Did wave 7 fizzle?

By NukeMaster, in X-Wing

Mine is:

12 Binayre Pirate

12 Binayre Pirate

38 Prince Xizor with Virago, FCS, Inertials, Veteran Instinct, Autothrusters

38 Trandoshan Slaver with Bossk, Gunner and Tactician

The pirates are great blockers and naggers, and if they're not ignored, then great! If they're ignored, they pull above their weight.

The prince can either go into a full flanking mission, depending on your opponent's moves, or stay moderately close to your forces. Don't overcommit him into a bundle, because he can't survive on pure dice. He mops up bumped ships with his slow moves, or he divides fire by running away.

The slaver is the star of the show, his damage output isn't reduced in the slightest by stresshogs or debris overlapping. Hard Turn 3 white never fails to impress from that ship, both for awesome blocks and tailing targets that try to flee.

The saving grace of the Kihraxz is its 20pt entry point, 3 attack dice, and 1 hard turn (plus 5 koigan), which allows you to mini-swarm with 5K (3*5=15 attack dice). Not a top-tier list, but lots of fun.

Edited by Sciencius

Mine is:

12 Binayre Pirate

12 Binayre Pirate

38 Prince Xizor with Virago, FCS, Inertials, Veteran Instinct, Autothrusters

38 Trandoshan Slaver with Bossk, Gunner and Tactician

The pirates are great blockers and naggers, and if they're not ignored, then great! If they're ignored, they pull above their weight.

The prince can either go into a full flanking mission, depending on your opponent's moves, or stay moderately close to your forces. Don't overcommit him into a bundle, because he can't survive on pure dice. He mops up bumped ships with his slow moves, or he divides fire by running away.

The slaver is the star of the show, his damage output isn't reduced in the slightest by stresshogs or debris overlapping. Hard Turn 3 white never fails to impress from that ship, both for awesome blocks and tailing targets that try to flee.

That does looks pretty sweet, and it sounds like it does well. I had a similar idea, but with Latts (no Tactician) and Guri (Predator and 'Thrusters) instead. It's encouraging to hear that the Pirates can do some work. After my poor showing with Rebel Z-95s, I've been a bit shy about considering them for my squad-building.

Yep, nothing too groundbreaking for S&V that can take it to the level of Fels, Vaders, kHorns, Dashes and everything.

Sorry, but we're not the "competitive" side. Hopefully that'll change

Redline is amazing. Though the generics are a little meh. Unless you want a systems upgrade, bombers are more efficient.

hard to beat Redline and the EPIC torpedo\missile efficiency with dat extra TL

Edited by Warpman

What a crap topic... you negativers have a lot to learn about this game.

:rolleyes:

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IMP%252520TIE%252520PUNISHER.png SCUM%252520YV-666%252520BOSSK.pngSCUM%252520HUTT%252520KERAXE.pngREB%252520K-WING.png

In my meta wave 7 kinda fizzled (by far the most underrepresented wave in our meta).

Some of the rebel guys love Miranda, others hate her. In any case she's fielded regularly (and Esege in Epic).

Punisher: I saw one fielded once, then owner decided it sucked.

K-whatever: IMO ther's very little space where you'd take a K and 2 z-95s or a TLT Y-wing wouldn't do better. Never fielded or have seen one in 100 point games.

YV-666: This gets fielded semi-regularly in casual games. I do it because I love the model. However, pretty much everyone who saw one on the thinks it's average at best.

Uogrades are a different matter. TLT, Crackshot and Glitterstim are used often.

YV can live if your meta agrees Homeruling Daredevil without FAQ, pure card RAW.

then it's bearable.

(but still gets murdered by aces, TLTs, true turrets... ahem...)

Miranda, and the K-Wing in general, are fantastic.
The TLT are fantastic.

Conner's Nets are fantastic.

The Hound's Tooth doesn't have a place yet.

The Khiraxz (and no I didn't have to look up the spelling) is a more cost-effective version of the T-65, with a similar upgrade bar, and Talonbane Cobra is an effective Ace hunter (with the right upgrades).

The Punisher... has great pilot abilities, on an overcosted ship. It may have a place eventually, but its simply not survivable enough at the moment.

Wave 7 upgrades outweigh their ships, but 2 of the ships are pretty good too.

That's kind of a shame.

Hounds tooth has a place as a "**** you" bossk bus of doom

(Bossk crew with gunner)

Punisher (redline) just needs chips. It spits out incredible damage

Edited by ficklegreendice

YV can live if your meta agrees Homeruling Daredevil without FAQ, pure card RAW.

then it's bearable.

(but still gets murdered by aces, TLTs, true turrets... ahem...)

I guess then you have to see which printing of Daredevil you have.

