Customising the x-wing systems for other games.....

By shotbyscott, in X-Wing

I was talking with a friend about some classic games and movies etc (like you do), and he shows me some very cool mad max custom figures some one had made. So I suggested a re vamp of "car wars" or "death-race" style game in the "mad max" style world using X-Wing rule as the basis for moment, combat and customisation with cards. It turns out FFG actually made a game called wreckage way back in the day that sounds kind of cool.

Don't think ill ever get of my a*s as do it but the idea is

  • customise some hotwheels to use
  • make some car/bike/van/truck
  • make driver cards
  • upgrade cards - crew, weapons, modifications
  • damage deck

here are some of the basic ideas so far

  • Instead of shields you have armour but the same basic idea.
  • There would be no K-Tunns etc and you will have to roll to see what happens you you do a red manoeuvre.
  • you can put different drivers in different forms of transport e.g Max could drive a car or truck
  • Unique and generic driver as well as Unique and generic vehicle
  • not all drivers can dive all vehicles e.g. 1 type limited to bike and cars, another to cars and vans etc

I would love some feedback, extra ideas or if any one has done this how did it work out.

I think by the end of it, you'd have pretty much re-written the rules from the ground up, so you're better off just picking the parts you like from X Wing and making up the rest as you go along.

Movement dials will be a pain but light manoeuvrable stuff like bikes would be like an a-wing

then trike and buggy are good at straight ahead maybe like a TIE punnisher

light cars similar to an x wing

heavy cars and vans like a y wing

Vans move like maybe a shuttle

Take Armada movement system then.
No dials

and movement much closer to cars.

Edited by Warpman

never played Armada only IA and X-Wing

I'd keep the dials, possibly giving all vehicles a 0 stop manoever. The first turn you reveal a 0 manoever it's red, and it becomes a white manoever as long as you are stationary.

I like the idea of separating driver cards from the vehicles themselves. Also, bumps need to do damage (tonnage*speed) to both participants. Maybe add in different rules for frontal collisions and t-bones if you really want to complicate things.

One thing that could possibly be worth doing is making a distinction between HE and AP rounds, and armored and civilian-grade hulls, as long as it doesn't bog down the game.

Maybe even add a necromunda-style campaign. Get someone to write an app so you can have procedurally-generated loot and missions.

Edited by Hondo Ohnaka

Have you considered getting an old copy of 'dark future'? by GW

Works with 20mm scale diecast cars

And... surely a ' k turn' would just be a handbreak /bootlegger turn?

Ram damage could also have a negate affect on your own vehicle unless you have a specific upgrade or skill. ohhh right hand break turns another thing to work :)

somebody shared a Xwing/podracing revamp which is convincing on BGG

Honestly a really good 'mad max' post apoc car combat/racing game already exists with the bonus that it uses the same scale as die cast cars so you can get pretty much *anything* for it.

I wouldnt waste time re-inventing the wheel (no pun intended) myself.

You can usually pick the game up cheaply on ebay. If you find white dwarf magazine 106 it has amamzing expanded rules for 'comabt racing' with power to weight ratios and all sort of niifty upgrades.

There are infantry combat rules in WD 104 i think as well....

ignore 'buy it now' prices on ebay you can usually pick up a set for about GBP £20 to £30 from proper auctions.

I m pretty sure the rules are out there as a PDF as are the pages to print out the road sections and hazard markers

https://boardgamegeek.com/boardgame/2285/dark-future

here, have the rules for free....

http://dark-future-living-rulebook.wikia.com/wiki/Dark_Future:_Living_Rulebook_Wiki

Edited by Gadge

I stumbled across that while googleing the idea as well as a few new games on kickstarter that are similar

ok so dark Future never seems to have come out in Germany (where I live) and postage from the UK is a deal breaker :(

There's a new game coming out from Gale Force Nine called Tanks that uses a X-Wing style system. Might be worth investigating for ideas.

It has been suggested before and I think it's a great idea. The X-Wing movement system is fantastic for anything that is supposed to be fast paced and in constant motion, starfighters, airplanes, race cars, sports games.

Do not use the Armada movement rules, they are totally wrong for this. They are designed for the movement to feel slow and ponderous. They might work for sailing vessels, possibly zepplins, but not for a high speed car chase type thing.

Depending on how much work you wanted to put into it, you might want to ditch X-Wing's combat system and put something else in its place, probably not necessary though.

Oh, can also mention that the huge ship rules could probably handle semis and buses.

first custom changes

  • Nitrous .... like a boost
  • Drift .... like barrel-roll but can only be used when turning
  • Handbrake .... like K turn but you also have to roll for damage
  • Break .... a red stop manoeuvre, you can roll defend dice when stopped and need to roll to re start you vehicle next round.
  • 4x4 .... no/less penalties when crossing obstacle
  • Roll cage .... Hull upgrade?
  • Amour plating .... Shield upgrade?

The vehicles classes

  • Bike
  • Trike
  • Quad\Buggy
  • Small Car
  • Large Car
  • Van
  • Truck\Bus