"Screed does his ion-ing" - first attempt at a tourney build

By Smutpedler, in Star Wars: Armada Fleet Builds

Hi all

Got my first tourney tomorrow. Any thoughts on this list would be appreciated. Thanks in advance!

ISD 2
screed
intel officer
gunnery team
ECM
NK-7
Avenger

Gladiator 1
APT
Demolisher

Raider 2 (x2)
Overload Pulse

Squadrons
2x TIE Interceptor
Jumpmaster 5000

399pts

Objectives
Opening Salvo
Hyperspace Assault
Dangerous Territory

I think it's easier said than done to get Overload Pulse to go off when you need it to, particularly if used on Radiers, but it sure is a noble goal. You clearly have an idea in mind for how you'd like everything to go, so that's a great first step - just remember the situation on the board may very well dictate you can't afford to activate Radiers before the ISD. Good luck at your event!

I think it's easier said than done to get Overload Pulse to go off when you need it to, particularly if used on Radiers, but it sure is a noble goal. You clearly have an idea in mind for how you'd like everything to go, so that's a great first step - just remember the situation on the board may very well dictate you can't afford to activate Radiers before the ISD. Good luck at your event!

Thanks for the reply. Looks like you've seen my game plan :) I'm still very new to Armada but a long time X-Wing player so on paper I like the look of this synergy. I have no idea what the local metas going to be like so no idea to what to build for hence I've home brewed my own concoction. I guess the lack of dice being thrown by the raiders is the issue? Never flown my Raiders or ISD either yet so I'm not expecting bags of success, more a fun list to play so I can get to grips with what other players are doing. Really enjoy the podcast by the way :)

Edited by Smutpedler

I used a very similar list recently and the "overload pulse before Avenger" trick worked like a dream! It will probably do this in only 50% of games however.

I would move Intel officer to the Demolisher as it gives a real dilemma to the opponent when a nasty 4-5 black dice volley comes in. Also consider dropping NK7s to upgrade screed with Vader. I know it is a little risky, not getting the blue crits, but the extra damage on the rest of you firepower shines and who needs evades at knife fighting range anyway.

For fighters just take 4 TIE-fighters. Giving Intel to 2 flimsy fighters won't help more than once as they will die soon. 4 TFs gives more hull and allows you to drip feed them or just jump on a choice target. If you wish to free up commands then 2 aggressors may last a while with counter-1 and the extra hull.

I used a very similar list recently and the "overload pulse before Avenger" trick worked like a dream! It will probably do this in only 50% of games however.

I would move Intel officer to the Demolisher as it gives a real dilemma to the opponent when a nasty 4-5 black dice volley comes in. Also consider dropping NK7s to upgrade screed with Vader. I know it is a little risky, not getting the blue crits, but the extra damage on the rest of you firepower shines and who needs evades at knife fighting range anyway.

For fighters just take 4 TIE-fighters. Giving Intel to 2 flimsy fighters won't help more than once as they will die soon. 4 TFs gives more hull and allows you to drip feed them or just jump on a choice target. If you wish to free up commands then 2 aggressors may last a while with counter-1 and the extra hull.

Cheers for the advice. I was actually really unwell for the tourney in the end so still haven't run this list yet :(

I think it's easier said than done to get Overload Pulse to go off when you need it to, particularly if used on Radiers, but it sure is a noble goal. You clearly have an idea in mind for how you'd like everything to go, so that's a great first step - just remember the situation on the board may very well dictate you can't afford to activate Radiers before the ISD. Good luck at your event!

Thanks for the reply. Looks like you've seen my game plan :) I'm still very new to Armada but a long time X-Wing player so on paper I like the look of this synergy. I have no idea what the local metas going to be like so no idea to what to build for hence I've home brewed my own concoction. I guess the lack of dice being thrown by the raiders is the issue? Never flown my Raiders or ISD either yet so I'm not expecting bags of success, more a fun list to play so I can get to grips with what other players are doing. Really enjoy the podcast by the way :)

Cool. Enjoy the exploration. Love the name, by the way.