Moralo Eval with Autoblaster Cannon is such a troll

Talonbane Cobra with preadtor is awesome

and the last 2 games I played Cutlass Squadron Pilot with Seismic Charges was MVP

having so much fun with them at the moment

Scum made out very well. The Houndstooth is a very fun ship to work with, and I am personally fond of the Khiraxz... been running a list with a YV-666 and two fighters that has been doing pretty well. Wave 7 also brought a lot of upgrade cards into the game which are not bad. I will be waiting for people to walk in and praise crackshot.

Do you mind sharing your list? I've been trying to devise YV-666 lists lately (primarily with Latts Razzi), but without the opportunity to try any of them out yet, I was wondering how two accompanying Kihraxz Fighters would actually fare.

I have my list and how I flew it here https://community.fantasyflightgames.com/topic/199091-poedash-vs-bossk-and-goons/

I still need to tweak it, after fighting against a Soontir I am considering swapping tactician for feedback array, but I will see how things work out in some following games.

YV can live if your meta agrees Homeruling Daredevil without FAQ, pure card RAW.

then it's bearable.

(but still gets murdered by aces, TLTs, true turrets... ahem...)

I guess then you have to see which printing of Daredevil you have.

Hehehe, the old one of course :D

the reprinted one is good only for Psycho Celchu, but the old one seems to be made for Outlaw Teching all day, giving YV at least the punch of K4+Outlaw, with much less problems of being "PWT cut in half to 180' arc"

Yv isn't half a PWT. You cant have half "**** you imma shoot you anyway." Either you can dodge or you can't

The Yv is a double arc lamda

Yv isn't half a PWT. You cant have half "**** you imma shoot you anyway." Either you can dodge or you can't

The Yv is a double arc lamda

It's actually slightly more than a double primary arc. And while you can dodge a 180 degree firing arc, it's way harder to avoid getting shot at on the approach compared to a regular arc. And it's actually *better* than jsut being half of a PWT, because it's all one arc so in-arc abilities still work.

The Houndstooth is by far one of the most impressive ships come out of wave 7, The 180° auxilary firing arc really is a pain if you are trying to get into his rear arc. WIth the scum tricks where they do a 0 maneuver is really annoying and a pain.

I personally am starting to think that half the people on this forum, comment on threads, with the perspective of competitive play, but never have actually entered a tournament.

My advice, what works for you in your gaming group, is what the "current" meta is for you. It could be completely different from the overall "perceived meta"

A rear admiral Chiraneau and Redline took our latest winter tournament. I'm sure that part of it was that people aren't used to the Punisher though. Even it's owner noted he took it because he hadn't actually used it much before. I didn't get to play it, but the games seemed quick too.

I am glad the Houndstooth works as well as it does, cause I would still be flying my lizard wagon even if it was garbage. I do love my lizard and his lizard wagon.

Yv isn't half a PWT. You cant have half "**** you imma shoot you anyway." Either you can dodge or you can't

The Yv is a double arc lamda

start putting upgrades on it and it gets into PWT zone faster than you can stop it.

"Acehunter Bossk" VI+EU+K4+Tactician+Inertials+Gunner is cool, but costs like it's GW merchandise.

"Amoral Eval" HLK+K4+4Lom+Zuckuss+Glitterstims will be fun but costsn like a truck

it's a 180' arc ship. it can't K-turn unlike the filthy PWTs, it's only non-red turns are 3 (nowhere near the Tight term)

and it's action economy is poor, even on Bossk, who's the only pilot of the TRUNK OF SATAN who has an EPT

Fun? yep. Competitive? nope.

the Daredevil+Outlaw tech combo is too good for non rebels D:

At this point in the game it's probably better that new waves don't make a huge splash when they release. We have a lot of really strong ships and cards already, new waves should strive to match the power levels we already have or resuscitate older ships/cards/strategies that aren't seeing play.

It also adds the side benefit that people who don't want to expand their collection don't have to invest as much to stay competitive

Well, right now I have won two tournaments in a row (including the recent Winter tournament) with a Redline-Vader-Colzet-List and am so far unbeaten with it.

So, the Punisher can't be that bad, right?

In fact, I am pretty delighted to have finally a bomber/missile boat which is able to do its job properly...!

:P

Edited by John Tenzer

Depends on what you thought wave 7 was supposed to do.

  • If it were to give Scum & Villainy a larger selection of ships so that they could have more diverse builds than just bro-bots then well there got one more lists but none using wave 7 ships so it fizzles there.
  • If it were to make competitive builds with bombs and missile/torpedo secondary weapons it completely fizzles out there (some would say Wave 7 fell flat on its face instead of fizzled out).
  • If it was to break to 2 ship meta then it did succeed (although some might say the Large ship MOV nerf played a larger role than wave 7).
Edited by Marinealver
  • If it was to break to 2 ship meta then it did succeed (although some might say the Large ship MOV nerf played a larger role than wave 7).

We changed from Ace-PWt meta to Ace-TLT meta

well....change is a good thing...

unless it gives rebels even more options :D