Small Jumpmaster spoiler from Nürnberg (Germany)

By CaineHoA, in X-Wing

Heck of a lot more paint on those things since I saw them in August at GenCon! Can't be long now before they're in stores.

[edit] Hey can you guys not post the disturbing Clockwork Orange screenshots?

I think that sounds like permission to post more disturbing Clockwork Orange images. But I would probably not post that one scene...you know which one.

pondlifebreakfast.png

I've seen that look before.

That's the why-didn't-we-do-a-criminal-record-check-on-the-new-roommate-look...

So, you can PTL and use Recon Spec. to go ahead and dump 2 Focus and a TL on someone else. That's pretty good. Who would be best?

I wonder how you can get an Evade token to then dump?

27 points seems to be the biggest news.

The cheapest 3die pwt in the game at 39. If the generic is 26, whoa.

and it might actually HAVE EPT FOR DAT GLORIOUS INTIMIDATION!

Back to the actual topic... I think this ability seems very good but would be rather surprised if it didn't actually have a range limit. Thusfar as far as I'm aware the only non-limited card is Palpatine and he costs 8 points and 2 crew slots.

Back to the actual topic... I think this ability seems very good but would be rather surprised if it didn't actually have a range limit. Thusfar as far as I'm aware the only non-limited card is Palpatine and he costs 8 points and 2 crew slots.

No there are other examples of pilot abilities beeing global. E.g. Zertik Strom.

Also the text is clear enough to read that it doesn't name a range. The german card must be wrong it were the case.

Edited by CaineHoA

Latts Razi as well, no range on her pilot ability.

Back to the actual topic... I think this ability seems very good but would be rather surprised if it didn't actually have a range limit. Thusfar as far as I'm aware the only non-limited card is Palpatine and he costs 8 points and 2 crew slots.

No there are other examples of pilot abilities beeing global. E.g. Zertik Strom.

Did I miss something?

"Enemy ships at Range 1 cannot add their range combat bonus when attacking."

That says enemy ships at range 1, limiting it to enemy ships... At range 1

pondlifebreakfast.png

PUm80bA.png

PTL pass a TL and focus to a ship that took an evade and has a nasty munition to fire?

Sounds cool to me.

27 points seems to be the biggest news.

I've always wanted to run a list with Brobots and a third large ship. Looks like this will finally let me do it.

you running naked brobots?

I haven't yet, but I want to try. I was just waiting for a 3rd ship that would be a good fit. I don't play tournaments though, just with friends.

Pretty sure the rumors are that the dial is asymmetrical, so if the left 2 bank is green maybe the white 2 won't be?

I'm gonna go out on a limb here.

If the maneuver is white, it isn't green.

Wow I meant to say the "Right 2 won't be"... not the WHITE two.... lol!

Back to the actual topic... I think this ability seems very good but would be rather surprised if it didn't actually have a range limit. Thusfar as far as I'm aware the only non-limited card is Palpatine and he costs 8 points and 2 crew slots.

No there are other examples of pilot abilities beeing global. E.g. Zertik Strom.

Did I miss something?

"Enemy ships at Range 1 cannot add their range combat bonus when attacking."

That says enemy ships at range 1, limiting it to enemy ships... At range 1

Hmm somehow i remembered a discussion out of the FFG article about that and always thought its global. Maybe i'm wrong. I thought because it doesnt say range 1 of your ship.

Edited by CaineHoA

Back to the actual topic... I think this ability seems very good but would be rather surprised if it didn't actually have a range limit. Thusfar as far as I'm aware the only non-limited card is Palpatine and he costs 8 points and 2 crew slots.

No there are other examples of pilot abilities beeing global. E.g. Zertik Strom.

Did I miss something?

"Enemy ships at Range 1 cannot add their range combat bonus when attacking."

That says enemy ships at range 1, limiting it to enemy ships... At range 1

LT Colzet. can be at any range.

Captain Kagi

Edited by Panic 217

Latts Razi as well, no range on her pilot ability.

This is true I forgot her but all other 'passing' abilities like Kyle Katarn and even Paloab's stealing are range limited unless I'm missing someone else.

Anyway the deal is you can believe it or not, I only said whats written on the german card ;-)

Back to the actual topic... I think this ability seems very good but would be rather surprised if it didn't actually have a range limit. Thusfar as far as I'm aware the only non-limited card is Palpatine and he costs 8 points and 2 crew slots.

No there are other examples of pilot abilities beeing global. E.g. Zertik Strom.

