While we haven't finished Jewel of Yavin just yet - still in the midst of Episode I - my players have grown pretty attached to Aris and I don't foresee them betraying her or anything of that sort. It's likely that after they cash out following the adventure, our Bounty Hunter will likely be able to buy his own ship, which has been a plot point from the start, as the Smuggler Pilot blew up his ship in an accident some time before the campaign, so she agreed to let him work off her ship until he could buy a new one.
Since the Explorer and Colonist will probably stay on-board the Smuggler's ship, I had toyed with the idea of having Aris join up with their group and act as something akin to a handler or partner to the Bounty Hunter aboard his ship. If any of you have played
Star Wars: The Old Republic
, then she'd be in a similar position as Mako is with the Bounty Hunter class. They'd still adventure together as a part, of course, but between the big arcs they'd probably do their own thing, and bounties are slowly becoming more prevalent.
Thoughts? Anyone ever done something like this with one of the published adventure NPCs?