Is Super Dash going to make a comeback? (or was he ever gone?)

By quasistellar, in X-Wing

and the ship also has two agility, so it's a little more resilient than the YT-1300 to Tractor Beams.

Large ships are immune to tractor beam.

Large ships can't be displaced by tractor beam but they definitely still recieve and care about the -1 agility tokens.

and the ship also has two agility, so it's a little more resilient than the YT-1300 to Tractor Beams.

Large ships are immune to tractor beam.

They still take the agility penalty, just not the forced movement. They are most definitely NOT immune to the tractor beam; losing your onwly point of agility is very painful.

and the ship also has two agility, so it's a little more resilient than the YT-1300 to Tractor Beams.

Large ships are immune to tractor beam.

They still get -1 agility.

Hey, less green dice to hate! I'm on board. Please, take away the part of the game I feel most helpless about. I will probably thank you for it.

and the ship also has two agility, so it's a little more resilient than the YT-1300 to Tractor Beams.

Large ships are immune to tractor beam.

They still take the agility penalty, just not the forced movement. They are most definitely NOT immune to the tractor beam; losing your onwly point of agility is very painful.

Yeah, but if you lose it, it means it didn't help you much already ;)

To make it worth it to give up an attack just to make opponent lost 1 agility, depending if it is a 2 or 3 red dice, you need to have 3 or 5 following attacks. It is the displacement that make TB worth it. So I consider Large Ships to be immune to it :P

anyway, don't see Dash coming back in his typical super build. R3-a2 curb-stomped his balls

And Palp aces laughs at any dash list unless the dash player is a miracle worker who doesn't let 2 fast ps9 boost + barrel roll aces just munch on his hole until he explodes.

What I want to find out is whether opening up the dial (and Dash's ability) can change that. I suspect not being limited to your green maneuvers will enable Dash+Kanan to outrun almost everything--at least enough to keep them out of the donut hole.

The same applies to the Stresshog--will it even be able to get Dash in arc before getting pounded down?

Like I said--I don't know if this is going to be the best build, but, to me, not being limited to greens every time I want to PtL is going to really change the way I think about maneuvering. I'd be playing him even more like an arc-dodger, and abusing the large base speed to compensate for being lower PS than other aces. The only thing better than focused green dice is not having to roll them at all.

Predictability is a really big part of this game, so if you can be less predictable, all the better.

I think a inch of people are underestimating the usefulness of a hard 1 turn+Barrel roll back when dealing with aces. This maneuver puts you in almost the same spot, but a different direction. Most aces don't have a straight 1 and so will bump, or overshoot, unless they actually out fly you with a well timed k-turn. Barring the perfect k-turn, they will be facing the wrong direction for the next turn when you jet away with a 3 bank or 4 straight, or if they do k-turn they still don't token up.

How about Ezra?

He essentially gives you a pseudo focus for attack as you'll likely be stressed with Pushing it every where. Also, even if you run into a stressbot, at least you'll be able to flip a focus to a crit when attacking. Flipping crits on the HLC is pretty sweet.

After Kanan was released, I took him to a Vassal game, put him on an Engine PTL HLC Dash, and paired him with two Crackshot + Calculation Green Squadron Pilots. The stress hog couldn't touch me because I forced the greens strait at it...I was a little worried about the PS 10 Poe but easily outmaneuvered him. With all of those whites as usable maneuvers to clear stress, it makes you WAY less predictable. It is way easier to change direction with Kanan that if an ace gets within your bubble, the next turn you can hard turn out, barrel roll and boost away and create some distance.

Of course, Poe cannot maneuver like Fel, so maybe it'll be a little weaker in that realm...but it does create options. I would surmise that APL or Ion Projector is still an option of dealing aces when Kanan is aboard...shave a few points and pour them into the escort.

Edited by Deepspace5

Super Dash is the only pilot in the game that makes my blood pressure rise. I'd rather face primary weapon turrets than Super Dash, any day of the week. At least PWT don't throw four red dice, 360 degrees, at range 3 with zero bonus defense dice.

That range one bubble would be a lot more significant if obstacles actually meant something to him, and with the new Rebel crew, he'll become significantly more unpredictable. FFG honestly should've given Dash's pilot ability to a lower pilot skill ship (or even better, give that ability to a non-turret ship instead). An incredible green dial (new crew) and ignoring obstacles? Good grief.

The lists that suffer the most against Dash will have an even harder time with the new rebel crew, while lists that effectively counter Dash shouldn't be very much affected.

Edited by oncogene

So deny him his dial. Ion the ever living Mumm-ra out of him. Deny him his agility with Tractor Beams.

If you know where he's going, you can get into range 1.

Even a single prototype pilot can ruin his day, let alone a few Advanceds.

So deny him his dial. Ion the ever living Mumm-ra out of him. Deny him his agility with Tractor Beams.

If you know where he's going, you can get into range 1.

Even a single prototype pilot can ruin his day, let alone a few Advanceds.

If you ionize him he can still boost and barrel roll. He's probably the ship that's least effected by ionization.

He's also the hardest ship to block currently, once Kanan comes out you won't have any god **** chance.

"The Phantom isn't broken, you just have to throw dice at it." HA.

So deny him his dial. Ion the ever living Mumm-ra out of him. Deny him his agility with Tractor Beams.

