but it doesn't so it's not.
Cool! So we're agreed that Kihraxzs are slightly better than rookeis - and the maths places B-wings on a par with Rookies. So the generic Kihraxz comes in at the same weight, or slightly above, one of the best jousting ships in the game.
If only it had a barrel roll...
I think it boils down to what you consider "good" or "has worth" from a wave. Does that mean only something that gets abused at high level tournaments? If so, then it's just TLT's and the K-wing. Do you mean a good ship that can be used in a games to make a good list, but maybe not broken in power levels? Well, then everything is good.
I think it boils down to what you consider "good" or "has worth" from a wave. Does that mean only something that gets abused at high level tournaments? If so, then it's just TLT's and the K-wing. Do you mean a good ship that can be used in a games to make a good list, but maybe not broken in power levels? Well, then everything is good.
:D ![]()
I think it boils down to what you consider "good" or "has worth" from a wave. Does that mean only something that gets abused at high level tournaments? If so, then it's just TLT's and the K-wing. Do you mean a good ship that can be used in a games to make a good list, but maybe not broken in power levels? Well, then everything is good.
Just out of interest, I've opened a list juggler of Worlds
the COMPETITIVE layer of game to avoid the V-word abused so much on the forums
3 Bossks overall out of 267 entries
1 trandoshan slaver
2 Cartel marauders
5 Black Sun Aces
1 Talonbane Mc'Awesome Cobra
and saying any of them did good would be a lie.
I can't say it's something to be proud of.
The wave can be renamed to "K-wing, TLTs and some ships for collection"
A lot of stuff from the wave is fun to fly. Sometimes I think that if the wave doesn't create the next new thing to either spam or hate that people ARE spamming it, people think it's a bust.
I think Bossk, both the crew and pilot, have loads of untapped potential.
People scoff at Marksmanship Bossk, but it's one of the most damaging ships in the game. If you load it up with K4, Tactician, and Gunner, it's a huge threat that can take on most aces.
And with 4-LOM and Zuckuss crews coming (1 pt each), the Hound's Tooth is going to be the party boat.
Bossk [Marksmanship, K4, 4-LOM, Zuckuss] comes out to 43 points only and packs a serious punch.
Trandoshan Slaver
-Bossk
-Gunner
-Zuckuss
Is going to mess people up for a paltry 37 points. Twelve HP, 3ATK, action-independence, that delicious 180° arc...and the room for virtually any accompaniment.
Like what has been stated, Wave 7 came out with like 4 upgrades that have pretty much reshaped the meta.
K Wings are also finding a place right up with the top ships. Turret ships with a reposiion ability are still the easiest ships to use and out play enemy ships with. Even if that reposition prevents attacking.
Bossk has also been pretty cool. VI Engine Bossk (with other upgrades) honestly feels like he has a place. Avoiding a 180 arc i think is more difficult than we all originally thought. He probably just dies too fast sometimes.
The Punisher isn't bad, but it did fizzle a bit. Not that it is outclassed by similar ship types, but Ordnance is still waiting for that special something, and will always be tough to use when higher PS Aces exist. We are close though.
Kihrax is okay, probably the most fizzle-able ship since it lacks natural out-play reposition capabilities, sadly. 5 x Kihrax is still cool though as a jousting list. It is probably just falling out due to the Crackshot swarm, which is hilarious in its own right.