Stressed Hera

By Verlaine, in X-Wing Rules Questions

Player A has Hera in the Ghost and she has a stress token. The opponent, B, has initiative in the game.

Hera's maneuver is revealed. It's a red maneuver.

Now both players want to set the dial to a different maneuver. B does this first, because he had initiative, both players figure. A revealed a red maneuver, satisfying the conditions on Hera's card. So consequently A chooses a new red maneuver after B. Since there is no new 'reveal maneuver' step, the Ghost can now execute the maneuver that A chose.

I don't think this was the intention of Hera's pilot ability. Maybe it needs a clarification?

It would seem that any change to the revelaed maneuver does indeed change what is revealed. Or else Fettigator and similar combos would not work. So B in your example selects a non red maneuver, and A can then change it to any maneuver of the same difficilty as B picked. So not any thing red.

Edited by Smuggler

I don't think resetting a dial counts as a new maneuver reveal.

Well, either way, the FAQ seems to have an answer (p4):

Revealing red maneuvers
When a player reveals a red maneuver for a stressed ship, he has an opportunity to resolve card effects that change the maneuver’s difficulty or change the maneuver to a different one (adrenaline rush, navigator, etc.). After resolving these effects, the opponent chooses a different maneuver for that ship’s dial only if the ship would still be executing a red maneuver.

rethinking.

Edited by Slugrage

I don't think it would matter in the end who has initiative.

Hera's Ability: When you reveal a red or green maneuver, you may rotate your dial to another maneuver of the same difficulty.

So, if Hera revealed a maneuver that was Red while stressed she can only change it to another Red, which would be illegal.

Player B will be able to choose a maneuver, most likely a White one to avoid actions and to prevent her from changing to a better Green maneuver.

I think DarthMixer has it right.

Hera can change a red to another red, but since she's stressed no matter what's picked the dial is given to the other player to chose a non-red maneuver with.

I don't think it would matter in the end who has initiative.

Hera's Ability: When you reveal a red or green maneuver, you may rotate your dial to another maneuver of the same difficulty.

So, if Hera revealed a maneuver that was Red while stressed she can only change it to another Red, which would be illegal.

Player B will be able to choose a maneuver, most likely a White one to avoid actions and to prevent her from changing to a better Green maneuver.

I don't think it would matter in the end who has initiative.

Hera's Ability: When you reveal a red or green maneuver, you may rotate your dial to another maneuver of the same difficulty.

So, if Hera revealed a maneuver that was Red while stressed she can only change it to another Red, which would be illegal.

Player B will be able to choose a maneuver, most likely a White one to avoid actions and to prevent her from changing to a better Green maneuver.

Yeah I think he's spot on as well.

I don't think resetting a dial counts as a new maneuver reveal.

With the way that other cards that allow you to reset your dial have been rules as working, I believe that they actually replace what was revealed. "Reveal dial" breaks down to this:

Before: Dropping bombs and Advanced Sensors fall here

When: Hera, Stay on Target, Fett, and Navigator happen here. Anything that changes the maneuver revealed here counts as the revealed maneuver, and can be used to meet the conditions of other cards with reveal triggers.

After: BB-8 happens here. Things that use this timing only count the maneuver that emerges from "When"

That seems to be consistent with the rulings that we've seen so far.

Edited by WWHSD

The reason I'm bringing this up is because, possibly, someone might try this. So I think it's a good idea to see how clear the rules are on this.

The reason I'm bringing this up is because, possibly, someone might try this. So I think it's a good idea to see how clear the rules are on this.

If Hera is stressed, and she reveals a red maneuver, she hands her dial to the opponent, who chooses a non-red maneuver to be executed instead.

Her ability never goes off.

The reason I'm bringing this up is because, possibly, someone might try this. So I think it's a good idea to see how clear the rules are on this.

If Hera is stressed, and she reveals a red maneuver, she hands her dial to the opponent, who chooses a non-red maneuver to be executed instead.

Her ability never goes off.

Unless the maneuver that gets set on the dial is green. Then she can switch it to another green maneuver.

FAQ, pg 4:

"Revealing Red Maneuvers

When a player reveals a red maneuver for a stressed ship, he has an
opportunity to resolve card effects that change the maneuver’s difficulty or
change the maneuver to a different one (Adrenaline Rush, Navigator, etc.).
After resolving these effects, the opponent chooses a different maneuver for
that ship’s dial only if the ship would still be executing a red maneuver."

FAQ, pg 4:

"Revealing Red Maneuvers

When a player reveals a red maneuver for a stressed ship, he has an
opportunity to resolve card effects that change the maneuver’s difficulty or
change the maneuver to a different one (Adrenaline Rush, Navigator, etc.).
After resolving these effects, the opponent chooses a different maneuver for
that ship’s dial only if the ship would still be executing a red maneuver."

I just realized this can create an endless loop on a ship that has SoT and a dial that doesn't have any speeds that only have a single maneuver that can only be broken by the controller of the ship deciding not to use SoT.