If you know where he's going, you can get into range 1.

Even a single prototype pilot can ruin his day, let alone a few Advanceds.

If you ionize him he can still boost and barrel roll. He's probably the ship that's least effected by ionization.

He's also the hardest ship to block currently, once Kanan comes out you won't have any god **** chance.

"The Phantom isn't broken, you just have to throw dice at it." HA.

But even with boost and barrel roll you can predict where he's going better than without ioning, and it's a whole lot easier to creep into range 1.

Dash with Kanan is as easy to block as anyother unstressed ship.

Dash with Kanan is as easy to block as anyother unstressed ship.

Unless you have 8 TIE Fighters used as one huge net you will never block him unless your opponent is incompetent.

All you have to do is see where your opponent moves to and then boost and barrel roll the other way like a child with ice cream smeared on his face. Super Dash ignores a ton of game mechanics that make this game challenging and great. He's the easiest ship in the game to fly and it simply autowins you games against anyone playing without a turret or an ace.

And now once he gets an entirely green dial even aces won't have a chance if you just assign your maneuvers to random die rolls. What are you going to do, land on an asteroid?

Hell, you can't even barrel roll off the map anymore. Super Dash is the bumper bowling version of X-Wing, a child's game mode.

Edited by ParaGoomba Slayer

I dunno I watched Super Dash get trolled hard by a triple X list.

Funny thing though, the ice cream was on the face of the X-Wing pilot. He was 12 I think?

Anyways even though I have a deep and abiding love of Shadows of the Empire, I can admit that I don't so so well with my "super" Dash. Heck, I haven't had much luck with any of the pilots. Am I an ice cream smeared child? I would love for someone to say that to my face with their X-Wing case in their hand. That's an empty threat though, I guess, because I can't fly the auto-win kiddie ship.

It must be an auto-win kiddie ship then. Sad thing is, you can tell who gets smoked by Kiddie Dash regularly just by the volume of their complaints against him.

Yes. PWTs suck. We get it. Thank you. Talonbane Cobra at R1 sucks too. TLTs suck. It all sucks.

Where is the JM5000 preview? This sucks!

Edited by Darkcloak

You understand that if blocked, Dash doesn't get his Barrel Roll/Boost, right? I mean, that is the major advantage of blocking, that the blocked loses their action.

Honestly what is so super about super dash? I'd be more worried about lone wolf dash, the one that actually won gencon. That list flown well is incredibly brutal. I assume Goomba is a child. Only an 8 year old couldn't figure out that a stressed dash has to either 1 bank to the left or right or go straight 1 or 2 which makes it stupidly easy to block.

Edited by RedAce

The point of contention is the addition of Kanan, which allows him to clear stress with white maneuvers.

The point of contention is the addition of Kanan, which allows him to clear stress with white maneuvers.

Move over good sir, this thread is now about Para and his hatred for Dash Rendar :D

All you have to do is see where your opponent moves to and then boost and barrel roll the other way like a child with ice cream smeared on his face. Super Dash ignores a ton of game mechanics that make this game challenging and great. He's the easiest ship in the game to fly and it simply autowins you games against anyone playing without a turret or an ace.

Funny, my scum list I'm testing for store champs has beat super dash twice now with no ace (highest PS is a 6) and my only turrets being a TLT on Palob (who died first) and an ion turret on Torkhil (who never got in range).

Kanan Dash is not Super Dash, he is Rainbow Dash because the colours (of maneuvers) Duke, the colours!

Edited by GreatMazinkaiser

So you can't block Rainbow Dash as easily. It's still Dash I-wanna-spend-all-my-actions-on-moving Rendar! So what is he gonna do huh? Kaanan on board, so no Rec Spec. Ya got bEUst. So no EI. You definitely have the wet title and the HLC because you're only 12 (you're only 12) so you have to put the ice cream directly on your face. Every time.

How do you deal with that? I mean really? If I Had A Million Flavours? Cherry Garcia? Waffle cone? Bowl?

You just shoot at it with your own laserpews. It's two unmodified green dice people. Only two of them. If Dash decided to smear the ice cream the other way and Oh I dunno, go for a fully modded HLC shot... then he would have... no tokens... for... defffffffzzzzzzzzzzzzzzzzzzzzzzzzzzzz............

Edit: 'm sorry I must have fallen asleep mid rant.

So you can't block Rainbow Dash as easily. It's still Dash I-wanna-spend-all-my-actions-on-moving Rendar! So what is he gonna do huh? Kaanan on board, so no Rec Spec. Ya got bEUst. So no EI. You definitely have the wet title and the HLC because you're only 12 (you're only 12) so you have to put the ice cream directly on your face. Every time.

How do you deal with that? I mean really? If I Had A Million Flavours? Cherry Garcia? Waffle cone? Bowl?

You just shoot at it with your own laserpews. It's two unmodified green dice people. Only two of them. If Dash decided to smear the ice cream the other way and Oh I dunno, go for a fully modded HLC shot... then he would have... no tokens... for... defffffffzzzzzzzzzzzzzzzzzzzzzzzzzzzz............

Edit: 'm sorry I must have fallen asleep mid rant.

I'm getting so tired of people getting insulted for flying Dash. He's not my cup of tea but I don't see the point of constantly being rude to the members of our community that like flying that ship.