Been playing the game casually since Wave 1 hit the shelves. I've maybe played the game 10-ish times. So I'm down with the rules but not necessarily down with the strategy - so I'm not worried about being competitive or anything, but I do want to try and bring the best list I can, within my criteria.
So when I made this list, I knew I wanted to include my ISD, my two VSDs and a rhymer ball of sorts. The idea is that Motti is a cheap commander and makes my SD's even more tanky. The ISD just plods along dishing out hurt. Whilst the 2 VSDs (now up to squadron values of 4) constantly spit out squadron commands. They've both got Defense Liaisons so that I can change those squadron commands if I need to.
The squadrons themselves are pretty obvious - Howlrunner helps out the TIEs, the TIEs intercept, the Advanced protect the Bombers and Rhymer does what Rhymer does.
The problems I see are that I've only got 3 slow un-maneuverable ships and my list has no 'tricks' - I'm just rolling dice and hoping for the best - I've got nothing adding modifiers/crits etc.
I'm not sure what to do with my Objectives - and I can't remember what I ran a few weeks back the one time I've tested this. But I know I went 2nd and my opponent chose my 'Superior Positions' objective - which actually worked to my advantage as my squadrons swarmed over him and got me tons of points.
The list:
ISD-II
- Motti
VSD-I
- Defense Liaison
- Expanded Hangar Bay
VSD-I
- Defense Liaison
- Expanded Hangar Bay
Squadrons
Howlrunner
TIE Fighter
TIE Fighter
TIE Fighter
Rhymer
Bomber
Advanced
Advanced
Objectives
Superior Positions
?
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Edited by jonboyjon1990