I've run him for about 20 games now with Lightning Reflexes and Inertial Dampeners, for the grand total of 30 points.
His "wingman" has been N'dru Suhlak with Veteran Instincts, Homing Missiles and Glitterstim, for 25 points. Guidance Chimps will get a spot in the mod-slot when they become available.
This gives my opponent a choice - go after the flanking Z-95 Ace with the pocket howitzer, or after Talonbane. Whichever choice is made, that target turns into debris pretty fast, but the other one settles in to munch pretty hard on the rump of the opposition force.
If Talonbane can survive into the knife fight, lightning reflexes and inertial dampeners combine well with the white 1-turns, and usually he can dish out well more than his own points in pain before evaporating under stress tokens and grumpy enemy fire.
The problem is getting him into the knife fight, as his pilot ability only works against primary weapons, and he crashes pretty hard against TLT and HLC.
