Beyond the Rim question (spoilers)

By Darth Poopdeck, in Game Masters

In the second section, in a few places it suggest bargaining with the survivors / Harsol / Cratala. Some of the bargaining involves the PCs getting the survivors better equipment (like a better generator to run power to their camp (page 69 under "generator"). Which is fine, makes sense.

But then shortly after the Imperials floated and attack their camp. Thus ending the survivors dreams to stay on the planet, because even if they defeat the Imperials, Imperials will have enforcements arrive later.

So... If the survivors are going to want to leave, why would they want new equipment later on? The Imperial attack and knowing where the survivors are, nullifies a lot of the bargaining the book suggests you do, making all that useless, so why does it suggest that in the first place?

I know this doesn't directly answer the question but... when you find stuff like this in a published module (and they all have them), just change it. Just MHO, but I think it's far easier to view these modules as "boxes of ideas" rather than something you want to run with any kind of exactitude. All of the FFG modules so far have lots of great ideas, and some poor ones too, so adjusting to suit your group is a requirement.

Been too distracted to go back and dig up the treasure

The survivors, like many of us, have imperfect knowledge of the future. If you want a new car and make enough money to afford one, then sooner or later you'll get a new car. If you suddenly lose your job a month later and can't afford the car, that doesn't invalidate your desire or decision making a month ago. When the survivors are dealing with the PCs they don't know the Empire is about to shoot up the place (unless A. the PCs know and B. the PCs tell them), they just know that they need things to survive. The adventure has the survivors assume Harsol will "take care of" the PCs if he thinks they're a threat, since he's done so to other explorers in the past.

Furthermore, the function of the bargining in the story is to get to know the survivors and gain their trust so when the Imperials suddenly show up the survivors follow the people who were willing to help them. If you were stranded on a deserted island and a tidal wave was about to wipe it out, would you go with the guy who was willing to let you have his tent 5 min ago, or would you rather go with the guy who didn't want to help you.

Sorry. When I ran the module I just had all the survivors die of old age, disease, etc. just months before the PC's discover the crash site. Their droids where still 'tending the fields' and taking care of the camp though as they were programmed. I didn't care for the survivors angle after all that time had past.

Sorry. When I ran the module I just had all the survivors die of old age, disease, etc. just months before the PC's discover the crash site. Their droids where still 'tending the fields' and taking care of the camp though as they were programmed. I didn't care for the survivors angle after all that time had past.

Extra creepy, I like it! :D

Before leaving the wheel. I strongly suggested as a GM they should do two things.

1. Get supplies and tools to cut through a ship to get the Treasure (adding to the red herring)

2. Have supplies and Generators to help survivors that have been roughing it for 20 years.

Since there was a lot of hub bub on the Wheel about discovering the Sa Nalor, the Characters Disguised their requests by acting like they were setting up a big game Expidition

Bringing supplies is a gesture of good will and intent. The Imperial arrival forced the issue of not being able to stay on cholganna anymore. In my session, Harsol went full blown paranoid and lost it. Accusing the players of bringing them... he ended up having to be stunned and drugged. Cratala was about the same way but she went catonic in her nexu cages. The Survivors ended up being shocked and lost without any leadership, but the Players.

The module suggest the players are unable to bring the survivors in their ship since it is too small... well, after the "battle" against the imperials enough survivors died that they were able to cram all of them in their ship, and BARELY have enough supplies on arrival at Scrap heap point.