ragnar63 said:
Actually I suspect the dice pool in combat will be quicker. Once you get used to the system, putting together and then interpreting the die rolls will be quicker than rolling to hit, rolling to parry or dodge, and rolling your damage. That does not even include all the extra rolls if you get an Ulrics Fury or a critical. Even more so if you are facing more than one opponent. Suddenly the excellent percentile system doesn't look so fast does it? Because this is new to most of us, the dice pool may look more long winded, but I suspect once you get used to it, it will be very fast., and I loved both V1 & 2 and the percentile system. You said what about the -30%, but under the dice pool you could represent that with 1 fortune dice and 4 misfortune dice, if you want to, which gives a much larger bunch of possible results than a strict -30%,
I agree with your comment here.
And this is exactly what happens in Descent. The same roll is telling you whether you hit and how much damage you do. You then add some extra damage from your skills/abilities and reduce it by the victim's armour and you are done.
Plus they added the very elegant mechanic of adding Fortune (white) or Misfortune (black) dice to the pool to take into account things that help you in your check or increase the difficulty of the check... I think this mechanic will also save a lot of time as you will no longer have to remember all the modifiers you need to apply to the roll and calculate them... I always loved Maths and usually have no problem adding several modifiers (well, with D&D my mind sometimes explodes) but I know many players that need a lot of time to process all that information: most of our brains work much better by connecting symbols and results than connecting numbers with results.