Did I miss something?

"Enemy ships at Range 1 cannot add their range combat bonus when attacking."

That says enemy ships at range 1, limiting it to enemy ships... At range 1

Hmm somehow i remembered a discussion out of the FFG article about that and always thought its global. Maybe i'm wrong. I thought because it doesnt say range 1 of your ship.

If it's global so is carnor, they use the same wording, I just checked:

"Enemy ships at Range 1 cannot perform focus or evade actions and cannot spend focus or evade tokens."

Latts Razi as well, no range on her pilot ability.

This is true I forgot her but all other 'passing' abilities like Kyle Katarn and even Paloab's stealing are range limited unless I'm missing someone else.

Yeah, I went through a few others as well, I agree that it does seem rather potent without a range limit.

Back to the actual topic... I think this ability seems very good but would be rather surprised if it didn't actually have a range limit. Thusfar as far as I'm aware the only non-limited card is Palpatine and he costs 8 points and 2 crew slots.

No there are other examples of pilot abilities beeing global. E.g. Zertik Strom.

Did I miss something?

"Enemy ships at Range 1 cannot add their range combat bonus when attacking."

That says enemy ships at range 1, limiting it to enemy ships... At range 1

Hmm somehow i remembered a discussion out of the FFG article about that and always thought its global. Maybe i'm wrong. I thought because it doesnt say range 1 of your ship.

If it's global so is carnor, they use the same wording, I just checked:

"Enemy ships at Range 1 cannot perform focus or evade actions and cannot spend focus or evade tokens."

https://www.fantasyflightgames.com/en/news/2015/5/4/the-academys-finest/

"Rather than further highlighting the boosted firepower the TIE Advanced gains from its Advanced Targeting Computer, Zertik Strom comes with a unique pilot ability that emphasizes the starfighter's durability. His ability reads:

"Enemy ships at Range 1 cannot add their range combat bonus when attacking."

Notably, Zertik Strom denies your opponent's ships of range combat bonuses against any of the ships in your squadron, not just himself. This means that when you have Zertik Strom in your squadron, you should always gain more of an advantage from close-quarters combat than your opponent."

So either thats a terrible error in the article or the wording on the cards. It even raises the question about Carnor!

Edited by CaineHoA

Correct me if I'm wrong, especially since all we have is a translation and not an English original, but there IS a restriction here. Not range, mind you, BUT, it says you may move all of your tokens...

That means that you can choose to not move any tokens, but if you choose to move one, you MUST MOVE ALL! The limitation appears to be that if you choose to use her ability, then this ship becomes tokenless for the round. And they all have to go to a single other ship. There may not be a range limit, but Manaroo potentially has to give up quite a lot when she triggers her ability.

Correct me if I'm wrong, especially since all we have is a translation and not an English original, but there IS a restriction here. Not range, mind you, BUT, it says you may move all of your tokens...

That means that you can choose to not move any tokens, but if you choose to move one, you MUST MOVE ALL! The limitation appears to be that if you choose to use her ability, then this ship becomes tokenless for the round. And they all have to go to a single other ship. There may not be a range limit, but Manaroo potentially has to give up quite a lot when she triggers her ability.

Exactly thats how i read it.

Correct me if I'm wrong, especially since all we have is a translation and not an English original, but there IS a restriction here. Not range, mind you, BUT, it says you may move all of your tokens...

That means that you can choose to not move any tokens, but if you choose to move one, you MUST MOVE ALL! The limitation appears to be that if you choose to use her ability, then this ship becomes tokenless for the round. And they all have to go to a single other ship. There may not be a range limit, but Manaroo potentially has to give up quite a lot when she triggers her ability.

This seems correct to me. It's a strong ability, but with a BIG drawback.

It means that if Strom is next to an enemy, they can't get a range bonus from attacking a different shape also at range 1. But Strom still has to be next to them to have any effect.

Correct me if I'm wrong, especially since all we have is a translation and not an English original, but there IS a restriction here. Not range, mind you, BUT, it says you may move all of your tokens...

That means that you can choose to not move any tokens, but if you choose to move one, you MUST MOVE ALL! The limitation appears to be that if you choose to use her ability, then this ship becomes tokenless for the round. And they all have to go to a single other ship. There may not be a range limit, but Manaroo potentially has to give up quite a lot when she triggers her ability.

German native speaker here, can confirm this. It says ALL.

This should make her an obvious first target if she uses the ability.

Edited by Celes