The large ship fix that may bring balance to the force...

By Pimpbacca, in X-Wing

Why wouldn't ships with larger engines and more capabilities to power them if needed be able to fly as fast or faster than fighters?

I play primarily small based ships, but it still makes sense to me that large bases can haul arse if they need to.

I grew up on the computer games. Only the heavily modified title ships like the Falcon had any speed to them.

Besides the fighters of course.

This isn't any of the computer games though

You can't divert power from gun systems to shield systems in the miniature game either to regain them.

Edited by VikingMaekel

Well, I can jsut say it's weird that a freighter can outrun a dedicated interceptor or specially-kitted bounty hunter interceptor crab

aside from the shuttle and the decimator the large base ships were all smugglers or bounty hunters. They needed fast ships to outrun interceptors

what for are interceptors then if they can't catch the foe ^_^

They do they catch slower smugglers all the time that's why those ships are not in the game there ships were caught and destroyed. Tails only get told about the ships that got away. Then other smugglers would copy so they to would not get caught

If you want something in real life to compare to look up Moon Runners

If you're really bothered about large ship boosts, you could create a houserule that large ships use the huge ship template for boosts; i.e. the 1 forward and 1 banks. Use the ship's base as you would normally use the huge ship's front base.

But people here don't want a houserule that might actually satisfy their needs and simply make their game better for their own needs, do they? It's about FFG actually using these rules. And that is not going to happen.

But people here don't want a houserule that might actually satisfy their needs and simply make their game better for their own needs, do they? It's about FFG actually using these rules. And that is not going to happen.

Might have something to do with how useless house rules are when you step outside your own house and play with someone else.

Edited by DR4CO

But people here don't want a houserule that might actually satisfy their needs and simply make their game better for their own needs, do they? It's about FFG actually using these rules. And that is not going to happen.

Might have something to do with how useless house rules are when you step outside your own house and play with someone else.

If you're really bothered about large ship boosts, you could create a houserule that large ships use the huge ship template for boosts; i.e. the 1 forward and 1 banks. Use the ship's base as you would normally use the huge ship's front base.

But people here don't want a houserule that might actually satisfy their needs and simply make their game better for their own needs, do they? It's about FFG actually using these rules. And that is not going to happen.

while a good idea for those who need a fix. I never like the promotion for house rules it creates bad habits. Unless those players only play at home

Between MOV changes and TLT large ships have been nerfed enough. We don't need another nerf just yet.

If you're really bothered about large ship boosts, you could create a houserule that large ships use the huge ship template for boosts; i.e. the 1 forward and 1 banks. Use the ship's base as you would normally use the huge ship's front base.

But people here don't want a houserule that might actually satisfy their needs and simply make their game better for their own needs, do they? It's about FFG actually using these rules. And that is not going to happen.

while a good idea for those who need a fix. I never like the promotion for house rules it creates bad habits. Unless those players only play at home

If you're really bothered about large ship boosts, you could create a houserule that large ships use the huge ship template for boosts; i.e. the 1 forward and 1 banks. Use the ship's base as you would normally use the huge ship's front base.

But people here don't want a houserule that might actually satisfy their needs and simply make their game better for their own needs, do they? It's about FFG actually using these rules. And that is not going to happen.

while a good idea for those who need a fix. I never like the promotion for house rules it creates bad habits. Unless those players only play at home

Belching in your opponent's face is a bad habit. Making your game the way you like it is not.

isn't saying to your opponent I don't like it lets change the rules the same thing?

I'm trying to teach my kids that getting up set about something and jumping up and down screaming till you get your own way in not a good habit to have nor is it one I will tolerate just like I wouldn't tolerate them belching in my face

If you're really bothered about large ship boosts, you could create a houserule that large ships use the huge ship template for boosts; i.e. the 1 forward and 1 banks. Use the ship's base as you would normally use the huge ship's front base.

But people here don't want a houserule that might actually satisfy their needs and simply make their game better for their own needs, do they? It's about FFG actually using these rules. And that is not going to happen.

while a good idea for those who need a fix. I never like the promotion for house rules it creates bad habits. Unless those players only play at home

Belching in your opponent's face is a bad habit. Making your game the way you like it is not.

isn't saying to your opponent I don't like it lets change the rules the same thing?

