Character througth Edge of the Empire to Force and Destiny

By MaraJadeS, in Star Wars: Force and Destiny RPG

Hi every one!

I'm beginning to master a Star Wars RPG and I wonder if is it possible to create a character in Edge of the Empire and play it all the way throught Age of Rebellion and Force and Destiny?

Do we have to recreate character after completing the adventure of all of the age?

We are huge Dongeon and Dragon players that enjoy playing our character from lvl 1 to 20 so we planned to do so with this RPG.

Thanks for your help

You can mix and match careers and specializations across all the books, there's no real progression from one book to another. You could start as a Smuggler (EotE) and later branch into Spy (AoR) and then later Seeker (F&D)...or do it the other way, or stay a Smuggler the whole time...the game is wide open to do whatever you like.

Hope you enjoy the game!

All three game lines are designed to be compatible.with each other. Characters of the same XP level from each line are approximately of the same power level. One could start in EotE as an Explorer/Fringer and later take the Pilot spec from the Ace career in AoR. If he wants to take the specs in F&D though, he will need to pick up either Force Sensitive Exile (EotE) or Emergant (AoR), due to it being the careers in F^D that give the initial Force Rating. If this were the case then the previous Explorer/Fringer/FSEm/Pilot could take full advantage of the Shien Expert spec for example. There is nothing to stop characters without a Force Rating from taking any of the careers in F&D, but you do need a Force Rating to use certain talents, something the specs themselves do not convey.

The designers of this system intended all three product lines to work together from the very beginning, so you can very easily mix and match careers and specs from all three lines into a single group. In fact, the AoR and FaD books each have a section offering advice to GMs about how to go about mixing in elements for the prior corebooks.

I've played in a number of campaigns where the PCs were drawn from all three product lines (I seemed to be the odd duck out in most of them by using FaD while others tend to favor the EotE careers), and there were no problems with any one PC being inherently more powerful than the rest of group.

FFG has done a very good job of avoiding the "Jedi rule! Others drool!" pitfall of prior Star Wars RPGs, mostly as by the time a Force user PC has enough XP to really hit their stride, the rest of the PCs have similar XP totals and are really awesome at their chosen field of expertise. Sure, my lightsaber-wielding Jedi-in-training can be a holy terror in melee, but that Wookiee Sharpshooter with his tricked-out bowcaster can take down threats long before they get within melee range, and the Twi'lek Smugger can frequently sweet-talk her way out bad situations before violence even becomes a thing.