Heal/Harm question

By tinkerghost, in Star Wars: Force and Destiny RPG

I have a player that has the Heal/Harm skill - the medic actually - and they came up with 2 questions:

1) can Harm be used to cause strain instead of wounds - like pulling your punches in a fight.

2) When attacking minions with Harm, can he use the Magnitude upgrade to stack damage against the minions. IE:

4 minions in a group 20 wounds

current damage with Harm is 5.

2 Magnitude upgrades.

3 usable Force Pips

Can he use the 2 magnitude upgrades to deliver 15 points to the group, or does he have to deal damage to 3 separate minion groups?

I know the magnitude upgrades won't allow him to stack damage against a single Rival/Antagonist/Nemesis, but I wasn't sure how to handle the minions.

No and No :(

Harm is very specific that its causing wounds.

Each Minion Group is a single target, if you had 4 Minions acting separately then yes they could be targeted, but once they are joined together they become a single target.

Influence is the Force Power for causing stress, 3 Force Pips with the Strength Upgrade would allow your PC to inflict 6 Strain on the target.

Influence is the Force Power for causing stress, 3 Force Pips with the Strength Upgrade would allow your PC to inflict 6 Strain on the target.

"you're feeling sleepy. You want a nap, don't you?"

OK, I was tending towards the no on the strain issue, but I was 50/50 on the minions. Thank you for your input.

Influence is the Force Power for causing stress, 3 Force Pips with the Strength Upgrade would allow your PC to inflict 6 Strain on the target.

"you're feeling sleepy. You want a nap, don't you?"

"Why, here's a mental image of all the things I saw while browsing 4chan's /b/ section. Enjoy..."

Though inflicting that kind of pain on someone is definitely going to net you some Conflict.

I have a player that has the Heal/Harm skill - the medic actually - and they came up with 2 questions:

1) can Harm be used to cause strain instead of wounds - like pulling your punches in a fight.

2) When attacking minions with Harm, can he use the Magnitude upgrade to stack damage against the minions. IE:

4 minions in a group 20 wounds

current damage with Harm is 5.

2 Magnitude upgrades.

3 usable Force Pips

Can he use the 2 magnitude upgrades to deliver 15 points to the group, or does he have to deal damage to 3 separate minion groups?

I know the magnitude upgrades won't allow him to stack damage against a single Rival/Antagonist/Nemesis, but I wasn't sure how to handle the minions.

I think that heal should be allowed to heal strain.

I have a player that has the Heal/Harm skill - the medic actually - and they came up with 2 questions:

1) can Harm be used to cause strain instead of wounds - like pulling your punches in a fight.

2) When attacking minions with Harm, can he use the Magnitude upgrade to stack damage against the minions. IE:

4 minions in a group 20 wounds

current damage with Harm is 5.

2 Magnitude upgrades.

3 usable Force Pips

Can he use the 2 magnitude upgrades to deliver 15 points to the group, or does he have to deal damage to 3 separate minion groups?

I know the magnitude upgrades won't allow him to stack damage against a single Rival/Antagonist/Nemesis, but I wasn't sure how to handle the minions.

I think that heal should be allowed to heal strain.

There is a control upgrade to do that.

I have a player that has the Heal/Harm skill - the medic actually - and they came up with 2 questions:

1) can Harm be used to cause strain instead of wounds - like pulling your punches in a fight.

2) When attacking minions with Harm, can he use the Magnitude upgrade to stack damage against the minions. IE:

4 minions in a group 20 wounds

current damage with Harm is 5.

2 Magnitude upgrades.

3 usable Force Pips

Can he use the 2 magnitude upgrades to deliver 15 points to the group, or does he have to deal damage to 3 separate minion groups?

I know the magnitude upgrades won't allow him to stack damage against a single Rival/Antagonist/Nemesis, but I wasn't sure how to handle the minions.

I think that heal should be allowed to heal strain.

There is an upgrade for that. 20 point control, right column, just below basic power.