I'm trying to teach my kids that getting up set about something and jumping up and down screaming till you get your own way in not a good habit to have nor is it one I will tolerate just like I wouldn't tolerate them belching in my face

Oh sorry, I completely forgot about this part where I said:

Here is what I think you should do: jump up and down screaming until you get your own way. Yes, that is a very good idea. Everybody knows that creating houserules is the same thing as jumping up and down and screaming until you get your own way. And don't forget to make every game of X-Wing a learning experience for your children - always think about the children!

what for are interceptors then if they can't catch the foe ^_^

intercepting the foe, perhaps? :P

what for are interceptors then if they can't catch the foe ^_^

intercepting the foe, perhaps? :P

If only they could to that...

The 4-forward and boost on Big base ship

is equal in speed to 5-forward and boost for a small one.

Can't say it's good.

They can "intercept" if they try to cut in with it.

But the next turn and onwards their chances of tailing one are slim to say the least (and Rebel captive says non-existant)

Don't all the "fast" small ships have a 5 forwards anyway? And access to a boost either built in or as EU?

I think the issue is more maneuverability than speed, and that's represented largely by terrible agility scores, an A-Wing, or Interceptor can happily keep up, and out turn a larger ship.

Rikk

My, admittedly non-serious, tongue-in-cheek, point was that if a squadron of TIE Interceptors, or any glorious Imperial starfighters for that matter, finds themselves chasing the Rebel scum, then the perfectly-planned, precisely-aligned alpha strike that was clearly intended has gone horribly wrong, and the pilots will be in trouble when they return to their Star Destroyer.

Within the game, similarly, if you find your fighters chasing a large ship, you might need to rethink your plans and manoeuvres. Or lose and prepare to face the wrath of your commanding officer, or something.

As a huge fan of Firesprays, I totally disagree with you OP. It's hard enough keeping any decently mobile ships out of the blind spots with boost as it is. Not all large ships have turrets,or super sexy 1 turns....

As a huge fan of Firesprays, I totally disagree with you OP. It's hard enough keeping any decently mobile ships out of the blind spots with boost as it is. Not all large ships have turrets,or super sexy 1 turns....

but the problem is that there are two ships that do it ALL.

Well, I can jsut say it's weird that a freighter can outrun a dedicated interceptor or specially-kitted bounty hunter interceptor crab

In Star Wars: X-Wing freighters, in my opinion, is just another class of fighter. The YT-2400, YV-666 and HWK-290 have the same ship stats regardless of pilot. The closest we came was a difference in stats on the YT-1300 Outer Rim Smuggler.

It would have been nice to get a different dial and stats to represent a slow moving tug of a ship that was actually a freighter. But this is a tactical fighter combat game with little emphasis on mission oriented themes. Until that changes I don't suspect we'll see much in the way of freighters (that aren't really fighters), cargo containers, unarmed, or very meagerly armed, transports (small or large base not Epic).

They would be worth much in combat and most likely their points couldn't be accurately represented compared to fighters, so I'm sure upon their release many will say they too are broken and need a fix. You can ignore this last bit...

Was also going to say that largeer ships means larger engines means more speed. Being heavier is probably not as big a deal in space where you have inertia to carry you.(..).

So your cargo needs to be light weight, valuable, time sensitive to make it worth it wasting so much energy.

The above description rather fits smuggling goods, I have to admit ☺

Still Han had financial problems....maybe partly due the fuel efficiency of his ship and flying style.

Well, I can jsut say it's weird that a freighter can outrun a dedicated interceptor or specially-kitted bounty hunter interceptor crab

In Star Wars: X-Wing freighters, in my opinion, is just another class of fighter. The YT-2400, YV-666 and HWK-290 have the same ship stats regardless of pilot. The closest we came was a difference in stats on the YT-1300 Outer Rim Smuggler.

It would have been nice to get a different dial and stats to represent a slow moving tug of a ship that was actually a freighter. But this is a tactical fighter combat game with little emphasis on mission oriented themes. Until that changes I don't suspect we'll see much in the way of freighters (that aren't really fighters), cargo containers, unarmed, or very meagerly armed, transports (small or large base not Epic).

