Downtime Scenes (and Morality)

By This be Richard, in Star Wars: Force and Destiny RPG

Some of the people I roleplay with are given to running frequent scenes that take place between sessions. Sometimes the GM offers small experience rewards for doing so, and other times it's just for fun. It keeps people invested in the game between sessions, and that's a good thing. No problem.

But something mentioned in one of the morality houserule topics got me thinking about how this practice interacts with the morality system. What happens when players do things that would generate conflict during a downtime scene? Do you ignore it, count it towards the next session's total, or make one or more extra morality rolls just for the downtime scene(s)? What if you only have a couple of downtime scenes between sessions? What if you have a lot of them?

No one has yet done anything particularly conflict-worthy during a downtime scene for the game I recently started running, so I wasn't really thinking about it... until now.

I'd say add the Conflict to the next session.

Since I mentioned it, I figure I should weigh in: if it's an actual scene and the conflict is meaningful but doesn't take a lot of real-life time necessarily, I'd probably roll it into the next session/episode (whichever I'm doing -- well, it's usually episode, but sometimes an episode is just a session). Even if it occurred between missions/adventures, I'd probably only really call it "downtime" if it was something that could be handwaved/rolled for/summarized.

Depends on what goes on. I'm not certain what takes place in a 'downtime' session as you have. In-character joking around and idle conversation? Do the PCs simply unwind, restock, rest, heal up, whatever? Or do downtime sessions consist of shopping and planning?

Depending on that, I would say maybe, if something does crop up. If they are a session all their own, I would resolve conflict as normal. Really too many possibilities for me to say for certain.