Some of the people I roleplay with are given to running frequent scenes that take place between sessions. Sometimes the GM offers small experience rewards for doing so, and other times it's just for fun. It keeps people invested in the game between sessions, and that's a good thing. No problem.
But something mentioned in one of the morality houserule topics got me thinking about how this practice interacts with the morality system. What happens when players do things that would generate conflict during a downtime scene? Do you ignore it, count it towards the next session's total, or make one or more extra morality rolls just for the downtime scene(s)? What if you only have a couple of downtime scenes between sessions? What if you have a lot of them?
No one has yet done anything particularly conflict-worthy during a downtime scene for the game I recently started running, so I wasn't really thinking about it... until now.