Critical Injury question

By Chondo, in Star Wars: Edge of the Empire RPG

I haven't been able to find an explanation for this as yet. The rules state that when someone takes damage that exceeds their threshold (or if the weapon crits), they take a Critical Injury. They are incapacitated (unconscious) and you roll on the Critical Injury Table. What confuses me is that several entries on that table imply that the character is still awake and active (example: Slowed Down, Hamstung, Stinger, Compromised, etc.).

Do the results on the chart negate or override the incapacitation?

Is it assuming that someone might use a stimpack on the unconscious character?

What am I missing?

Players may also receive critical injuries when an attacking enemy generates enough advantages or a triumph on a successful hit. Critical injuries like compromised stay active until the end of the encounter, so when someone receives a crit from being incapacitated and then gets revived while the encounter is still going, he still suffers the effects.

Also, even when a PC doesn't suffer the immediate effects of a critical anymore (like those that only stay until the end of the encounter), he still counts as having that critical injury until it is healed, either by a medicine or resilience check. This is important because the roll of subsequent crits are increased by 10 times the number of crits the character already has.

Edited by Klort

So if the character is incapacitated by a Crit and no one heals him until after the encounter, the consequences of several entries on the chart can be ignored? The wording on the chart still makes it seem like the character isn't unconscious. Entries that stands out are the ones about dropping whatever he's holding or getting knocked down. If knocked out, I would assume these are givens.

You're correct. If they're unconcious ignore the immediate effects unless they're roused before the end of the encounter. Just log the severity of injury for Medicine checks to heal it.

Yes, in many cases, when the character regains consciousness (or effectiveness, depending upon the interpretation of the incapacitation by the GM) the encounter has ended and, therefore, all "encounter based" critical effects have passed. This is doubly the case for immediate effects (e.g. drop something). That said, I can certainly see some GMs holding the effect until the character -gets- a next whatever (skill check, turn, maneuver) -- even if this extends beyond the round or encounter in which the critical occurred. This is really up to the GMs decision as bookkeeping on some of these things can be annoying.

The only remaining effect is the persistence of the wound. This is mechanically translated as a cumulative +10 to all subsequent critical injury rolls (+10 for 1 crit, +20 for 2 and so on).

And should the character be made awake during the encounter, that crit is still in effect (such as from someone giving him stimpacks).

Also just to be clear, a critical injury alone won't KO you, it's the wound threshold thing that does that.

Also just to be clear, a critical injury alone won't KO you, it's the wound threshold thing that does that.

Aha! That's the answer I needed. Should've thought of that. Thanks!

Also just to be clear, a critical injury alone won't KO you, it's the wound threshold thing that does that.

Which is what triggers another crit.

Exceeding your wound threshold takes you out of the combat (until/unless stimpacked or medicined) and inflicts another critical. This means, if the attacker triggers a crit on a player in an attack whose total wounds inflicted causes the player to exceed their wound threshold as well, TWO criticals will be inflicted on said character. The first from the actual attack and the second from exceeding their wound threshold (with at least a +10 modifier from the previous crit).

Also just to be clear, a critical injury alone won't KO you, it's the wound threshold thing that does that.

Which is what triggers another crit.

Exceeding your wound threshold takes you out of the combat (until/unless stimpacked or medicined) and inflicts another critical. This means, if the attacker triggers a crit on a player in an attack whose total wounds inflicted causes the player to exceed their wound threshold as well, TWO criticals will be inflicted on said character. The first from the actual attack and the second from exceeding their wound threshold (with at least a +10 modifier from the previous crit).

I believe it is in the developer answers thread that the intention is to only have a single crit roll per attack, so if a crit is activated and the player exceeds his threshold, it is one roll +10 (and then any additional modifiers).

Also just to be clear, a critical injury alone won't KO you, it's the wound threshold thing that does that.

Which is what triggers another crit.

Exceeding your wound threshold takes you out of the combat (until/unless stimpacked or medicined) and inflicts another critical. This means, if the attacker triggers a crit on a player in an attack whose total wounds inflicted causes the player to exceed their wound threshold as well, TWO criticals will be inflicted on said character. The first from the actual attack and the second from exceeding their wound threshold (with at least a +10 modifier from the previous crit).

I believe it is in the developer answers thread that the intention is to only have a single crit roll per attack, so if a crit is activated and the player exceeds his threshold, it is one roll +10 (and then any additional modifiers).

Correct. Damage is inflicted prior to resolving Advatages and Triumphs. If that damage inflicted exceeds the WT a critical is automatically inflicted. You then move on to resolving the Advantages and Triumphs with subsequent critical activations added to the crit roll if the shooter likes. One crit per hit.

Correct. Damage is inflicted prior to resolving Advatages and Triumphs. If that damage inflicted exceeds the WT a critical is automatically inflicted. You then move on to resolving the Advantages and Triumphs with subsequent critical activations added to the crit roll if the shooter likes. One crit per hit.

Something that just occurred to me... should you be adding ranks in Vicious and/or Lethal Blows to a Critical Injury caused solely (as in, no Advantage spent on triggering the crit) by exceeding the wound threshold?

I would, honestly both are passive so there really isn't any choice.

Edited by 2P51

Correct. Damage is inflicted prior to resolving Advatages and Triumphs. If that damage inflicted exceeds the WT a critical is automatically inflicted. You then move on to resolving the Advantages and Triumphs with subsequent critical activations added to the crit roll if the shooter likes. One crit per hit.

Something that just occurred to me... should you be adding ranks in Vicious and/or Lethal Blows to a Critical Injury caused solely (as in, no Advantage spent on triggering the crit) by exceeding the wound threshold?

Yes. The charcter/weapon with Lethal Blows/vicious still dealt the crit.