So I was looking at some missiles earlier and I am kind of at a toss up between what might be better for what here.
We have a somewhat classic fallback, homing missiles, they let you reroll your attack because you don't have to spend the target lock to actually fire it. But now we have the guidance chips coming in and suddenly we have the cheaper concussion missiles that, when coupled with the chips, will always turn two blanks into two hits. Both are 4 dice at 2-3 by the way.
Off the top of my head concussion missiles seem like they would be better for higher PS perhaps, they are cheaper and can get the advantage of better target lock positioning.... but a ship with long range sensors might be able to make better use of the homing shots, especially the generic ships.
Now I am sure there are some actual statistics and numbers to look at here but these are just my idle thoughts and frankly I just want to hear what others have to say on the subject of the two missiles and their interactions with the zero point munitions upgrades.