I can't see any TO not just pointing to the sportsmanship bit in the rules and saying "Knock it off!".

I just realized this can create an endless loop on a ship that has SoT and a dial that doesn't have any speeds that only have a single maneuver that can only be broken by the controller of the ship deciding not to use SoT.

I can't see any TO not just pointing to the sportsmanship bit in the rules and saying "Knock it off!".

The way I see it is this:

  1. Stressed Hera reveals a red maneuver.
  2. Triggers ability to change maneuver, but must be another red.
  3. The revealed maneuver is still a red, so hands over the dial.
  4. Opponent chooses a non-red maneuver (and would be an idiot if he chose a green maneuver for Hera).
  5. Hera is stuck with the opponent's choice of maneuver.

Hera can't trigger if the opponent chooses a green maneuver, because as digitalbusker points out above, there's only one 'reveal' and Hera has already used her ability for that specific timing.

Using her ability at No 2 makes it quite redundant in this scenario as it effectively achieves nothing. It would be better to wait to see what the opponent chooses, hoping for a green (good luck with that).

The other option would be:

  1. Stressed Hera reveals a red maneuver, so hands over the dial.
  2. Opponent chooses a non-red maneuver (and would still be an idiot if he chose a green maneuver for Hera).
  3. If it's a green, she can change it, because she hasn't triggered her ability yet. Otherwise she's stuck with the opponent's choice.

Factoring in Stay on Target, I don't think you can use it, as the end result is a red maneuver and the rules prohibit executing a red maneuver while stressed. And SoT has no exclusion or exception that allows performing a red maneuver while stressed.

So the end result? Stress on Hera works much the same as any other ship.

The way I see it is this:

  1. Stressed Hera reveals a red maneuver.
  2. Triggers ability to change maneuver, but must be another red.
  3. The revealed maneuver is still a red, so hands over the dial.
  4. Opponent chooses a non-red maneuver (and would be an idiot if he chose a green maneuver for Hera).
  5. Hera is stuck with the opponent's choice of maneuver.

Hera can't trigger if the opponent chooses a green maneuver, because as digitalbusker points out above, there's only one 'reveal' and Hera has already used her ability for that specific timing.

Using her ability at No 2 makes it quite redundant in this scenario as it effectively achieves nothing. It would be better to wait to see what the opponent chooses, hoping for a green (good luck with that).

The other option would be:

  1. Stressed Hera reveals a red maneuver, so hands over the dial.
  2. Opponent chooses a non-red maneuver (and would still be an idiot if he chose a green maneuver for Hera).
  3. If it's a green, she can change it, because she hasn't triggered her ability yet. Otherwise she's stuck with the opponent's choice.

Factoring in Stay on Target, I don't think you can use it, as the end result is a red maneuver and the rules prohibit executing a red maneuver while stressed. And SoT has no exclusion or exception that allows performing a red maneuver while stressed.

So the end result? Stress on Hera works much the same as any other ship.

Looks like I misread that bit from the FAQ. I do think that the "once per opportunity" rule would actually keep you from triggering SoT more than once during the same reveal now that I've thought about it some more.

I don't see why your opponent setting the dial would be treated any differently than anything else that alters your dial during the reveal. Everything else that allows you to change the dial still counts as revealing whatever the dial had been set to. If your opponent hands you back a green move Hera's ability should trigger and allow you to pick another green move. I can see someone may want to pick a 4 forward to send Hera off the board, or through 1 obstacle to park on a second even though Nien Nunb is making that move green.

Edited by WWHSD

I don't think the "once per opportunity rule" would be the major factor with trying to use SoT. I think the more important fact is that it will leave you with a red maneuver that you just cannot execute, is what makes it redundant once you've got a stress token.

The opponent setting the dial just resets your initial 'revealed' maneuver. You'd still be able to choose a new maneuver if they were silly enough to hand back a green maneuver or if you had Nien Nunb on board and they gave you a straight maneuver to play with. The handover is supposed to penalise the player, and the opponent should really maximise the chance they've got. Hera with Nien Nunb could be a very slippery customer.

I just submitted the following rules question:


"I've got two situations that involve the same rules concept that I'd like to get and answer about. That concept is "Does a maneuver that your opponent sets for you count as your revealed maneuver?".


1. A player with Boba Fett (Imperial) equipped with the Navigator Crew sets a red 4 K-Turn while stressed. When he reveals the red maneuver he hands his dial to his opponent and his opponent sets the dial to a 3 bank to the right that will send Boba Fett off the board. Can the player whose dial it is now use the abilities of Fett and Navigator to change the maneuver to a 1 bank to the left?


2. A player with BB-8 equipped to an X-Wing sets a red maneuver while stressed. His opponent sets the X-Wing's dial to a green maneuver. Does this count as revealing a green maneuver and trigger BB-8?"

I don't think the "once per opportunity rule" would be the major factor with trying to use SoT. I think the more important fact is that it will leave you with a red maneuver that you just cannot execute, is what makes it redundant once you've got a stress token.

