So, I have a fleet build, as can be seen through the link (pretty version) and in text below:
Screed's Hurricane
Faction: Galactic Empire
Points: 393/400
Commander: Admiral Screed
Assault Objective: Advanced Gunnery
Defense Objective: Contested Outpost
Navigation Objective: Superior Positions
Imperial II-Class Star Destroyer (120 points)
- Relentless ( 3 points)
- Captain Needa ( 2 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- XI7 Turbolasers ( 6 points)
- Ion Cannon Batteries ( 5 points)
Gladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Assault Concussion Missiles ( 7 points)
[ flagship ] Gladiator I-Class Star Destroyer (56 points)
- Admiral Screed ( 26 points)
- Admiral Montferrat ( 5 points)
- Assault Concussion Missiles ( 7 points)
Raider-I Class Corvette (44 points)
- Instigator ( 4 points)
- Ordnance Experts ( 4 points)
3 TIE Fighter Squadrons ( 24 points)
Fleet created with Armada Warlords
First off, I've got to say how much I love the Warlords site for such an attractive way of producing a list. Fab's is great for utility and keeping it all in your collection, but I really like the Warlords' design. Just so simple and lovely.
ANYWAY, my point at hand: assuming that, for now, I'm happy with that fleet as it stands (with some minor adjustments to upgrades) how do I approach objectives? I have picked the selected objectives along the following lines:
Advanced Gunnery: - This seems like an amazing selection for this fleet. It offers a big advantage to anyone with an MC80, but the ability to double-tap from the front arc of an ISD is too juicy. However, depending on circumstances, I can instead make the Demolisher my objective ship: it means I'm giving away fewer points, and it gets double-shots out of one of its lethal side-arcs. The final option is to make the Raider my objective ship if I'm up against lots and lots of squadrons; very few bonus points given away, and it gets to double-tap whole swathes of fighters in a single pass.
Other options, specifically Precision Strike and Most Wanted, offer too much advantage to my opponents, I feel. The last option is Opening Salvo, which could be really good for this list (especially as I'd typically have numerical superiority) - but I think it gives too much to an enemy fleet that relies on red-range broadsides. I'd rather face a single double-firing MC80 which was worth lots of points, I think, than an MC80 and two AFM2s all with two extra red dice on their first shots.
Contested Outpost: - I'm fairly settled on this one as a favourite among the yellows. The ability to dictate the location of the battle, and force enemy fleets to that point, is just too juicy to pass up. However, with the Demolisher, Hyperspace Assault would be an excellent fit - so how do I decide between the two?
Superior Positions: - Normally, I prefer Dangerous Territory, but I've lately switched to Superior Positions because of the huge strategic advantage at deployment - and because, with a fleet including the Demolisher and the surprisingly-manoeuvrable ISD, getting rear-shot arcs is not as tricky as I originally thought. But I've always struggled with the blue objectives, so am definitely up for new ideas.
Edited by jhox