Hi, title says all.
Based on what I have so far in terms of ships/cards, I could put together the following:
BBBBZ (100)
Standard build that I'd like to stack my other ideas against. I'm missing the Z-95 but if that's all I'd need to buy, I'm cool with that.
Wedge's Escort (XXBB) (100)
Wedge Antilles + R2D2 (33)
Red Squadron Pilot (23)
Blue Squadron Pilot (22)
Blue Squadron Pilot (22)
Pretty standard point and shoot build. Even with R2D2, Wedge will probably be focused. I intend however to do so on my terms so that my other ships can make the enemy pay for going after Wedge.
Ten's Escort (XXXB) (100)
Ten Numb + Fire Control System (33)
Biggs Darklighter (25)
Rookie Pilot (21)
Rookie Pilot (21)
FCS is there to help trigger Ten's ability (When attaching, 1 of your crit results cannot be canceled by defense dice). Biggs is there to allow Ten to stay on the board longer.
We owe you Biggs (98)
Ten Numb + Fire Control System + Marksmanship + Proton Torpedoes (40)
Wedge Antilles + R2D2 (33)
Biggs Darklighter (25)
I imagine Biggs would be focused quick and hard here since Ten and Wedge can dish out some hurt. FCS, Marksmanship and even Proton Torpedos all take advantage of Ten's ability. I could replace Proton Torpedoes for Adv. Torpedoes.
Thoughts? Thanks!
Edited by MAVERlCK