Is Super Dash going to make a comeback? (or was he ever gone?)

By quasistellar, in X-Wing

The change to tournament rules created a marked decline in the use of Dash. We did see a really clever showing with Dash+Ten at worlds, though!

Anyway, the Kanan crew card has me pretty excited.

"Once per round, after a friendly ship at Range 1-2 executes a white maneuver, you may remove 1 stress token from that ship."

As we all know, the YT-2400 has every maneuver that isn't a K-turn, S-loop, or T-roll, and they're all white and green. Fifty-four or 58 (with engine upgrade) point Dash with PtL is going to be excellent, and the ship also has two agility, so it's a little more resilient than the YT-1300 to Tractor Beams. If you have a panic-attack type opponent, you can just elect not to use PtL and still be able to clear stress and outfly them. With the large base, stressbot Y-wings will have a hard time keeping up and not being cut to ribbons by the HLC.

Pair Dash with whatever you think will help you in your local meta, whether that be Poe, Jake, Corran, some prototypes, Z-95s, etc.

I'm not saying this is going to be a world-beating list, but I do think that Kanan opening up the dial for Dash is going to make it so fun to fly that we'll be seeing it often.

Edited by quasistellar

"Once per round, after a friendly ship at Range 1-2 executes a white maneuver, you may remove 1 stress token from that ship."

The change to tournament rules created a marked decline in the use of Dash. We did see a really clever showing with Dash+Ten at worlds, though!

Anyway, the Kanan crew card has me pretty excited.

"Once per round, after a friendly ship at Range 1-2 executes a white maneuver, you may remove 1 stress token from that ship."

As we all know, the YT-2400 has every maneuver that isn't a K-turn, S-loop, or T-roll, and they're all white and green. Fifty-four or 58 (with engine upgrade) point Dash with PtL is going to be excellent, and the ship also has two agility, so it's a little more resilient than the YT-1300 to Tractor Beams. If you have a panic-attack type opponent, you can just elect not to use PtL and still be able to clear stress and outfly them. With the large base, stressbot Y-wings will have a hard time keeping up and not being cut to ribbons by the HLC.

Pair Dash with whatever you think will help you in your local meta, whether that be Poe, Jake, Corran, some prototypes, Z-95s, etc.

I'm not saying this is going to be a world-beating list, but I do think that Kanan opening up the dial for Dash is going to make it so fun to fly that we'll be seeing it often.

You mean that you can use Kanan's abitily on the ship he's flying in? Don't you have to choose an other friendly ship ?

Exactly.

Edited by bernh

"Once per round, after a friendly ship at Range 1-2 executes a white maneuver, you may remove 1 stress token from that ship."

The change to tournament rules created a marked decline in the use of Dash. We did see a really clever showing with Dash+Ten at worlds, though!

Anyway, the Kanan crew card has me pretty excited.

"Once per round, after a friendly ship at Range 1-2 executes a white maneuver, you may remove 1 stress token from that ship."

As we all know, the YT-2400 has every maneuver that isn't a K-turn, S-loop, or T-roll, and they're all white and green. Fifty-four or 58 (with engine upgrade) point Dash with PtL is going to be excellent, and the ship also has two agility, so it's a little more resilient than the YT-1300 to Tractor Beams. If you have a panic-attack type opponent, you can just elect not to use PtL and still be able to clear stress and outfly them. With the large base, stressbot Y-wings will have a hard time keeping up and not being cut to ribbons by the HLC.

Pair Dash with whatever you think will help you in your local meta, whether that be Poe, Jake, Corran, some prototypes, Z-95s, etc.

I'm not saying this is going to be a world-beating list, but I do think that Kanan opening up the dial for Dash is going to make it so fun to fly that we'll be seeing it often.

You mean that you can use Kanan's abitily on the ship he's flying in? Don't you have to choose an other friendly ship ?

If it meant another friendly ship, it would say that. As it is, it says 'a friendly ship' and per the rules, you are a friendly ship of yourself and you are within 1 of yourself.

Kanan is going to make superdash in particular a lot more manoeuvrable, but I'm not sure he's as much better as people think, because he doesn't stop superdash from being PS7...

Anyone want to place a bet on who will reply first? ParaGoomba or FickleGreenDice? :P

Super dash never went away in our local meta.

But Kanan may bring a new twist. You trade a free focus token for being much less predictable when you move. It may even be enough to allow Dash to drop the Engine Upgrade.

It's going to make Dash pretty good and I fully expect to see him along side Poe or Corran, but then he's never gone anywhere. He drops down to two actions a round though and I don't know how bad that's going to hurt him.

Super Dash never left.