The odd thing about Stay on Target is that it doesn't restrict you from using it if you are already stressed. Navigator explicitly calls this out.

Stay-on-target.png

Navigator.png

I don't think the "once per opportunity rule" would be the major factor with trying to use SoT. I think the more important fact is that it will leave you with a red maneuver that you just cannot execute, is what makes it redundant once you've got a stress token.

The odd thing about Stay on Target is that it doesn't restrict you from using it if you are already stressed. Navigator explicitly calls this out.

Which would probably make it fall back on the basic rule. While it doesn't restrict you from choosing a new maneuver, the card says it becomes a red, and the rule says you cannot execute a red maneuver while stressed. And we all know "cannot" trumps all.

Edited by Parravon

I don't think the "once per opportunity rule" would be the major factor with trying to use SoT. I think the more important fact is that it will leave you with a red maneuver that you just cannot execute, is what makes it redundant once you've got a stress token.

The odd thing about Stay on Target is that it doesn't restrict you from using it if you are already stressed. Navigator explicitly calls this out.

Which would probably make it fall back on the basic rule. While it doesn't restrict you from choosing a new maneuver, the card says it becomes a red, and the rule says you cannot execute a red maneuver while stressed. And we all know "cannot" trumps all.

This is true, but the thing is, SoT and Hera can be interpreted in such a way that they allow you to choose a new maneuver that is red while you are stressed. So that is the maneuver that you have...but cannot execute! So the ship would be standing still?

It's a bit like 'a huge ship cannot receive focus tokens,' which seems clear enough until you read the following sentences, which specify what you should do should an focus token be inadvertently assigned to a huge ship. In the same vein, the stress rules appear to specify what should be done if a stressed ship reveals a red maneuver.

Question is then how to structure the various effects that come into play, or more importantly: how to prevent abuse. I would carefully submit that abuse is best prevented by including a monkeyproof formulation in the FAQ:

"If Hera Syndulla is stressed and reveals a red maneuver, the opponent chooses a different maneuver as normal. Hera Syndulla can only reset this if the opponent chooses a green maneuver for her dial and then only to another green maneuver." Or similar.

Or it's a simple matter of "specific" overrides "general" rule.

Specific: Hera(pilot ability)

"When you reveal a green or red maneuver, you may rotate your dial to another maneuver of the same difficulty."

Hera(crew upgrade)

You may reveal and execute red maneuvers even while you are stressed

General: Revealing red maneuvers

When a player reveals a red maneuver for a stressed ship, he has an opportunity to resolve card effects that change the maneuver’s difficulty or change the maneuver to a different one (adrenaline rush, navigator, etc.). After resolving these effects, the opponent chooses a different maneuver for that ship’s dial only if the ship would still be executing a red maneuver.

Before Hera was revealed, a red maneuver on a stressed ship usually occurred by accident and a set procedure was made on how to fix it (general rule).

Hera's (crew) card clearly states she can reveal and execute red maneuvers while stressed (specific rule). It goes deliberately against the stated general rule. I submit that Hera's (pilot ability) shipcard would NOT override the general rule. Because there is no stipend mentioned about being stressed.

I just submitted the following rules question:
"I've got two situations that involve the same rules concept that I'd like to get and answer about. That concept is "Does a maneuver that your opponent sets for you count as your revealed maneuver?".
1. A player with Boba Fett (Imperial) equipped with the Navigator Crew sets a red 4 K-Turn while stressed. When he reveals the red maneuver he hands his dial to his opponent and his opponent sets the dial to a 3 bank to the right that will send Boba Fett off the board. Can the player whose dial it is now use the abilities of Fett and Navigator to change the maneuver to a 1 bank to the left?
2. A player with BB-8 equipped to an X-Wing sets a red maneuver while stressed. His opponent sets the X-Wing's dial to a green maneuver. Does this count as revealing a green maneuver and trigger BB-8?"

Frank is in a question answering mood today:

In response to your rules question:

Rules Question:

I've got two situations that involve the same rules concept that I'd like to get and answer about. That concept is "Does a maneuver that your opponent sets for you count as your revealed maneuver?". 1. A player with Boba Fett (Imperial) equipped with the Navigator Crew sets a red 4 K-Turn while stressed. When he reveals the red maneuver he hands his dial to his opponent and his opponent sets the dial to a 3 bank to the right that will send Boba Fett off the board. Can the player whose dial it is now use the abilities of Fett and Navigator to change the maneuver to a 1 bank to the left? 2. A player with BB-8 equipped to an X-Wing sets a red maneuver while stressed. His opponent sets the X-Wing's dial to a green maneuver. Does this count as revealing a green maneuver and trigger BB-8?

The maneuver your opponent chooses for you in case you attempted to execute a red maneuver while stressed counts as “your revealed maneuver.” You can rotate/change/etc. that dial as though you had chosen it yourself.
Thanks for playing,

Frank Brooks
Associate Creative Content Developer
Fantasy Flight Games