Not yet.
Fleet Ambush's Deployment Order, and Hyperspace Assault Without Ships is still waiting for answers as far as I can tell.
Fleet Ambush
I haven't gotten an answer yet.
I submitted the question to FFG as well, so if I hear anything I'll post it here.
Always brings a smile to my face when my opponent brings Fleet Ambush against my B-wings. Popped an AF2 flagship on the first activation of the game the other day with Yavaris and her wing...
This is a very fun and interesting objective. I had the honour of being ambush, so I put my Gunnery teamed Dominator as far towards my opponents as I could. Since I was first player, I activated the Dominator first. He had the honour of one-shotting not one, but two different badly placed Nebulons during the games first activation. My opponent (who was very new to the game and didn't realize that the side of Nebulans are extremely fragile) instantly gave up. I do not blame him.
This is why smart deployment is absolutely necessary for this objective, that is to say that is can have the most crippling effect if done wrong. You can navigate to avoid minefields, and you probably won't die. You might land on a few fire lane tokens, but you won't die. If you deploy into your opponent's strong arc or in range of bombers, you're probably gonna die fast.
This is when your own ships (second player) are best deployed to the back and just out of range of your opponent's first ship. Actually measuring out bomber striking range from carriers is important (deploy at distance 2, +speed of bombers, +distance 1 striking range or more for Rhymer). That'll really limit your own deployment options (that can be almost a 3' striking range, 4' with Rhymer, especially if they're running Corrupter with speed 4 bombers). Once you get around that, though, the rest of your deployments will start to take shape and the real benefit of splitting up your opponent's fleet will come to fruition.
Remember: if you deploy out of their range, they still go first. All you have to do is out-activate them to draw those ambushed ships into your range first. Rieekan or Mothma with MSUs, or a heavily armored (can survive 1 round of depressing attacks) carrier with strong, fast bombers are great for this objective (MC80/ISD)
So, a few months later - has there been any reply?
My opponent the other day had this one, and we wondered how it worked, regarding the case where I (first player) had fewer ships than him.
So, a few months later - has there been any reply?
My opponent the other day had this one, and we wondered how it worked, regarding the case where I (first player) had fewer ships than him.
This old bird again?
I agree the card is somewhat vaguely worded.
Players take turns deploying fleets as normal but must deploy all ships before deploying any squadrons.
So deployment is NORMAL...BUT players must deploy all ships before deploying any squadrons.
We've always run it as: once you're out of ships, switch to squads. There is no skipping a deployment.
But I could just as easily mean: all ships must hit the table before a single squad goes down, even if it means a player skipping a deployment.
So... I was pretty sure I'd sent this in, but I don't have an answer on it. Resent it just now, so hopefully we'll see an answer on it.
I agree that it could very easily go either way. My initial naive reading of it matched that of the first opponent I played it with (both deploy all ships before EITHER starts deploying squadrons), so that's how I've always done it.
It's just grammatically ambiguous, and needs a simple clarification one way or the other.
If the objective itself weren't so terrible, though, this probably would've been shaken out a year ago...
Edited by ArdaedhelI would say that if the scenario wording was:
"Players take turns deploying fleets as normal but must deploy all of their ships before deploying any of their squadrons. "
Then players shouldn't skip deployments and just switch to their squadron pairs after their last ship goes down.
However the wording refers to "all ships" and doesn't specify from which side they belong. It then refers to "any squadrons" (again from either side). So I would lean towards skipping deployments until all ships are down then starting again with squadron pairs.
Sorry to reopen old wounds if this has been thrashed out in another thread but it is actually the first time it's been brought to my attention.
It could've been worded better in either direction.
Players take turns deploying fleets as normal, but both must deploy all ships before either deploys any squadrons.
Players take turns deploying fleets as normal, but each must deploy all ships before deploying squadrons.
Good Luck.
My objective based question is Older, and still not answered. Despite being sent directly to Michael Gernes at his personal request ... Twice.
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Players take turns deploying fleets as normal, but both must deploy all ships before either deploys any squadrons.
...
Played this objective at worlds and called a judge over to get their take. The judge (Ian Cross I think) ruled that it works as above, that both players had all ships on the board before any squadrons were deployed. It's still not an official reply, but it is as close as I've seen.
...
Players take turns deploying fleets as normal, but both must deploy all ships before either deploys any squadrons.
...
Played this objective at worlds and called a judge over to get their take. The judge (Ian Cross I think) ruled that it works as above, that both players had all ships on the board before any squadrons were deployed. It's still not an official reply, but it is as close as I've seen.
Why is there an extra "both" in the quote?
That's not the text on the card.
Why is there an extra "both" in the quote?
That's not the text on the card.
It could've been worded better in either direction.
Players take turns deploying fleets as normal, but both must deploy all ships before either deploys any squadrons.
Players take turns deploying fleets as normal, but each must deploy all ships before deploying squadrons.
Got it