The large ship fix that may bring balance to the force...

By Pimpbacca, in X-Wing

I find the speed comparable between large and small based ships w/o the use of boost. Adding boost to either yields about the same play experience for me.

If you're really bothered about large ship boosts, you could create a houserule that large ships use the huge ship template for boosts; i.e. the 1 forward and 1 banks. Use the ship's base as you would normally use the huge ship's front base.

But people here don't want a houserule that might actually satisfy their needs and simply make their game better for their own needs, do they? It's about FFG actually using these rules. And that is not going to happen.

while a good idea for those who need a fix. I never like the promotion for house rules it creates bad habits. Unless those players only play at home

Belching in your opponent's face is a bad habit. Making your game the way you like it is not.

Until you play against someone that doesn't live in your house and you're forced to play by the real rules the rest of us play by.

Once you start changing or ignoring rules, you're basically talking about a different game, and then you find yourself unprepared when you have to play in the "real world".

Not saying you can't do it, just explaining why its a bad habit.

Until you play against someone that doesn't live in your house and you're forced to play by the real rules the rest of us play by.

Once you start changing or ignoring rules, you're basically talking about a different game, and then you find yourself unprepared when you have to play in the "real world".

Not saying you can't do it, just explaining why its a bad habit.

Until you play against someone that doesn't live in your house and you're forced to play by the real rules the rest of us play by.

Anything can be bad if it is forced. It's the act of forcing someone that is bad, not the houserules. Your reasoning is fallacious.

Once you start changing or ignoring rules, you're basically talking about a different game, and then you find yourself unprepared when you have to play in the "real world".

Not saying you can't do it, just explaining why its a bad habit.

Nothing what you say actually gives an argument why it is bad. Playing a game differently is bad? Nonsense.

If forced rulesets are bad, then you are saying leagues and tournaments are bad. Both of those involve forced rulesets. Are you saying a huge section that enjoys playing that way and is endorsed by FFG is wrong?

Keep in mind that for a lot of people this is a competitive game of skill. I'm not saying house rules are bad, I'm saying that if you're interested in improving yourself as a player (which you're probably not, but many others are) then house rules are a detriment to that goal.

Just like training for a hundred meter dash with roller skates on, while probably much more fun, is not a great way to get better as a runner.

Edited by Tvboy

Just remember. The Falcon barely outran Star Destroyers several times.

The YT-XX00 ships should have had a RED hard 1 turn on their dials.

They would never have been so dominant as they were with that small movement tweak.

Can't look back, so we have to look forwards.

They are rarely seen on tables now this would remove them completely

Edited by X Wing Nut

The Millenium Falcon made the Kessel run in less than 12 parsecs. Big ships have big engines and go fast.

The YT-XX00 ships should have had a RED hard 1 turn on their dials.

They would never have been so dominant as they were with that small movement tweak.

Can't look back, so we have to look forwards.

They are rarely seen on tables now this would remove them completely

there wouldn't have been a need to bring TLTs and ATs in the first place!

OP...

another brilliant sollution to a problem that does not exist.

The Millenium Falcon made the Kessel run in less than 12 parsecs. Big ships have big engines and go fast.

Parsecs is a measure of distance, not speed or time.

Supposedly, Han dared to shortcut thru dangerous areas no other would dare to go thru.

OP...

another brilliant sollution to a problem that does not exist.

:P

More to the point, I acknowledge early on, it's not really a "fix" that is needed. I consider it more a different way to play that might encourage more tactical considerations and movement on par with my conception of the SW Universe.

Maybe something to build into x-wing 2.0 from the get go....

Scrambled eggs with smoked salmon on toast.

[edit: spelling]

Edited by Pimpbacca

The Millenium Falcon made the Kessel run in less than 12 parsecs. Big ships have big engines and go fast.

Parsecs is a measure of distance, not speed or time.

Supposedly, Han dared to shortcut thru dangerous areas no other would dare to go thru.

But when traveling in light speed time is measured in distance because time stops at the speed of light. But that would just be star treking a franchise that doesn't do well in science fiction as much as it does in space opera fantasy.

The Millenium Falcon made the Kessel run in less than 12 parsecs. Big ships have big engines and go fast.

Parsecs is a measure of distance, not speed or time.

Supposedly, Han dared to shortcut thru dangerous areas no other would dare to go thru.

But when traveling in light speed time is measured in distance because time stops at the speed of light. But that would just be star treking a franchise that doesn't do well in science fiction as much as it does in space opera fantasy.

Or, y'know, Han was just making something up. Look at Ben when he says this, he gives Luke a "get a load of this ****" glance. LOOK AT BEN, PEOPLE!!

Just remember. The Falcon barely outran Star Destroyers several times.

I think Imp Class has a better thrust to mass ratio than the Falcon does. The big guys are pretty fast for ships that large.