As much as I felt fat ships messed up this game. The time for adjustment has passed. The current Large ships out right now are balanced with the meta. Mov changes was a good change. While the boost mechanics on large ships are not realistic in anyway it does what it needs to do mechanically in game. It potentially moves a ship out of an opposing ships firing arc. If you reduced that movement considerably less then you really won't be moving a large based ship out of a firing arc reliably and partially defeat the point of boost in the first place. Leave it be and worry about other ships and mechanics that have problems. Like how ordnance has never been competitve.

Well, I can jsut say it's weird that a freighter can outrun a dedicated interceptor or specially-kitted bounty hunter interceptor crab

In Star Wars: X-Wing freighters, in my opinion, is just another class of fighter. The YT-2400, YV-666 and HWK-290 have the same ship stats regardless of pilot. The closest we came was a difference in stats on the YT-1300 Outer Rim Smuggler.

It would have been nice to get a different dial and stats to represent a slow moving tug of a ship that was actually a freighter. But this is a tactical fighter combat game with little emphasis on mission oriented themes. Until that changes I don't suspect we'll see much in the way of freighters (that aren't really fighters), cargo containers, unarmed, or very meagerly armed, transports (small or large base not Epic).

They would be worth much in combat and most likely their points couldn't be accurately represented compared to fighters, so I'm sure upon their release many will say they too are broken and need a fix. You can ignore this last bit...

There can be no explanation to white 1-hard turns on freighters.

it can be understood for an IG, it's a droid who cares not about G-force...

but the hunk'o'junk?

or better again - dash.

with EU and PTL he can make poledancer-turns, ending up behind his original position >_>

where's the brain-spilling G-force?

If this needs a fix (and I'm not sure it does) then wouldn't something more akin to how the huge ships turn be much easier to use/work out?

Totally wrong thread.

Edited by Sithborg

The only fix I would use is:

360 degrees Primary weapons only get +1 attack die on targets in their primary arc. This is a minor tweak, but really forces the pilot to fly differently at the end game. No more ring around the rosy while not worrying if enemies get behind you, because you still get the +1 attack die. This stops that, what advantage does a ship have to getting behind a large ship that can still shoot at you with the +1 bonus?

Simple to implement and fixes the Large ship issue IMO. Forces players to Fly Better!

As for Speed, Large Ships have bigger engines so should go faster

Edited by eagletsi111

If you're really bothered about large ship boosts, you could create a houserule that large ships use the huge ship template for boosts; i.e. the 1 forward and 1 banks. Use the ship's base as you would normally use the huge ship's front base.

But people here don't want a houserule that might actually satisfy their needs and simply make their game better for their own needs, do they? It's about FFG actually using these rules. And that is not going to happen.

while a good idea for those who need a fix. I never like the promotion for house rules it creates bad habits. Unless those players only play at home

Belching in your opponent's face is a bad habit. Making your game the way you like it is not.

isn't saying to your opponent I don't like it lets change the rules the same thing?

No. Tweaking rules until you like them is a good habit.

I'm trying to teach my kids that getting up set about something and jumping up and down screaming till you get your own way in not a good habit to have nor is it one I will tolerate just like I wouldn't tolerate them belching in my face

Huh? Did I miss something?

Oh sorry, I completely forgot about this part where I said:

Here is what I think you should do: jump up and down screaming until you get your own way. Yes, that is a very good idea. Everybody knows that creating houserules is the same thing as jumping up and down and screaming until you get your own way. And don't forget to make every game of X-Wing a learning experience for your children - always think about the children!

It was never directed at what you said but every time I see a fix thread I imagine the author is a 6 year old unhappily jumping up and down wanting rules changes cos they didn't win the game. I know cos I have been a 6 year old posting fix threads on this and other forum's

and I do make every game of X wing a learning experience for my children. everything in life is a learning experience.

The YT-XX00 ships should have had a RED hard 1 turn on their dials.

They would never have been so dominant as they were with that small movement tweak.

Can't look back, so we have to look forwards.