Double Flail (100)



Dash Rendar — YT-2400 36

Push the Limit 3

Heavy Laser Cannon 7

Kyle Katarn 3

Engine Upgrade 4

Outrider 5

Ship Total: 58


"Chopper" — VCX-100 37

Autoblaster Turret 2

Kanan Jarrus 3

Ship Total: 42

Edited by Ayleron

Anyone want to place a bet on who will reply first? ParaGoomba or FickleGreenDice? :P

what do I win?

Also, I like Dash

range 1 limitation (or any range limitation; just something to play around) makes turrets aokay in my book; turns him from some boring dice-fest ala Han and into a really engaging game of peek-a-boo from behind obstacles

anyway, don't see Dash coming back in his typical super build. R3-a2 curb-stomped his balls

Edited by ficklegreendice

Kanan Dash is powerful, certainly, but losing the token stacking ability is a pretty significant disadvantage in a number of match ups. Plus, unless you boost+barrel roll, you don't actually cover much more ground than PTL Dash (And actually doing so means unmodified dice, which is always bad). Kanan Dash is also rubbish against PWTs, if they ever make a comeback.

I suspect it's going to be a metagame decision, not a strict replacement.

kanan also doesn't help with the double stress from r3-a2

Kyle at least hands out focus

Super Dash a.k.a. I take no skill to fly has never left the game My friend has won the last 4 tournaments he has gone to using his Dash Horn build

Dash made the top cut at worlds, he hasn't gone anywhere. That said kanan is a nice piece against anyone just brining a single stress piece. As a stress player I'm more concerned about kyle. The few times I've played against a proxied kanan dash consistently could not modify his dice, using the two actions for repositioning.

Anyone want to place a bet on who will reply first? ParaGoomba or FickleGreenDice? :P

Super Dash a.k.a. I take no skill to fly

Great, now it's a triumvirate. :(

I've firmly been of the mind that, although Kanan works well with Dash, practiced players of Dash who have been running Kyle have done just fine and won't be using Kanan. Dash easily gets out of most ships arcs and can adjust to unexpected situations easy enough with PTL BR Boost. The focus Kyle supplies is invaluable, especially in double-stressed situations. I don't see Kyle being replaced for Kanan in the top Dash/Corran players' lists.

Edited by SabaccShark

I think the main question is, will there be an inherent dis/advantage to choosing any non-red maneuver + boost OR barrel roll* + Focus action versus choosing any green maneuver + Focus from Kyle + BOTH boost and barrel roll?

Or, as hinted above, will Kanan enable Dash to dispense with Engine altogether and still be "Super" at 54 points?

anyway, don't see Dash coming back in his typical super build. R3-a2 curb-stomped his balls

And Palp aces laughs at any dash list unless the dash player is a miracle worker who doesn't let 2 fast ps9 boost + barrel roll aces just munch on his hole until he explodes.

Dash never really left, but he is not as popular thanks to new MOV rules and Autothrusters. Brobots also made an inpact on Super Dash.

Kanan might renew interest, but the same problems will come up: donut hole, Higher PS ships taking advantage of said R1 hole, low agility and endurance for a two ship list, and being blocked by low PS ships.

My current favorite list is super dash and Miranda. I normally run 3PO on Miranda, and he's next to pointless against TLTs, so Kanan may be better on her, and still get the flexibility on Dash if I stay close enough. Also some insurance against stress lists.

When flying Dash and vi Poe the only question is how to spend the last 4 pts... Prockets?

When flying Dash and vi Poe the only question is how to spend the last 4 pts... Prockets?

I like Flechettes on Poe actually, they can make a misery of the life of the sort of high-init aces Dash hates. I faced a Prockets superdash the other day and he never once had anyone in arc at range 1, and this was with a variety of lists including both lower and higher inits.

Cluster missiles might be a better argument, come to think of it.

anyway, don't see Dash coming back in his typical super build. R3-a2 curb-stomped his balls

And Palp aces laughs at any dash list unless the dash player is a miracle worker who doesn't let 2 fast ps9 boost + barrel roll aces just munch on his hole until he explodes.

the only thing more damaging than palp aces is that phrasing

anyway, don't see Dash coming back in his typical super build. R3-a2 curb-stomped his balls

And Palp aces laughs at any dash list unless the dash player is a miracle worker who doesn't let 2 fast ps9 boost + barrel roll aces just munch on his hole until he explodes.

the only thing more damaging than palp aces is that phrasing

That sounds like something you have to pay for...

and the ship also has two agility, so it's a little more resilient than the YT-1300 to Tractor Beams.

Large ships are immune to tractor beam.

Edited by Wildhorn