Is this good enough

By Rogue 4, in X-Wing Squad Lists

Okay I have a store championship coming up and I need advice if this is good enough:

Vader

Vet Inst, TIE x1 title, Adv. Tar. Computer and Engine Upgrade

Fel

Royal Guard title, Push the Limit, Autothrusters, Targetting computer

Carnor Jax

Push the Limit, Autothrusters

Question:

Can I get under 100? What should drop and be replaced? Pros/Cons? What lists hurt this? Thanks for any input

It's a fine list on paper, however it folds incredibly fast if flown less than amazingly. 1 block or misjudgment can spell disaster for each ship.

Honestly, I would cut Carnor completely, which pains me to say because he's my boy, but Omega leader with Juke/Relay/Stealth is a 29 point monster that will put you on 98 points.

Blocks will shut this list down as well as the stress mechanic. Tacticians...stress hogs...flechette torps... Many of them are making their way into lists these days. Personally, I dislike building a list that has the same general weakness for each ship. Stress can hurt any ship, but it especially hurts Vader and Fel...their bread and butter is extra actions. Blocks also hurt these guys more than a normal ship. That being said, you get rewarded exponentially if you can fly these guys well.

To get by the same-ship weakness, what fits my play style is to add a cheap anchor to the list. Right now that would be a Delta Sq. Defender. Clocks in at 30 points, but it can take a few hits and gives you something you can shove at your opponent to flank with your aces. If they ignore it for your aces, it can put on some hurt. It even has the capability to get a clutch block in at PS 1.

Edited by Deepspace5

Sorry, what are blocks?

When someone uses a lower PS ship to specifically fly into where he thinks you'll be so that you bump him and lose all your actions. it's usually dubbed a "blocker"